Fix player movement and rotation

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-08-30 18:44:46 +02:00
parent 3fee462c35
commit 024d60d25a
+52 -3
View File
@@ -1,6 +1,7 @@
import "dart:math" as math;
import "package:flutter/material.dart";
import "package:flutter/services.dart";
// dart format off
const List<int> map = [
@@ -65,6 +66,8 @@ class Player extends StatefulWidget {
}
class _PlayerState extends State<Player> {
late final FocusNode _focusNode;
double playerAngle = 0;
double get playerDeltaX => math.cos(playerAngle) * 5;
double get playerDeltaY => math.sin(playerAngle) * 5;
@@ -73,10 +76,56 @@ class _PlayerState extends State<Player> {
Offset playerPosition = const Offset(1.5 * mapSize, 1.5 * mapSize);
@override
void initState() {
super.initState();
_focusNode = FocusNode()..requestFocus();
}
@override
void dispose() {
_focusNode.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: PlayerPainter(offset: playerPosition, delta: playerDelta),
return KeyboardListener(
focusNode: _focusNode,
onKeyEvent: (value) {
if (value is! KeyDownEvent && value is! KeyRepeatEvent) return;
final LogicalKeyboardKey key = value.logicalKey;
if (key == LogicalKeyboardKey.keyA) {
// Move left
playerAngle -= 0.1;
if (playerAngle < 0) {
playerAngle += 2 * math.pi;
}
} else if (key == LogicalKeyboardKey.keyD) {
// Move right
playerAngle += 0.1;
if (playerAngle > 2 * math.pi) {
playerAngle -= 2 * math.pi;
}
} else if (key == LogicalKeyboardKey.keyW) {
// Move forward
playerPosition += playerDelta;
} else if (key == LogicalKeyboardKey.keyS) {
// Move backwwards
playerPosition -= playerDelta;
}
setState(() {});
},
child: CustomPaint(
painter: PlayerPainter(
offset: playerPosition,
delta: playerDelta,
),
),
);
}
}
@@ -101,7 +150,7 @@ class PlayerPainter extends CustomPainter {
// Player direction line
canvas.drawLine(
offset + const Offset(4, 4),
delta * 5,
offset + const Offset(4, 4) + (delta * 5),
Paint()
..color = Colors.yellow
..strokeWidth = 2,