# Prism A free, open-source audio visualizer and meter rack for your desktop. ![code size](https://img.shields.io/github/languages/code-size/Boof2015/prism) ![GitHub Release](https://img.shields.io/github/v/release/Boof2015/prism?include_prereleases) ![GitHub License](https://img.shields.io/github/license/Boof2015/prism) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/Boof2015/prism/main.yml) ![GitHub Downloads (all assets, all releases)](https://img.shields.io/github/downloads/boof2015/prism/total) Prism taps into your system audio and runs it through a rack of real-time scopes and meters. It grew out of the visualization engine in [Astra](https://github.com/Boof2015/astra), rebuilt as a standalone tool. Whether you're mixing a track, tuning a room, or just like watching your music, Prism gives you a window into what you're hearing. ## Scopes Seven visualizers driven by a native C++ analysis engine: - **Spectrum Analyzer** — FFT frequency display with heatmap and fill modes, configurable FFT size, spectral tilt, and log or linear scaling - **Oscilloscope** — Time-domain waveform with a pitch-lock mode that syncs the display to the fundamental frequency - **Vectorscope** — Stereo phase visualization in five display modes (Lissajous, polar, linear) with optional multiband RGB split - **Spectrogram** — Scrolling frequency-over-time display with mel, log, and linear scale modes - **VU Meter** — Classic loudness metering in needle or bar style, horizontal or vertical - **LUFS Meter** — Integrated loudness metering following ITU-R BS.1770 - **Waveform** — Scrolling time-domain view with mono, stereo, and multiband modes Every scope is independently configurable. Drag and resize them into whatever layout makes sense, pop any scope out into its own window, and pin windows on top so they stay visible while you work. ## Audio Capture Prism captures system audio at the OS level — CoreAudio on macOS, WASAPI on Windows, PulseAudio on Linux. No virtual cables or routing hacks needed. There's also a device input mode for microphones and line-in if you want to analyze a live signal. Capture-to-display latency measures under 8ms. When tested at 120fps, measured latency was 0ms. What you see is what you hear. ## Profiles Save your entire layout — scope arrangement, visibility, sizes, per-scope settings, and popout window positions — as a `.prsm` file. Keep separate profiles for different workflows and share them with others. ## Themes The whole interface is themeable through editable `.iro` files. Themes control everything — spectrum heatmap gradients, oscilloscope trace color, vectorscope bands, all of it. Build your own in an editor and drop it into the `Prism Themes` folder, or download one from [the community](https://discord.gg/hsKK8Kr9Nj). Prism also includes Chroma key friendly themes by default, so you can key out your scopes in OBS and drop them directly into your stream as transparent overlays. ## Building from Source **Prerequisites:** Node.js 18+, npm, and a C++ compiler toolchain. | Platform | Toolchain | |----------|-----------| | macOS | Xcode Command Line Tools | | Windows | Visual Studio Build Tools | | Linux | `build-essential`, `python3`, `libasound2-dev`, `libpulse-dev` | ```bash git clone https://github.com/Boof2015/prism.git cd prism npm install ``` The `postinstall` script compiles the native C++ module for your platform. ```bash npm run dev # Development npm run build # Build application assets npm run dist # Package for current platform npm run dist:mac # macOS (DMG + ZIP) npm run dist:win # Windows (NSIS + Portable) npm run dist:linux # Linux (AppImage + DEB) ``` ## Astra Integration If you use [Astra](https://github.com/Boof2015/astra), Prism can connect to its local API to show what's playing — cover art, track info, and playback controls — alongside your scopes. ## Support If you find Prism useful and want to support a broke college student, consider supporting development: [![Ko-fi](https://img.shields.io/badge/Ko--fi-Support-ff5e5b?logo=ko-fi&logoColor=white)](https://ko-fi.com/boof2015) ## License This project is licensed under the [GNU General Public License v3.0](https://www.gnu.org/licenses/gpl-3.0.html). See [LICENSE](LICENSE) for the full text. ## Star History Star History Chart