Files
astra-mobile/src/components/WaveformSeekBar.tsx
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2026-07-13 02:20:57 -04:00

231 lines
7.8 KiB
TypeScript

import {
useEffect,
useMemo,
useRef,
useState
} from 'react';
import {
View,
type GestureResponderEvent,
type LayoutChangeEvent
} from 'react-native';
import {
Canvas,
Group,
Path,
Skia,
rect
} from '@shopify/react-native-skia';
import { Text } from './Text';
import { spacing } from '@/theme';
import { createThemedStyles, useColors } from '@/theme/themed';
import { formatDuration } from '@/lib/format';
import { downsampleWaveform, getWaveform } from '@/scope/waveform';
import { useSmoothPlaybackTime } from '@/audio/useSmoothPlaybackTime';
import { usePlayerStore } from '@/stores/playerStore';
import { playHaptic } from '@/lib/haptics';
const CANVAS_HEIGHT = 58;
const BAR_WIDTH = 3;
const BAR_GAP = 2;
const MIN_BAR = 0.05; // floor so silent/idle sections still show a sliver
type WaveformQuality = 'preview' | 'accurate';
interface WaveformSeekBarProps {
onSeek: (seconds: number) => void;
height?: number;
touchPadding?: number;
/** Track file URI used to load/cache the offline waveform peaks. */
trackPath?: string;
/**
* False while the bar is mounted but hidden (the now-playing overlay stays
* mounted when closed): pins progress and stops the smooth-time rAF loop.
*/
active?: boolean;
}
const clamp = (fraction: number) => Math.min(1, Math.max(0, fraction));
/**
* Waveform seek bar (M3) — ports desktop WaveformSeekBar's look (RMS bars, a
* played/unplayed split, draggable playhead) on Skia, while keeping SeekBar's
* tap/drag + pending-seek "hold" state machine verbatim so seeking behaves
* identically. Peaks load offline (getWaveform) and fall back to flat bars.
*
* Phone-target only: progress comes straight from the player store so the 2Hz
* tick re-renders this leaf, not the whole now-playing tree.
*/
export function WaveformSeekBar({
onSeek,
height = CANVAS_HEIGHT,
touchPadding = spacing.md,
trackPath,
active = true,
}: WaveformSeekBarProps) {
const styles = useStyles();
const colors = useColors();
const currentTime = usePlayerStore((s) => (active ? s.currentTime : 0));
const duration = usePlayerStore((s) => s.duration);
const isPlaying = usePlayerStore((s) => active && s.playbackState === 'playing');
const [scrubFraction, setScrubFraction] = useState<number | null>(null);
const [barWidth, setBarWidth] = useState(0);
const pendingSeek = usePlayerStore((s) => s.pendingSeek);
// Peaks tagged with the path they belong to, so a track change drops the old
// waveform as a pure derivation (no synchronous setState in the effect).
const [loaded, setLoaded] = useState<{
path: string;
peaks: Float32Array | null;
quality: WaveformQuality;
} | null>(null);
const widthRef = useRef(0);
const scrubRef = useRef<number | null>(null);
const grantRef = useRef({ fraction: 0, pageX: 0 });
const smoothTime = useSmoothPlaybackTime(currentTime, duration, isPlaying);
// Load (cache-first) the offline peaks whenever the track changes.
useEffect(() => {
if (!trackPath) return;
let cancelled = false;
void getWaveform(trackPath, {
onPreview: (peaks) => {
if (cancelled) return;
setLoaded((current) => {
if (current?.path === trackPath && current.quality === 'accurate' && current.peaks) {
return current;
}
return { path: trackPath, peaks, quality: 'preview' };
});
},
}).then((peaks) => {
if (cancelled) return;
setLoaded((current) => {
if (!peaks && current?.path === trackPath && current.quality === 'preview') return current;
return { path: trackPath, peaks, quality: 'accurate' };
});
});
return () => {
cancelled = true;
};
}, [trackPath]);
const source = loaded && loaded.path === trackPath ? loaded.peaks : null;
const setScrub = (fraction: number | null) => {
scrubRef.current = fraction;
setScrubFraction(fraction);
};
const onLayout = (event: LayoutChangeEvent) => {
widthRef.current = event.nativeEvent.layout.width;
setBarWidth(event.nativeEvent.layout.width);
};
const handleGrant = (event: GestureResponderEvent) => {
const fraction = clamp(event.nativeEvent.locationX / Math.max(1, widthRef.current));
grantRef.current = { fraction, pageX: event.nativeEvent.pageX };
setScrub(fraction);
playHaptic('threshold');
};
const handleMove = (event: GestureResponderEvent) => {
const delta = (event.nativeEvent.pageX - grantRef.current.pageX) / Math.max(1, widthRef.current);
setScrub(clamp(grantRef.current.fraction + delta));
};
const handleRelease = () => {
const fraction = scrubRef.current ?? grantRef.current.fraction;
const target = fraction * duration;
onSeek(target);
setScrub(null);
};
// Displayed position: scrub > pending seek target > live progress. The player
// store clears pendingSeek only after native progress acknowledges the target
// or the guard times out, so stale RNTP progress cannot bounce the UI back.
const liveTime = isPlaying ? smoothTime : currentTime;
const liveFraction = duration > 0 ? Math.min(1, liveTime / duration) : 0;
const heldFraction = pendingSeek && duration > 0 ? clamp(pendingSeek.target / duration) : null;
const fraction = scrubFraction ?? heldFraction ?? liveFraction;
const shownTime = fraction * duration;
const barCount = Math.max(1, Math.floor(barWidth / (BAR_WIDTH + BAR_GAP)));
// Build one Skia path of all bars (rounded rects). Drawn twice with a clip
// split at the playhead: played in accent, unplayed in glassBorder.
const barsPath = useMemo(() => {
const path = Skia.Path.Make();
if (barWidth <= 0) return path;
const display = source
? downsampleWaveform(source, barCount)
: new Float32Array(barCount).fill(MIN_BAR);
const r = BAR_WIDTH / 2;
for (let i = 0; i < barCount; i++) {
const amp = Math.max(MIN_BAR, display[i] ?? MIN_BAR);
const h = amp * height;
const x = i * (BAR_WIDTH + BAR_GAP);
const y = (height - h) / 2;
path.addRRect(Skia.RRectXY(Skia.XYWHRect(x, y, BAR_WIDTH, h), r, r));
}
return path;
}, [source, barCount, barWidth, height]);
const splitX = fraction * barWidth;
return (
<View>
<View
style={[styles.touchArea, { height: height + touchPadding * 2 }]}
onLayout={onLayout}
onStartShouldSetResponder={() => duration > 0}
onMoveShouldSetResponder={() => duration > 0}
onResponderTerminationRequest={() => false}
onResponderGrant={handleGrant}
onResponderMove={handleMove}
onResponderRelease={handleRelease}
onResponderTerminate={() => setScrub(null)}
accessibilityRole="adjustable"
accessibilityLabel="Seek"
accessibilityValue={{ min: 0, max: Math.round(duration), now: Math.round(shownTime) }}
>
<Canvas style={{ width: '100%', height }}>
<Group clip={rect(0, 0, splitX, height)}>
<Path path={barsPath} color={colors.accent} />
</Group>
<Group clip={rect(splitX, 0, Math.max(0, barWidth - splitX), height)}>
<Path path={barsPath} color={colors.glassBorder} />
</Group>
</Canvas>
</View>
<View style={styles.times}>
<Text variant="mono" style={[styles.time, scrubFraction != null && styles.timeActive]}>
{formatDuration(shownTime)}
</Text>
<Text variant="mono" style={styles.time}>
{formatDuration(duration)}
</Text>
</View>
</View>
);
}
const useStyles = createThemedStyles((colors) => ({
touchArea: {
justifyContent: 'center',
},
times: {
flexDirection: 'row',
justifyContent: 'space-between',
marginTop: spacing.xs,
},
time: {
color: colors.textTertiary,
fontSize: 13,
},
timeActive: {
color: colors.accentText,
},
}));
export default WaveformSeekBar;