mirror of
https://github.com/Boof2015/astra-mobile.git
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m3, ui/ux, and more
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { View, StyleSheet, type GestureResponderEvent, type LayoutChangeEvent } from 'react-native';
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import { Canvas, Group, Path, Skia, rect } from '@shopify/react-native-skia';
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import { Text } from './Text';
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import { colors, spacing } from '@/theme';
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import { formatDuration } from '@/lib/format';
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import { downsampleWaveform, getWaveform } from '@/scope/waveform';
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const CANVAS_HEIGHT = 58;
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const BAR_WIDTH = 3;
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const BAR_GAP = 2;
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const MIN_BAR = 0.05; // floor so silent/idle sections still show a sliver
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// While a seek is pending, keep showing the target until the player's reported
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// position moves off the pre-seek value (`from`) — i.e. the seek has landed.
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const HOLD_EPS = 0.75;
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interface WaveformSeekBarProps {
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currentTime: number;
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duration: number;
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onSeek: (seconds: number) => void;
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/** Identity of the playing track; a pending seek only applies to its own track. */
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trackKey?: string | number;
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/** Track file URI used to load/cache the offline waveform peaks. */
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trackPath?: string;
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}
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const clamp = (fraction: number) => Math.min(1, Math.max(0, fraction));
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/**
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* Waveform seek bar (M3) — ports desktop WaveformSeekBar's look (RMS bars, a
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* played/unplayed split, draggable playhead) on Skia, while keeping SeekBar's
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* tap/drag + pending-seek "hold" state machine verbatim so seeking behaves
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* identically. Peaks load offline (getWaveform) and fall back to flat bars.
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*/
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export function WaveformSeekBar({
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currentTime,
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duration,
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onSeek,
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trackKey,
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trackPath,
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}: WaveformSeekBarProps) {
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const [scrubFraction, setScrubFraction] = useState<number | null>(null);
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const [barWidth, setBarWidth] = useState(0);
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const [pendingSeek, setPendingSeek] = useState<{
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target: number;
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from: number;
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key?: string | number;
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} | null>(null);
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// Peaks tagged with the path they belong to, so a track change drops the old
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// waveform as a pure derivation (no synchronous setState in the effect).
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const [loaded, setLoaded] = useState<{ path: string; peaks: Float32Array | null } | null>(null);
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const widthRef = useRef(0);
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const scrubRef = useRef<number | null>(null);
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const grantRef = useRef({ fraction: 0, pageX: 0 });
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// Load (cache-first) the offline peaks whenever the track changes.
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useEffect(() => {
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if (!trackPath) return;
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let cancelled = false;
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void getWaveform(trackPath).then((peaks) => {
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if (!cancelled) setLoaded({ path: trackPath, peaks });
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});
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return () => {
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cancelled = true;
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};
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}, [trackPath]);
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const source = loaded && loaded.path === trackPath ? loaded.peaks : null;
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const setScrub = (fraction: number | null) => {
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scrubRef.current = fraction;
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setScrubFraction(fraction);
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};
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const onLayout = (event: LayoutChangeEvent) => {
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widthRef.current = event.nativeEvent.layout.width;
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setBarWidth(event.nativeEvent.layout.width);
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};
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const handleGrant = (event: GestureResponderEvent) => {
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const fraction = clamp(event.nativeEvent.locationX / Math.max(1, widthRef.current));
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grantRef.current = { fraction, pageX: event.nativeEvent.pageX };
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setScrub(fraction);
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};
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const handleMove = (event: GestureResponderEvent) => {
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const delta = (event.nativeEvent.pageX - grantRef.current.pageX) / Math.max(1, widthRef.current);
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setScrub(clamp(grantRef.current.fraction + delta));
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};
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const handleRelease = () => {
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const fraction = scrubRef.current ?? grantRef.current.fraction;
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const target = fraction * duration;
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// Capture the pre-seek position so we can hold the target until the player
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// moves off it. Using `from` (not the target) means the hold releases when
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// the seek lands and can never re-engage as playback advances past target.
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setPendingSeek({ target, from: currentTime, key: trackKey });
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onSeek(target);
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setScrub(null);
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};
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// Displayed position: scrub > held seek target > live progress. Hold while the
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// player still reports the stale pre-seek position; release once it jumps.
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const holdSeek =
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pendingSeek != null &&
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pendingSeek.key === trackKey &&
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duration > 0 &&
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Math.abs(currentTime - pendingSeek.from) < HOLD_EPS;
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const liveFraction = duration > 0 ? Math.min(1, currentTime / duration) : 0;
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const heldFraction = holdSeek ? clamp(pendingSeek.target / duration) : null;
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const fraction = scrubFraction ?? heldFraction ?? liveFraction;
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const shownTime = fraction * duration;
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const barCount = Math.max(1, Math.floor(barWidth / (BAR_WIDTH + BAR_GAP)));
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// Build one Skia path of all bars (rounded rects). Drawn twice with a clip
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// split at the playhead: played in accent, unplayed in glassBorder.
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const barsPath = useMemo(() => {
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const path = Skia.Path.Make();
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if (barWidth <= 0) return path;
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const display = source
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? downsampleWaveform(source, barCount)
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: new Float32Array(barCount).fill(MIN_BAR);
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const r = BAR_WIDTH / 2;
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for (let i = 0; i < barCount; i++) {
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const amp = Math.max(MIN_BAR, display[i] ?? MIN_BAR);
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const h = amp * CANVAS_HEIGHT;
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const x = i * (BAR_WIDTH + BAR_GAP);
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const y = (CANVAS_HEIGHT - h) / 2;
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path.addRRect(Skia.RRectXY(Skia.XYWHRect(x, y, BAR_WIDTH, h), r, r));
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}
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return path;
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}, [source, barCount, barWidth]);
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const splitX = fraction * barWidth;
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return (
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<View>
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<View
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style={styles.touchArea}
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onLayout={onLayout}
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onStartShouldSetResponder={() => duration > 0}
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onMoveShouldSetResponder={() => duration > 0}
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onResponderTerminationRequest={() => false}
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onResponderGrant={handleGrant}
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onResponderMove={handleMove}
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onResponderRelease={handleRelease}
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onResponderTerminate={() => setScrub(null)}
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accessibilityRole="adjustable"
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accessibilityLabel="Seek"
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accessibilityValue={{ min: 0, max: Math.round(duration), now: Math.round(shownTime) }}
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>
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<Canvas style={{ width: '100%', height: CANVAS_HEIGHT }}>
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<Group clip={rect(0, 0, splitX, CANVAS_HEIGHT)}>
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<Path path={barsPath} color={colors.accent} />
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</Group>
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<Group clip={rect(splitX, 0, Math.max(0, barWidth - splitX), CANVAS_HEIGHT)}>
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<Path path={barsPath} color={colors.glassBorder} />
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</Group>
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</Canvas>
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</View>
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<View style={styles.times}>
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<Text variant="mono" style={[styles.time, scrubFraction != null && styles.timeActive]}>
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{formatDuration(shownTime)}
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</Text>
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<Text variant="mono" style={styles.time}>
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{formatDuration(duration)}
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</Text>
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</View>
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</View>
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);
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}
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const styles = StyleSheet.create({
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touchArea: {
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justifyContent: 'center',
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height: CANVAS_HEIGHT + spacing.md * 2, // generous touch target around the canvas
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},
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times: {
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flexDirection: 'row',
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justifyContent: 'space-between',
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marginTop: spacing.xs,
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},
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time: {
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color: colors.textTertiary,
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fontSize: 13,
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},
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timeActive: {
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color: colors.accentText,
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},
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});
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export default WaveformSeekBar;
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