mirror of
https://github.com/Boof2015/astra-mobile.git
synced 2026-08-19 04:06:43 +02:00
m3, ui/ux, and more
This commit is contained in:
@@ -1,17 +1,25 @@
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import { View, Pressable, StyleSheet } from 'react-native';
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import { useState } from 'react';
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import { View, Pressable, StyleSheet, type LayoutChangeEvent } from 'react-native';
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import { Image } from 'expo-image';
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import { Ionicons } from '@expo/vector-icons';
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import { useRouter } from 'expo-router';
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import { Text } from './Text';
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import { AstraLogo } from './AstraLogo';
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import { colors, layout, radius, spacing } from '@/theme';
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import { SpectrumCurve } from './SpectrumCurve';
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import { colors, radius, spacing } from '@/theme';
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import { usePlayerStore } from '@/stores/playerStore';
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import { togglePlay } from '@/audio/playbackController';
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import { skipToNext, togglePlay } from '@/audio/playbackController';
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import { useScopeActive } from '@/scope/scopeStore';
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import { useSpectrumCurve } from '@/scope/useSpectrumCurve';
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const PILL_HEIGHT = 56;
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const ART = 42;
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const CURVE_POINTS = 64;
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/**
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* Persistent mini-player, rendered above the tab bar. Tapping the bar opens the
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* full now-playing screen. The artwork box is where the spectrum "pulse"
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* is-playing indicator will live at M3.
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* Persistent floating mini-player (M3 redesign): a rounded pill above the tab
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* bar with the live filled-line spectrum drifting behind the metadata. Tapping
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* opens the full now-playing screen.
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*/
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export function MiniPlayer() {
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const router = useRouter();
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@@ -20,24 +28,38 @@ export function MiniPlayer() {
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const currentTime = usePlayerStore((s) => s.currentTime);
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const duration = usePlayerStore((s) => s.duration);
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const scopeActive = useScopeActive();
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const values = useSpectrumCurve(CURVE_POINTS, scopeActive);
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const [pillWidth, setPillWidth] = useState(0);
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if (!track) return null;
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const isPlaying = playbackState === 'playing';
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const isLoading = playbackState === 'loading';
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const progress = duration > 0 ? Math.min(1, currentTime / duration) : 0;
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return (
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<View style={styles.container}>
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<View style={styles.progressTrack}>
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<View style={[styles.progressFill, { width: `${progress * 100}%` }]} />
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</View>
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const onLayout = (e: LayoutChangeEvent) => setPillWidth(e.nativeEvent.layout.width);
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<Pressable style={styles.row} onPress={() => router.push('/now-playing')}>
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return (
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<Pressable style={styles.pill} onPress={() => router.push('/now-playing')} onLayout={onLayout}>
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{scopeActive && pillWidth > 0 && (
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<View pointerEvents="none" style={styles.spectrum}>
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<SpectrumCurve
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values={values}
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width={pillWidth}
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height={PILL_HEIGHT}
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lineWidth={1.5}
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fillOpacity={0.5}
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/>
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</View>
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)}
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<View style={styles.row}>
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<View style={styles.art}>
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{track.artworkData ? (
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<Image source={{ uri: track.artworkData }} style={styles.artImage} contentFit="cover" />
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) : (
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<AstraLogo size={22} />
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<AstraLogo size={20} />
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)}
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</View>
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@@ -50,45 +72,56 @@ export function MiniPlayer() {
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</Text>
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</View>
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<Pressable hitSlop={12} onPress={togglePlay} style={styles.playButton}>
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<Pressable hitSlop={10} onPress={togglePlay} style={styles.control}>
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<Ionicons
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name={isLoading ? 'ellipsis-horizontal' : isPlaying ? 'pause' : 'play'}
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size={26}
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size={24}
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color={colors.accent}
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/>
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</Pressable>
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</Pressable>
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</View>
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<Pressable hitSlop={10} onPress={skipToNext} style={styles.control}>
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<Ionicons name="play-skip-forward" size={22} color={colors.textPrimary} />
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</Pressable>
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</View>
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<View style={styles.progressTrack}>
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<View style={[styles.progressFill, { width: `${progress * 100}%` }]} />
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</View>
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</Pressable>
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);
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}
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const styles = StyleSheet.create({
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container: {
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height: layout.miniPlayerHeight,
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backgroundColor: colors.bgSecondary,
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borderTopColor: colors.glassBorder,
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borderTopWidth: StyleSheet.hairlineWidth,
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pill: {
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height: PILL_HEIGHT,
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marginHorizontal: spacing.md,
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marginTop: spacing.sm,
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marginBottom: spacing.sm,
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borderRadius: radius.lg,
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backgroundColor: colors.bgTertiary,
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borderColor: colors.glassBorder,
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borderWidth: StyleSheet.hairlineWidth,
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overflow: 'hidden',
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justifyContent: 'center',
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},
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progressTrack: {
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height: 2,
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backgroundColor: colors.glassBorder,
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},
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progressFill: {
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height: 2,
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backgroundColor: colors.accent,
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spectrum: {
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position: 'absolute',
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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},
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row: {
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flex: 1,
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flexDirection: 'row',
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alignItems: 'center',
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paddingHorizontal: spacing.md,
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gap: spacing.md,
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paddingHorizontal: spacing.sm,
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gap: spacing.sm,
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},
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art: {
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width: 44,
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height: 44,
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width: ART,
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height: ART,
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borderRadius: radius.sm,
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backgroundColor: colors.bgTertiary,
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backgroundColor: colors.bgSecondary,
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alignItems: 'center',
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justifyContent: 'center',
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overflow: 'hidden',
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@@ -103,12 +136,24 @@ const styles = StyleSheet.create({
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title: {
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fontSize: 15,
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},
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playButton: {
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width: 40,
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height: 40,
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control: {
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width: 36,
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height: 36,
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alignItems: 'center',
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justifyContent: 'center',
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},
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progressTrack: {
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position: 'absolute',
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left: 0,
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right: 0,
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bottom: 0,
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height: 2,
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backgroundColor: colors.glassBorder,
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},
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progressFill: {
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height: 2,
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backgroundColor: colors.accent,
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},
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});
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export default MiniPlayer;
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@@ -0,0 +1,114 @@
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import { useMemo } from 'react';
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import { Canvas, Group, LinearGradient, Path, Skia, vec } from '@shopify/react-native-skia';
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import { colors } from '@/theme';
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interface SpectrumCurveProps {
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/** Normalized magnitudes in [0,1], one per point (see useSpectrumCurve). */
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values: number[];
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width: number;
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height: number;
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/** Hex line/fill color (e.g. theme accent). Defaults to the cyan accent. */
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color?: string;
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lineWidth?: number;
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/** 0..1 multiplier on the gradient fill under the line. */
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fillOpacity?: number;
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/** Adds a soft wider stroke under the line for a glow. */
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glow?: boolean;
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}
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/** #rrggbb -> rgba() with the given alpha. */
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function withAlpha(hex: string, alpha: number): string {
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const r = parseInt(hex.slice(1, 3), 16);
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const g = parseInt(hex.slice(3, 5), 16);
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const b = parseInt(hex.slice(5, 7), 16);
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return `rgba(${r}, ${g}, ${b}, ${alpha})`;
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}
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/**
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* Builds a smooth (quadratic-through-midpoints) path for the line, plus a copy
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* closed to the baseline for the gradient fill. Same curve the desktop spectrum
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* draws, ported to Skia.
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*/
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function buildPaths(values: number[], width: number, height: number, pad: number) {
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const line = Skia.Path.Make();
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const n = values.length;
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if (n < 2 || width <= 0 || height <= 0) return { line, fill: line.copy() };
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const usableH = height - pad * 2;
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const xAt = (i: number) => (i / (n - 1)) * width;
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const yAt = (i: number) => {
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const v = values[i] < 0 ? 0 : values[i] > 1 ? 1 : values[i];
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return pad + (1 - v) * usableH;
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};
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line.moveTo(xAt(0), yAt(0));
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for (let i = 1; i < n; i++) {
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const midX = (xAt(i - 1) + xAt(i)) * 0.5;
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const midY = (yAt(i - 1) + yAt(i)) * 0.5;
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line.quadTo(xAt(i - 1), yAt(i - 1), midX, midY);
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}
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line.lineTo(xAt(n - 1), yAt(n - 1));
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const fill = line.copy();
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fill.lineTo(width, height);
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fill.lineTo(0, height);
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fill.close();
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return { line, fill };
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}
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/**
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* Filled-line spectrum (the desktop "CURVE" look): a smooth line over a vertical
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* gradient fill. Source-agnostic — give it normalized values and a size.
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*/
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export function SpectrumCurve({
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values,
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width,
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height,
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color = colors.accent,
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lineWidth = 2,
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fillOpacity = 1,
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glow = false,
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}: SpectrumCurveProps) {
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const pad = lineWidth;
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const { line, fill } = useMemo(
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() => buildPaths(values, width, height, pad),
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[values, width, height, pad]
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);
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if (width <= 0 || height <= 0) return null;
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return (
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<Canvas style={{ width, height }}>
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<Group opacity={fillOpacity}>
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<Path path={fill}>
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<LinearGradient
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start={vec(0, 0)}
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end={vec(0, height)}
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colors={[withAlpha(color, 0.38), withAlpha(color, 0.08), withAlpha(color, 0)]}
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/>
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</Path>
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</Group>
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{glow && (
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<Path
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path={line}
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style="stroke"
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strokeWidth={lineWidth * 3}
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strokeJoin="round"
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strokeCap="round"
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color={withAlpha(color, 0.18)}
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/>
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)}
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<Path
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path={line}
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style="stroke"
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strokeWidth={lineWidth}
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strokeJoin="round"
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strokeCap="round"
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color={color}
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/>
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</Canvas>
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);
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}
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export default SpectrumCurve;
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@@ -0,0 +1,86 @@
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import { useState } from 'react';
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import { Pressable, StyleSheet, View } from 'react-native';
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import { Ionicons } from '@expo/vector-icons';
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import { Text } from './Text';
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import { SpectrumCurve } from './SpectrumCurve';
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import { colors, spacing } from '@/theme';
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import { useScopeActive } from '@/scope/scopeStore';
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import { useSpectrumCurve } from '@/scope/useSpectrumCurve';
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const CANVAS_HEIGHT = 96;
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const POINTS = 120;
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type Mode = 'spectrum' | 'scope';
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/**
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* Inline visualizer for the now-playing screen — no card chrome, it just lives
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* in the layout. Tap anywhere on it to switch between the live filled-line
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* Spectrum and the Scope (oscilloscope, placeholder until its native path lands).
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*/
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export function Visualizer({ width }: { width: number }) {
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const [mode, setMode] = useState<Mode>('spectrum');
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const scopeActive = useScopeActive();
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const spectrumActive = scopeActive && mode === 'spectrum';
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const values = useSpectrumCurve(POINTS, spectrumActive);
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const toggle = () => setMode((m) => (m === 'spectrum' ? 'scope' : 'spectrum'));
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return (
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<Pressable
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onPress={toggle}
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style={[styles.wrap, { width }]}
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accessibilityRole="button"
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accessibilityLabel={`Visualizer showing ${mode}. Tap to switch.`}
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>
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<View style={styles.caption}>
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<Text variant="caption" style={styles.captionText}>
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{mode === 'spectrum' ? 'SPECTRUM' : 'SCOPE'}
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</Text>
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<Ionicons name="swap-horizontal" size={14} color={colors.textTertiary} />
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</View>
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<View style={{ width, height: CANVAS_HEIGHT }}>
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{mode === 'spectrum' ? (
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<SpectrumCurve values={values} width={width} height={CANVAS_HEIGHT} glow />
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||||
) : (
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<View style={styles.placeholder}>
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<Ionicons name="pulse-outline" size={20} color={colors.textTertiary} />
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<Text variant="caption" style={styles.placeholderText}>
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OSCILLOSCOPE · COMING SOON
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||||
</Text>
|
||||
</View>
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||||
)}
|
||||
</View>
|
||||
</Pressable>
|
||||
);
|
||||
}
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||||
|
||||
const styles = StyleSheet.create({
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wrap: {
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||||
paddingVertical: spacing.xs,
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||||
},
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caption: {
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flexDirection: 'row',
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||||
alignItems: 'center',
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||||
justifyContent: 'space-between',
|
||||
marginBottom: spacing.xs,
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},
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||||
captionText: {
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||||
color: colors.textTertiary,
|
||||
letterSpacing: 1.5,
|
||||
fontSize: 10,
|
||||
},
|
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placeholder: {
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||||
flex: 1,
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
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||||
gap: spacing.xs,
|
||||
},
|
||||
placeholderText: {
|
||||
color: colors.textTertiary,
|
||||
letterSpacing: 1.5,
|
||||
fontSize: 10,
|
||||
},
|
||||
});
|
||||
|
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export default Visualizer;
|
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@@ -0,0 +1,194 @@
|
||||
import { useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { View, StyleSheet, type GestureResponderEvent, type LayoutChangeEvent } from 'react-native';
|
||||
import { Canvas, Group, Path, Skia, rect } from '@shopify/react-native-skia';
|
||||
import { Text } from './Text';
|
||||
import { colors, spacing } from '@/theme';
|
||||
import { formatDuration } from '@/lib/format';
|
||||
import { downsampleWaveform, getWaveform } from '@/scope/waveform';
|
||||
|
||||
const CANVAS_HEIGHT = 58;
|
||||
const BAR_WIDTH = 3;
|
||||
const BAR_GAP = 2;
|
||||
const MIN_BAR = 0.05; // floor so silent/idle sections still show a sliver
|
||||
// While a seek is pending, keep showing the target until the player's reported
|
||||
// position moves off the pre-seek value (`from`) — i.e. the seek has landed.
|
||||
const HOLD_EPS = 0.75;
|
||||
|
||||
interface WaveformSeekBarProps {
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
onSeek: (seconds: number) => void;
|
||||
/** Identity of the playing track; a pending seek only applies to its own track. */
|
||||
trackKey?: string | number;
|
||||
/** Track file URI used to load/cache the offline waveform peaks. */
|
||||
trackPath?: string;
|
||||
}
|
||||
|
||||
const clamp = (fraction: number) => Math.min(1, Math.max(0, fraction));
|
||||
|
||||
/**
|
||||
* Waveform seek bar (M3) — ports desktop WaveformSeekBar's look (RMS bars, a
|
||||
* played/unplayed split, draggable playhead) on Skia, while keeping SeekBar's
|
||||
* tap/drag + pending-seek "hold" state machine verbatim so seeking behaves
|
||||
* identically. Peaks load offline (getWaveform) and fall back to flat bars.
|
||||
*/
|
||||
export function WaveformSeekBar({
|
||||
currentTime,
|
||||
duration,
|
||||
onSeek,
|
||||
trackKey,
|
||||
trackPath,
|
||||
}: WaveformSeekBarProps) {
|
||||
const [scrubFraction, setScrubFraction] = useState<number | null>(null);
|
||||
const [barWidth, setBarWidth] = useState(0);
|
||||
const [pendingSeek, setPendingSeek] = useState<{
|
||||
target: number;
|
||||
from: number;
|
||||
key?: string | number;
|
||||
} | null>(null);
|
||||
// Peaks tagged with the path they belong to, so a track change drops the old
|
||||
// waveform as a pure derivation (no synchronous setState in the effect).
|
||||
const [loaded, setLoaded] = useState<{ path: string; peaks: Float32Array | null } | null>(null);
|
||||
|
||||
const widthRef = useRef(0);
|
||||
const scrubRef = useRef<number | null>(null);
|
||||
const grantRef = useRef({ fraction: 0, pageX: 0 });
|
||||
|
||||
// Load (cache-first) the offline peaks whenever the track changes.
|
||||
useEffect(() => {
|
||||
if (!trackPath) return;
|
||||
let cancelled = false;
|
||||
void getWaveform(trackPath).then((peaks) => {
|
||||
if (!cancelled) setLoaded({ path: trackPath, peaks });
|
||||
});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, [trackPath]);
|
||||
|
||||
const source = loaded && loaded.path === trackPath ? loaded.peaks : null;
|
||||
|
||||
const setScrub = (fraction: number | null) => {
|
||||
scrubRef.current = fraction;
|
||||
setScrubFraction(fraction);
|
||||
};
|
||||
|
||||
const onLayout = (event: LayoutChangeEvent) => {
|
||||
widthRef.current = event.nativeEvent.layout.width;
|
||||
setBarWidth(event.nativeEvent.layout.width);
|
||||
};
|
||||
|
||||
const handleGrant = (event: GestureResponderEvent) => {
|
||||
const fraction = clamp(event.nativeEvent.locationX / Math.max(1, widthRef.current));
|
||||
grantRef.current = { fraction, pageX: event.nativeEvent.pageX };
|
||||
setScrub(fraction);
|
||||
};
|
||||
|
||||
const handleMove = (event: GestureResponderEvent) => {
|
||||
const delta = (event.nativeEvent.pageX - grantRef.current.pageX) / Math.max(1, widthRef.current);
|
||||
setScrub(clamp(grantRef.current.fraction + delta));
|
||||
};
|
||||
|
||||
const handleRelease = () => {
|
||||
const fraction = scrubRef.current ?? grantRef.current.fraction;
|
||||
const target = fraction * duration;
|
||||
// Capture the pre-seek position so we can hold the target until the player
|
||||
// moves off it. Using `from` (not the target) means the hold releases when
|
||||
// the seek lands and can never re-engage as playback advances past target.
|
||||
setPendingSeek({ target, from: currentTime, key: trackKey });
|
||||
onSeek(target);
|
||||
setScrub(null);
|
||||
};
|
||||
|
||||
// Displayed position: scrub > held seek target > live progress. Hold while the
|
||||
// player still reports the stale pre-seek position; release once it jumps.
|
||||
const holdSeek =
|
||||
pendingSeek != null &&
|
||||
pendingSeek.key === trackKey &&
|
||||
duration > 0 &&
|
||||
Math.abs(currentTime - pendingSeek.from) < HOLD_EPS;
|
||||
const liveFraction = duration > 0 ? Math.min(1, currentTime / duration) : 0;
|
||||
const heldFraction = holdSeek ? clamp(pendingSeek.target / duration) : null;
|
||||
const fraction = scrubFraction ?? heldFraction ?? liveFraction;
|
||||
const shownTime = fraction * duration;
|
||||
|
||||
const barCount = Math.max(1, Math.floor(barWidth / (BAR_WIDTH + BAR_GAP)));
|
||||
|
||||
// Build one Skia path of all bars (rounded rects). Drawn twice with a clip
|
||||
// split at the playhead: played in accent, unplayed in glassBorder.
|
||||
const barsPath = useMemo(() => {
|
||||
const path = Skia.Path.Make();
|
||||
if (barWidth <= 0) return path;
|
||||
const display = source
|
||||
? downsampleWaveform(source, barCount)
|
||||
: new Float32Array(barCount).fill(MIN_BAR);
|
||||
const r = BAR_WIDTH / 2;
|
||||
for (let i = 0; i < barCount; i++) {
|
||||
const amp = Math.max(MIN_BAR, display[i] ?? MIN_BAR);
|
||||
const h = amp * CANVAS_HEIGHT;
|
||||
const x = i * (BAR_WIDTH + BAR_GAP);
|
||||
const y = (CANVAS_HEIGHT - h) / 2;
|
||||
path.addRRect(Skia.RRectXY(Skia.XYWHRect(x, y, BAR_WIDTH, h), r, r));
|
||||
}
|
||||
return path;
|
||||
}, [source, barCount, barWidth]);
|
||||
|
||||
const splitX = fraction * barWidth;
|
||||
|
||||
return (
|
||||
<View>
|
||||
<View
|
||||
style={styles.touchArea}
|
||||
onLayout={onLayout}
|
||||
onStartShouldSetResponder={() => duration > 0}
|
||||
onMoveShouldSetResponder={() => duration > 0}
|
||||
onResponderTerminationRequest={() => false}
|
||||
onResponderGrant={handleGrant}
|
||||
onResponderMove={handleMove}
|
||||
onResponderRelease={handleRelease}
|
||||
onResponderTerminate={() => setScrub(null)}
|
||||
accessibilityRole="adjustable"
|
||||
accessibilityLabel="Seek"
|
||||
accessibilityValue={{ min: 0, max: Math.round(duration), now: Math.round(shownTime) }}
|
||||
>
|
||||
<Canvas style={{ width: '100%', height: CANVAS_HEIGHT }}>
|
||||
<Group clip={rect(0, 0, splitX, CANVAS_HEIGHT)}>
|
||||
<Path path={barsPath} color={colors.accent} />
|
||||
</Group>
|
||||
<Group clip={rect(splitX, 0, Math.max(0, barWidth - splitX), CANVAS_HEIGHT)}>
|
||||
<Path path={barsPath} color={colors.glassBorder} />
|
||||
</Group>
|
||||
</Canvas>
|
||||
</View>
|
||||
<View style={styles.times}>
|
||||
<Text variant="mono" style={[styles.time, scrubFraction != null && styles.timeActive]}>
|
||||
{formatDuration(shownTime)}
|
||||
</Text>
|
||||
<Text variant="mono" style={styles.time}>
|
||||
{formatDuration(duration)}
|
||||
</Text>
|
||||
</View>
|
||||
</View>
|
||||
);
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
touchArea: {
|
||||
justifyContent: 'center',
|
||||
height: CANVAS_HEIGHT + spacing.md * 2, // generous touch target around the canvas
|
||||
},
|
||||
times: {
|
||||
flexDirection: 'row',
|
||||
justifyContent: 'space-between',
|
||||
marginTop: spacing.xs,
|
||||
},
|
||||
time: {
|
||||
color: colors.textTertiary,
|
||||
fontSize: 13,
|
||||
},
|
||||
timeActive: {
|
||||
color: colors.accentText,
|
||||
},
|
||||
});
|
||||
|
||||
export default WaveformSeekBar;
|
||||
Reference in New Issue
Block a user