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initial scaffold
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import { create } from 'zustand';
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import type { PlaybackState, Track } from '@/types/audio';
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/**
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* Player state — the UI's single source of truth, mirrored from the playback
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* engine (RNTP at M0) by `usePlaybackSync`. Field names match desktop
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* `playerStore` so queue/transport logic ports cleanly. Setters are called by
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* the sync layer and the playback controller, not directly by screens.
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*/
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interface PlayerStore {
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currentTrack: Track | null;
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playbackState: PlaybackState;
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currentTime: number;
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duration: number;
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volume: number; // 0–1
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isMuted: boolean;
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setCurrentTrack: (track: Track | null) => void;
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setPlaybackState: (state: PlaybackState) => void;
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setProgress: (currentTime: number, duration: number) => void;
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setVolume: (volume: number) => void;
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setMuted: (isMuted: boolean) => void;
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reset: () => void;
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}
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export const usePlayerStore = create<PlayerStore>((set) => ({
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currentTrack: null,
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playbackState: 'stopped',
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currentTime: 0,
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duration: 0,
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volume: 1,
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isMuted: false,
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setCurrentTrack: (currentTrack) => set({ currentTrack }),
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setPlaybackState: (playbackState) => set({ playbackState }),
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setProgress: (currentTime, duration) => set({ currentTime, duration }),
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setVolume: (volume) => set({ volume }),
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setMuted: (isMuted) => set({ isMuted }),
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reset: () =>
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set({ currentTrack: null, playbackState: 'stopped', currentTime: 0, duration: 0 }),
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}));
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