mirror of
https://github.com/Boof2015/astra-mobile.git
synced 2026-08-19 04:06:43 +02:00
performance improvements + ui/ux fixes
This commit is contained in:
@@ -1,22 +1,7 @@
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import {
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useEffect,
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useLayoutEffect,
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useMemo,
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useRef
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} from 'react';
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import { useMemo } from 'react';
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import { processColor } from 'react-native';
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import { useReducedMotion } from 'react-native-reanimated';
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import {
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BlendMode,
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PaintStyle,
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Skia,
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SkiaPictureView,
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StrokeCap,
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StrokeJoin,
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TileMode,
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type SkPath,
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type SkPicture
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} from '@shopify/react-native-skia';
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import { AstraScope, SPECTRUM_BINS } from '../../modules/astra-scope';
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import { AstraScopeView } from '../../modules/astra-scope';
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import { useColors } from '@/theme/themed';
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interface SpectrumCurveProps {
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@@ -28,11 +13,11 @@ interface SpectrumCurveProps {
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active?: boolean;
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/** Which native tap to pull from. 'post' is the post-EQ ring (EQ screen). */
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source?: 'pre' | 'post';
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/** Number of render points when active. Defaults to one point per rendered pixel. */
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/** Number of log-frequency render points. */
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pointCount?: number;
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/** Active render cadence. 0 means display-sync; 32 keeps the mini-player battery-friendly. */
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frameMs?: number;
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/** Native pull cadence. Defaults to frameMs; 0 advances analysis every display frame. */
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/** Native analysis cadence. Defaults to frameMs. */
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analysisFrameMs?: number;
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/** Previous native spectrum-frame retention in [0, 0.99]. */
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smoothing?: number;
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@@ -49,326 +34,16 @@ interface SpectrumCurveProps {
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edgeFadeWidth?: number;
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}
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type SkiaViewApiShape = {
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setJsiProperty: <T>(nativeId: number, name: string, value: T) => void;
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requestRedraw: (nativeId: number) => void;
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};
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const DEFAULT_POINTS = 120;
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const MINI_FRAME_MS = 32;
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const DEFAULT_SMOOTHING = 0.92;
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const DISPLAY_DB_MIN = -90;
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const DISPLAY_DB_MAX = -10;
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const SPECTRUM_SAMPLE_RATE = 48000;
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const MIN_FREQUENCY = 20;
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const MAX_FREQUENCY = 20000;
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const TILT_DB_PER_OCT = 3.5;
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const TILT_REFERENCE_HZ = 1000;
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// Deactivation decay: let the last live curve fall to the floor over ~250ms
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// instead of freezing mid-song, so pausing reads as powering down.
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const DECAY_PER_FRAME = 0.72;
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const REST_EPSILON = 0.004;
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const spectrumBins = new Float32Array(SPECTRUM_BINS);
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type SkiaDisposable = { dispose: () => void };
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function disposeSkiaResources(resources: readonly (SkiaDisposable | null)[]) {
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for (let i = resources.length - 1; i >= 0; i--) resources[i]?.dispose();
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}
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function skiaViewApi(): SkiaViewApiShape | null {
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const globalWithSkia = globalThis as typeof globalThis & { SkiaViewApi?: SkiaViewApiShape };
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return globalWithSkia.SkiaViewApi ?? null;
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}
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/** #rrggbb -> rgba() with the given alpha. */
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function withAlpha(hex: string, alpha: number): string {
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const r = parseInt(hex.slice(1, 3), 16);
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const g = parseInt(hex.slice(3, 5), 16);
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const b = parseInt(hex.slice(5, 7), 16);
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return `rgba(${r}, ${g}, ${b}, ${alpha})`;
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}
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function makeStrokePaint(color: string, width: number, alpha = 1) {
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const paint = Skia.Paint();
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paint.setAntiAlias(true);
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paint.setColor(Skia.Color(alpha === 1 ? color : withAlpha(color, alpha)));
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paint.setStrokeWidth(width);
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paint.setStyle(PaintStyle.Stroke);
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paint.setStrokeCap(StrokeCap.Round);
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paint.setStrokeJoin(StrokeJoin.Round);
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return paint;
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}
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const TILT_DB_PER_OCTAVE = 3.5;
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/**
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* Edge fade baked into the paints: a horizontal alpha ramp so the curve
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* dissolves at its ends over any background — solid screen or blurred artwork.
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*/
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function makeFadedStrokeShader(
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color: string,
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alpha: number,
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width: number,
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fadeWidth: number
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) {
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const f = Math.min(fadeWidth, width * 0.5);
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return Skia.Shader.MakeLinearGradient(
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{ x: 0, y: 0 },
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{ x: width, y: 0 },
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[
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Skia.Color(withAlpha(color, 0)),
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Skia.Color(withAlpha(color, alpha)),
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Skia.Color(withAlpha(color, alpha)),
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Skia.Color(withAlpha(color, 0)),
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],
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[0, f / width, 1 - f / width, 1],
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TileMode.Clamp
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);
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}
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/** White-with-alpha horizontal ramp; Modulate-blending it onto another shader
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* multiplies alphas while leaving color untouched. */
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function makeFadeMaskShader(width: number, fadeWidth: number) {
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const f = Math.min(fadeWidth, width * 0.5);
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return Skia.Shader.MakeLinearGradient(
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{ x: 0, y: 0 },
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{ x: width, y: 0 },
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[
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Skia.Color('rgba(255, 255, 255, 0)'),
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Skia.Color('rgba(255, 255, 255, 1)'),
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Skia.Color('rgba(255, 255, 255, 1)'),
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Skia.Color('rgba(255, 255, 255, 0)'),
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],
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[0, f / width, 1 - f / width, 1],
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TileMode.Clamp
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);
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}
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function makeFillPaint(
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color: string,
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height: number,
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opacity: number,
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fade: { width: number; fadeWidth: number } | null = null
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) {
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const paint = Skia.Paint();
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paint.setAntiAlias(true);
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paint.setStyle(PaintStyle.Fill);
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const vertical = Skia.Shader.MakeLinearGradient(
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{ x: 0, y: 0 },
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{ x: 0, y: height },
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[
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Skia.Color(withAlpha(color, 0.38 * opacity)),
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Skia.Color(withAlpha(color, 0.08 * opacity)),
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Skia.Color(withAlpha(color, 0)),
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],
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null,
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TileMode.Clamp
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);
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const shaders: SkiaDisposable[] = [vertical];
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if (fade) {
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const mask = makeFadeMaskShader(fade.width, fade.fadeWidth);
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const blended = Skia.Shader.MakeBlend(BlendMode.Modulate, vertical, mask);
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shaders.push(mask, blended);
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paint.setShader(blended);
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} else {
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paint.setShader(vertical);
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}
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return { paint, shaders };
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}
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function writePaths(
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values: ArrayLike<number>,
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width: number,
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height: number,
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pad: number,
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line: SkPath,
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fill: SkPath
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) {
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line.reset();
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fill.reset();
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const n = values.length;
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if (n < 2 || width <= 0 || height <= 0) return;
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const usableH = height - pad * 2;
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const xAt = (i: number) => (i / (n - 1)) * width;
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const yAt = (i: number) => {
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const v = values[i] < 0 ? 0 : values[i] > 1 ? 1 : values[i];
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return pad + (1 - v) * usableH;
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};
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line.moveTo(xAt(0), yAt(0));
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for (let i = 1; i < n; i++) {
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const midX = (xAt(i - 1) + xAt(i)) * 0.5;
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const midY = (yAt(i - 1) + yAt(i)) * 0.5;
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line.quadTo(xAt(i - 1), yAt(i - 1), midX, midY);
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}
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line.lineTo(xAt(n - 1), yAt(n - 1));
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fill.addPath(line);
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fill.lineTo(width, height);
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fill.lineTo(0, height);
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fill.close();
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}
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function buildPaths(values: ArrayLike<number>, width: number, height: number, pad: number) {
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const line = Skia.Path.Make();
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const fill = Skia.Path.Make();
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writePaths(values, width, height, pad, line, fill);
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return { line, fill };
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}
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function buildPicture(
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values: ArrayLike<number>,
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width: number,
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height: number,
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color: string,
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lineWidth: number,
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lineOpacity: number,
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fillOpacity: number,
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glow: boolean,
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glowOpacity: number,
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edgeFade: boolean,
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edgeFadeWidth: number
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): SkPicture {
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const recorder = Skia.PictureRecorder();
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const canvas = recorder.beginRecording(Skia.XYWHRect(0, 0, width, height));
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const { line, fill } = buildPaths(values, width, height, lineWidth);
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const resources: SkiaDisposable[] = [recorder, line, fill];
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try {
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if (values.length >= 2 && width > 0 && height > 0) {
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const fade = edgeFade && edgeFadeWidth > 0 ? { width, fadeWidth: edgeFadeWidth } : null;
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const fillResources = makeFillPaint(color, height, fillOpacity, fade);
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resources.push(fillResources.paint, ...fillResources.shaders);
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canvas.drawPath(fill, fillResources.paint);
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if (glow) {
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const glowPaint = makeStrokePaint(color, lineWidth * 3, glowOpacity);
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resources.push(glowPaint);
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if (fade) {
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const glowShader = makeFadedStrokeShader(color, glowOpacity, width, edgeFadeWidth);
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resources.push(glowShader);
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glowPaint.setShader(glowShader);
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}
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canvas.drawPath(line, glowPaint);
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}
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const strokePaint = makeStrokePaint(color, lineWidth, lineOpacity);
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resources.push(strokePaint);
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if (fade) {
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const strokeShader = makeFadedStrokeShader(color, lineOpacity, width, edgeFadeWidth);
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resources.push(strokeShader);
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strokePaint.setShader(strokeShader);
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}
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canvas.drawPath(line, strokePaint);
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}
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return recorder.finishRecordingAsPicture();
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} finally {
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disposeSkiaResources(resources);
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}
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}
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function lerp(a: number, b: number, t: number): number {
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return a + (b - a) * t;
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}
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function interpolatedValue(data: Float32Array, index: number): number {
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const i0 = Math.max(0, Math.min(data.length - 1, Math.floor(index)));
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const i1 = Math.min(i0 + 1, data.length - 1);
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return lerp(data[i0], data[i1], index - i0);
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}
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function frequencyAtPosition(t: number, minFrequency: number, maxFrequency: number): number {
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const logMin = Math.log10(minFrequency);
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const logMax = Math.log10(maxFrequency);
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return 10 ** (logMin + t * (logMax - logMin));
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}
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function peakInRange(data: Float32Array, startIndex: number, endIndex: number, binWidth: number) {
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const clampedStart = Math.max(0, Math.min(data.length - 1, startIndex));
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const clampedEnd = Math.max(0, Math.min(data.length - 1, endIndex));
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const lo = Math.floor(Math.min(clampedStart, clampedEnd));
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const hi = Math.ceil(Math.max(clampedStart, clampedEnd));
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if (hi <= lo) {
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return {
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rawDb: interpolatedValue(data, clampedStart),
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frequencyHz: Math.max(0, clampedStart * binWidth),
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};
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}
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let peakBin = lo;
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let peakDb = Number.NEGATIVE_INFINITY;
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for (let i = lo; i <= hi; i++) {
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if (data[i] > peakDb) {
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peakDb = data[i];
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peakBin = i;
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}
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}
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if (peakBin > 0 && peakBin < data.length - 1) {
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const y1 = data[peakBin - 1];
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const y2 = data[peakBin];
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const y3 = data[peakBin + 1];
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const denominator = y1 - 2 * y2 + y3;
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if (Math.abs(denominator) > 1e-9) {
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const offset = Math.max(-0.5, Math.min(0.5, 0.5 * (y1 - y3) / denominator));
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return {
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rawDb: y2 - 0.25 * (y1 - y3) * offset,
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frequencyHz: Math.max(0, (peakBin + offset) * binWidth),
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};
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}
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}
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return {
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rawDb: peakDb,
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frequencyHz: Math.max(0, peakBin * binWidth),
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};
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}
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interface SpectrumPointOptions {
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dbMin: number;
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dbMax: number;
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tiltDbPerOctave: number;
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}
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function applyTilt(db: number, frequency: number, tiltDbPerOctave: number): number {
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const safeFreq = Math.max(1, frequency);
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return db + tiltDbPerOctave * Math.log2(safeFreq / TILT_REFERENCE_HZ);
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}
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function writeSpectrumPoints(rawBins: Float32Array, out: Float32Array, options: SpectrumPointOptions) {
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const pointCount = out.length;
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const bufferLength = rawBins.length;
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const nyquist = SPECTRUM_SAMPLE_RATE / 2;
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const minFrequency = Math.max(1, Math.min(MIN_FREQUENCY, nyquist));
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const maxFrequency = Math.max(minFrequency + 1, Math.min(MAX_FREQUENCY, nyquist));
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const binWidth = nyquist / bufferLength;
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const dbRange = Math.max(1, options.dbMax - options.dbMin);
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for (let p = 0; p < pointCount; p++) {
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const t0 = p / (pointCount - 1);
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const t1 = Math.min(1, (p + 1) / (pointCount - 1));
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const frequency0 = frequencyAtPosition(t0, minFrequency, maxFrequency);
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const frequency1 = frequencyAtPosition(t1, minFrequency, maxFrequency);
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const centerFrequency = (frequency0 + frequency1) * 0.5;
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const bin0 = frequency0 / binWidth;
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const bin1 = frequency1 / binWidth;
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const centerBin = (bin0 + bin1) * 0.5;
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const binSpan = Math.abs(bin1 - bin0);
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const rawDb =
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binSpan <= 1
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? interpolatedValue(rawBins, Math.min(centerBin, bufferLength - 1))
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: peakInRange(rawBins, bin0, bin1, binWidth).rawDb;
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const db = applyTilt(rawDb, centerFrequency, options.tiltDbPerOctave);
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let norm = (db - options.dbMin) / dbRange;
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if (norm < 0) norm = 0;
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else if (norm > 1) norm = 1;
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out[p] = norm;
|
||||
}
|
||||
}
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||||
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||||
/**
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||||
* Filled-line spectrum. When `active` is true this mirrors the oscilloscope hot
|
||||
* path: a frame loop pulls native data and updates the Skia view imperatively.
|
||||
* Thin React wrapper. FFT projection, pause decay, path preparation, and frame
|
||||
* scheduling all live in AstraScopeView's serialized Android worker.
|
||||
*/
|
||||
export function SpectrumCurve({
|
||||
values,
|
||||
@@ -382,7 +57,7 @@ export function SpectrumCurve({
|
||||
smoothing = DEFAULT_SMOOTHING,
|
||||
dbMin = DISPLAY_DB_MIN,
|
||||
dbMax = DISPLAY_DB_MAX,
|
||||
tiltDbPerOctave = TILT_DB_PER_OCT,
|
||||
tiltDbPerOctave = TILT_DB_PER_OCTAVE,
|
||||
color: colorProp,
|
||||
lineWidth = 2,
|
||||
lineOpacity = 1,
|
||||
@@ -392,226 +67,45 @@ export function SpectrumCurve({
|
||||
edgeFade = false,
|
||||
edgeFadeWidth = 28,
|
||||
}: SpectrumCurveProps) {
|
||||
const themeColors = useColors();
|
||||
const color = colorProp ?? themeColors.accent;
|
||||
const reduceMotion = useReducedMotion();
|
||||
const viewRef = useRef<SkiaPictureView | null>(null);
|
||||
// Last live curve, kept across effect re-runs so deactivation can decay it
|
||||
// to the floor instead of freezing the final frame.
|
||||
const lastLiveValuesRef = useRef<Float32Array | null>(null);
|
||||
// Half a point per pixel, capped: the quadTo midpoint smoothing makes denser
|
||||
// sampling visually indistinguishable while doubling per-frame path cost.
|
||||
const colors = useColors();
|
||||
const reducedMotion = useReducedMotion();
|
||||
const activePointCount = Math.min(160, Math.max(96, Math.floor(width / 2)));
|
||||
const resolvedPointCount = pointCount ?? values?.length ?? (active ? activePointCount : DEFAULT_POINTS);
|
||||
const resolvedPointCount =
|
||||
pointCount ?? values?.length ?? (active ? activePointCount : DEFAULT_POINTS);
|
||||
const staticValues = useMemo(
|
||||
() => values ?? new Float32Array(resolvedPointCount),
|
||||
[resolvedPointCount, values]
|
||||
() => (values ? Array.from(values) : undefined),
|
||||
[values]
|
||||
);
|
||||
const initialPicture = useMemo(
|
||||
() =>
|
||||
buildPicture(
|
||||
staticValues,
|
||||
Math.max(1, width),
|
||||
Math.max(1, height),
|
||||
color,
|
||||
lineWidth,
|
||||
lineOpacity,
|
||||
fillOpacity,
|
||||
glow,
|
||||
glowOpacity,
|
||||
edgeFade,
|
||||
edgeFadeWidth
|
||||
),
|
||||
[
|
||||
color,
|
||||
edgeFade,
|
||||
edgeFadeWidth,
|
||||
fillOpacity,
|
||||
glow,
|
||||
glowOpacity,
|
||||
height,
|
||||
lineOpacity,
|
||||
lineWidth,
|
||||
staticValues,
|
||||
width,
|
||||
]
|
||||
const color = processColor(colorProp ?? colors.accent);
|
||||
|
||||
if (width <= 0 || height <= 0 || typeof color !== 'number') return null;
|
||||
return (
|
||||
<AstraScopeView
|
||||
mode="spectrum"
|
||||
source={source}
|
||||
active={active && !reducedMotion}
|
||||
reducedMotion={reducedMotion}
|
||||
frameMs={frameMs}
|
||||
analysisFrameMs={analysisFrameMs ?? frameMs}
|
||||
smoothing={smoothing}
|
||||
pointCount={resolvedPointCount}
|
||||
dbMin={dbMin}
|
||||
dbMax={dbMax}
|
||||
tiltDbPerOctave={tiltDbPerOctave}
|
||||
color={color}
|
||||
lineWidth={lineWidth}
|
||||
lineOpacity={lineOpacity}
|
||||
fillOpacity={fillOpacity}
|
||||
glow={glow}
|
||||
glowOpacity={glowOpacity}
|
||||
edgeFade={edgeFade}
|
||||
edgeFadeWidth={edgeFadeWidth}
|
||||
values={staticValues}
|
||||
pointerEvents="none"
|
||||
collapsable={false}
|
||||
style={{ width, height }}
|
||||
/>
|
||||
);
|
||||
|
||||
useEffect(() => () => initialPicture.dispose(), [initialPicture]);
|
||||
|
||||
useLayoutEffect(
|
||||
() => () => {
|
||||
const view = viewRef.current;
|
||||
const api = skiaViewApi();
|
||||
if (!view || !api) return;
|
||||
api.setJsiProperty(view.nativeId, 'picture', null);
|
||||
api.requestRedraw(view.nativeId);
|
||||
},
|
||||
[]
|
||||
);
|
||||
|
||||
useLayoutEffect(() => {
|
||||
const view = viewRef.current;
|
||||
const api = skiaViewApi();
|
||||
if (!view || !api || width <= 0 || height <= 0 || resolvedPointCount < 2) return;
|
||||
const priorLive = lastLiveValuesRef.current;
|
||||
// Static usage (values prop, never went live): leave the initial picture.
|
||||
if (!active && !priorLive) return;
|
||||
|
||||
let mounted = true;
|
||||
let raf = 0;
|
||||
let lastAnalysis = 0;
|
||||
let lastDraw = 0;
|
||||
let hasNewFrame = false;
|
||||
const drawThreshold = frameMs > 0 ? Math.max(0, frameMs - 0.5) : 0;
|
||||
const analysisMs = analysisFrameMs ?? frameMs;
|
||||
const analysisThreshold = analysisMs > 0 ? Math.max(0, analysisMs - 0.5) : 0;
|
||||
const renderValues =
|
||||
!active && priorLive && priorLive.length === resolvedPointCount
|
||||
? priorLive
|
||||
: new Float32Array(resolvedPointCount);
|
||||
const pointOptions = { dbMin, dbMax, tiltDbPerOctave };
|
||||
|
||||
// Paints, shaders, and paths live for the whole effect run: allocating them
|
||||
// (and the gradient shaders) per frame was measurable GC/JSI churn at 60fps.
|
||||
const fade = edgeFade && edgeFadeWidth > 0 ? { width, fadeWidth: edgeFadeWidth } : null;
|
||||
const strokePaint = makeStrokePaint(color, lineWidth, lineOpacity);
|
||||
const glowPaint = glow ? makeStrokePaint(color, lineWidth * 3, glowOpacity) : null;
|
||||
const effectResources: SkiaDisposable[] = [strokePaint];
|
||||
if (glowPaint) effectResources.push(glowPaint);
|
||||
if (fade) {
|
||||
const strokeShader = makeFadedStrokeShader(color, lineOpacity, width, edgeFadeWidth);
|
||||
effectResources.push(strokeShader);
|
||||
strokePaint.setShader(strokeShader);
|
||||
if (glowPaint) {
|
||||
const glowShader = makeFadedStrokeShader(color, glowOpacity, width, edgeFadeWidth);
|
||||
effectResources.push(glowShader);
|
||||
glowPaint.setShader(glowShader);
|
||||
}
|
||||
}
|
||||
const fillResources = makeFillPaint(color, height, fillOpacity, fade);
|
||||
const fillPaint = fillResources.paint;
|
||||
effectResources.push(fillPaint, ...fillResources.shaders);
|
||||
const bounds = Skia.XYWHRect(0, 0, width, height);
|
||||
const linePath = Skia.Path.Make();
|
||||
const fillPath = Skia.Path.Make();
|
||||
effectResources.push(linePath, fillPath);
|
||||
let currentPicture: SkPicture | null = null;
|
||||
|
||||
const draw = () => {
|
||||
writePaths(renderValues, width, height, lineWidth, linePath, fillPath);
|
||||
const recorder = Skia.PictureRecorder();
|
||||
const canvas = recorder.beginRecording(bounds);
|
||||
canvas.drawPath(fillPath, fillPaint);
|
||||
if (glowPaint) canvas.drawPath(linePath, glowPaint);
|
||||
canvas.drawPath(linePath, strokePaint);
|
||||
const nextPicture = recorder.finishRecordingAsPicture();
|
||||
recorder.dispose();
|
||||
api.setJsiProperty(view.nativeId, 'picture', nextPicture);
|
||||
api.requestRedraw(view.nativeId);
|
||||
currentPicture?.dispose();
|
||||
currentPicture = nextPicture;
|
||||
};
|
||||
|
||||
const cleanup = () => {
|
||||
mounted = false;
|
||||
cancelAnimationFrame(raf);
|
||||
api.setJsiProperty(view.nativeId, 'picture', null);
|
||||
api.requestRedraw(view.nativeId);
|
||||
currentPicture?.dispose();
|
||||
currentPicture = null;
|
||||
disposeSkiaResources(effectResources);
|
||||
};
|
||||
|
||||
if (!active) {
|
||||
// Deactivation: decay the last live curve to the floor, then rest.
|
||||
lastLiveValuesRef.current = null;
|
||||
let peak = 0;
|
||||
for (let i = 0; i < renderValues.length; i++) {
|
||||
if (renderValues[i] > peak) peak = renderValues[i];
|
||||
}
|
||||
if (reduceMotion || peak < REST_EPSILON) {
|
||||
renderValues.fill(0);
|
||||
draw();
|
||||
return cleanup;
|
||||
}
|
||||
const decayTick = (t: number) => {
|
||||
if (!mounted) return;
|
||||
if (drawThreshold > 0 && t - lastDraw < drawThreshold) {
|
||||
raf = requestAnimationFrame(decayTick);
|
||||
return;
|
||||
}
|
||||
lastDraw = t;
|
||||
let max = 0;
|
||||
for (let i = 0; i < renderValues.length; i++) {
|
||||
const v = renderValues[i] * DECAY_PER_FRAME;
|
||||
renderValues[i] = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
if (max < REST_EPSILON) {
|
||||
renderValues.fill(0);
|
||||
draw();
|
||||
return;
|
||||
}
|
||||
draw();
|
||||
raf = requestAnimationFrame(decayTick);
|
||||
};
|
||||
raf = requestAnimationFrame(decayTick);
|
||||
return cleanup;
|
||||
}
|
||||
|
||||
lastLiveValuesRef.current = renderValues;
|
||||
renderValues.fill(0);
|
||||
draw();
|
||||
|
||||
const tick = (t: number) => {
|
||||
if (!mounted) return;
|
||||
raf = requestAnimationFrame(tick);
|
||||
if (analysisThreshold <= 0 || t - lastAnalysis >= analysisThreshold) {
|
||||
lastAnalysis = t;
|
||||
const got =
|
||||
source === 'post'
|
||||
? AstraScope.getSpectrumFramePostEq(spectrumBins, smoothing)
|
||||
: AstraScope.getSpectrumFrame(spectrumBins, smoothing);
|
||||
if (got > 0) {
|
||||
writeSpectrumPoints(spectrumBins, renderValues, pointOptions);
|
||||
hasNewFrame = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasNewFrame || (drawThreshold > 0 && t - lastDraw < drawThreshold)) return;
|
||||
lastDraw = t;
|
||||
hasNewFrame = false;
|
||||
draw();
|
||||
};
|
||||
|
||||
raf = requestAnimationFrame(tick);
|
||||
return cleanup;
|
||||
}, [
|
||||
active,
|
||||
analysisFrameMs,
|
||||
color,
|
||||
dbMax,
|
||||
dbMin,
|
||||
edgeFade,
|
||||
edgeFadeWidth,
|
||||
fillOpacity,
|
||||
frameMs,
|
||||
glow,
|
||||
glowOpacity,
|
||||
height,
|
||||
lineOpacity,
|
||||
lineWidth,
|
||||
reduceMotion,
|
||||
resolvedPointCount,
|
||||
source,
|
||||
smoothing,
|
||||
tiltDbPerOctave,
|
||||
width,
|
||||
]);
|
||||
|
||||
if (width <= 0 || height <= 0) return null;
|
||||
return <SkiaPictureView ref={viewRef} picture={initialPicture} style={{ width, height }} />;
|
||||
}
|
||||
|
||||
export default SpectrumCurve;
|
||||
|
||||
Reference in New Issue
Block a user