# Mixbox for Unity Open `Window` > `Package Manager` and choose ` + ` > `Add packge from git URL..`: ``` https://github.com/scrtwpns/mixbox.git#upm ``` ## Script ```csharp using UnityEngine; using Scrtwpns.Mixbox; public class NewBehaviourScript : MonoBehaviour { void Start() { Color color1 = new Color(0.0f, 0.129f, 0.522f); // blue Color color2 = new Color(0.988f, 0.827f, 0.0f); // yellow float t = 0.5f; // mixing ratio Color colorMix = Mixbox.Lerp(color1, color2, t); Debug.Log(colorMix); } } ``` ```csharp Color MixThree(Color color1, Color color2, Color color3) { MixboxLatent z1 = Mixbox.RGBToLatent(color1); MixboxLatent z2 = Mixbox.RGBToLatent(color2); MixboxLatent z3 = Mixbox.RGBToLatent(color3); // mix 30% of color1, 60% of color2, and 10% of color3 MixboxLatent zMix = 0.3f*z1 + 0.6f*z2 + 0.1f*z3; Color colorMix = Mixbox.LatentToRGB(zMix); return colorMix; } ``` ## Shader ```ShaderLab Shader "MixboxHelloShader" { Properties { [NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png" _Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue _Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow } SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" sampler2D _MixboxLUT; #include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.cginc" fixed4 _Color1; fixed4 _Color2; struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { return MixboxLerp(_Color1, _Color2, i.uv.x); } ENDCG } } } ``` ```hlsl float3 MixThree(float3 rgb1, float3 rgb2, float3 rgb3) { MixboxLatent z1 = MixboxRGBToLatent(rgb1); MixboxLatent z2 = MixboxRGBToLatent(rgb2); MixboxLatent z3 = MixboxRGBToLatent(rgb3); // mix together 30% of rgb1, 60% of rgb2, and 10% of rgb3 MixboxLatent zMix = 0.3*z1 + 0.6*z2 + 0.1*z3; float3 rgbMix = MixboxLatentToRGB(zMix); return rgbMix; } ```

## URP Shader ```ShaderLab Shader "Mixbox/Mixbox URP Sample Shader" { Properties { [NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png" _Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue _Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow } SubShader { Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" } Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" TEXTURE2D(_MixboxLUT); SAMPLER(sampler_MixboxLUT); #include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.hlsl" struct Attributes { float4 positionOS : POSITION; float2 uv : TEXCOORD0; }; struct Varyings { float4 positionHCS : SV_POSITION; float2 uv : TEXCOORD0; }; CBUFFER_START(UnityPerMaterial) half4 _Color1; half4 _Color2; CBUFFER_END Varyings vert(Attributes IN) { Varyings OUT; OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz); OUT.uv = IN.uv; return OUT; } half4 frag(Varyings IN) : SV_Target { return MixboxLerp(_Color1, _Color2, IN.uv.x); } ENDHLSL } } } ``` ## Shader Graph

## Pigment Colors | Pigment | | RGB | Float RGB | Linear RGB | | --- | --- |:----:|:----:|:----:| | Cadmium Yellow | | 254, 236, 0 | 0.996, 0.925, 0.0 | 0.991, 0.839, 0.0 | | Hansa Yellow | | 252, 211, 0 | 0.988, 0.827, 0.0 | 0.973, 0.651, 0.0 | | Cadmium Orange | | 255, 105, 0 | 1.0, 0.412, 0.0 | 1.0, 0.141, 0.0 | | Cadmium Red | | 255, 39, 2 | 1.0, 0.153, 0.008 | 1.0, 0.02, 0.001 | | Quinacridone Magenta | | 128, 2, 46 | 0.502, 0.008, 0.18 | 0.216, 0.001, 0.027 | | Cobalt Violet | | 78, 0, 66 | 0.306, 0.0, 0.259 | 0.076, 0.0, 0.054 | | Ultramarine Blue | | 25, 0, 89 | 0.098, 0.0, 0.349 | 0.01, 0.0, 0.1 | | Cobalt Blue | | 0, 33, 133 | 0.0, 0.129, 0.522 | 0.0, 0.015, 0.235 | | Phthalo Blue | | 13, 27, 68 | 0.051, 0.106, 0.267 | 0.004, 0.011, 0.058 | | Phthalo Green | | 0, 60, 50 | 0.0, 0.235, 0.196 | 0.0, 0.045, 0.032 | | Permanent Green | | 7, 109, 22 | 0.027, 0.427, 0.086 | 0.002, 0.153, 0.008 | | Sap Green | | 107, 148, 4 | 0.42, 0.58, 0.016 | 0.147, 0.296, 0.001 | | Burnt Sienna | | 123, 72, 0 | 0.482, 0.282, 0.0 | 0.198, 0.065, 0.0 | ## License Copyright (c) 2022, Secret Weapons. All rights reserved.
Mixbox is provided under the CC BY-NC 4.0 license for non-commercial use only.
If you want to obtain commercial license, please contact: mixbox@scrtwpns.com