# Mixbox for Javascript
```html
```
```javascript
import mixbox from 'https://scrtwpns.com/mixbox.esm.js'; // for ES6 module use this instead
```
### Node
```
npm install mixbox
```
```javascript
import mixbox from 'mixbox';
```
## Usage
```javascript
var rgb1 = "rgb(0, 33, 133)"; // blue
var rgb2 = "rgb(252, 211, 0)"; // yellow
var t = 0.5; // mixing ratio
var mixed = mixbox.lerp(rgb1, rgb2, t);
console.log(mixed);
```
## Mixing Multiple Colors
```javascript
var z1 = mixbox.rgbToLatent(rgb1);
var z2 = mixbox.rgbToLatent(rgb2);
var z3 = mixbox.rgbToLatent(rgb3);
var zMix = new Array(mixbox.LATENT_SIZE);
for (var i = 0; i < zMix.length; i++) { // mix:
zMix[i] = (0.3*z1[i] + // 30% of rgb1
0.6*z2[i] + // 60% of rgb2
0.1*z3[i]); // 10% of rgb3
}
var rgbMix = mixbox.latentToRgb(zMix);
```
## Pigment Colors
| Pigment | | RGB | Float RGB | Linear RGB |
| --- | --- |:----:|:----:|:----:|
| Cadmium Yellow |
| 254, 236, 0 | 0.996, 0.925, 0.0 | 0.991, 0.839, 0.0 |
| Hansa Yellow |
| 252, 211, 0 | 0.988, 0.827, 0.0 | 0.973, 0.651, 0.0 |
| Cadmium Orange |
| 255, 105, 0 | 1.0, 0.412, 0.0 | 1.0, 0.141, 0.0 |
| Cadmium Red |
| 255, 39, 2 | 1.0, 0.153, 0.008 | 1.0, 0.02, 0.001 |
| Quinacridone Magenta |
| 128, 2, 46 | 0.502, 0.008, 0.18 | 0.216, 0.001, 0.027 |
| Cobalt Violet |
| 78, 0, 66 | 0.306, 0.0, 0.259 | 0.076, 0.0, 0.054 |
| Ultramarine Blue |
| 25, 0, 89 | 0.098, 0.0, 0.349 | 0.01, 0.0, 0.1 |
| Cobalt Blue |
| 0, 33, 133 | 0.0, 0.129, 0.522 | 0.0, 0.015, 0.235 |
| Phthalo Blue |
| 13, 27, 68 | 0.051, 0.106, 0.267 | 0.004, 0.011, 0.058 |
| Phthalo Green |
| 0, 60, 50 | 0.0, 0.235, 0.196 | 0.0, 0.045, 0.032 |
| Permanent Green |
| 7, 109, 22 | 0.027, 0.427, 0.086 | 0.002, 0.153, 0.008 |
| Sap Green |
| 107, 148, 4 | 0.42, 0.58, 0.016 | 0.147, 0.296, 0.001 |
| Burnt Sienna |
| 123, 72, 0 | 0.482, 0.282, 0.0 | 0.198, 0.065, 0.0 |
## Mixbox in WebGL
```javascript
var shader = `
precision highp float;
// uncomment the following line if you work in linear space
// #define MIXBOX_COLORSPACE_LINEAR
uniform sampler2D mixbox_lut; // bind mixbox.lutTexture(gl) here
#include "mixbox.glsl"
void main(void) {
vec3 rgb1 = vec3(0, 0.129, 0.522); // blue
vec3 rgb2 = vec3(0.988, 0.827, 0); // yellow
float t = 0.5; // mixing ratio
vec3 rgb = mixbox_lerp(rgb1, rgb2, t);
gl_FragColor = vec4(rgb, 1.0);
}
`;
shader = shader.replace('#include "mixbox.glsl"', mixbox.glsl());
```
```javascript
gl.useProgram(shaderProgram);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, mixbox.lutTexture(gl));
gl.uniform1i(gl.getUniformLocation(shaderProgram, "mixbox_lut"), 0);
```
## Examples
| Gradients | Mountains | Palette Snakes |
|:---:|:---:|:---:|
|
|
|
|
| [source code](examples/gradients.js) | [source code](examples/mountains.js) | [source code](examples/palette.js) |
| Splash Art | Paint Mixer | Pigment Fluids |
|:---:|:---:|:---:|
|
|
|
|
| [source code](examples/splash.html) | [source code](examples/mixer.js) | [source code](https://scrtwpns.com/mixbox/fluids/script.js) |
## License
Copyright (c) 2022, Secret Weapons. All rights reserved.
Mixbox is provided under the CC BY-NC 4.0 license for non-commercial use only.
If you want to obtain commercial license, please contact: mixbox@scrtwpns.com