# Mixbox: Pigment-Based Color Mixing

Mixbox is a new blending method for natural color mixing. It produces saturated gradients with hue shifts and natural secondary colors during blending. Yellow and blue make green. The interface is simple - RGB in, RGB out. Internally, Mixbox treats colors as real-life pigments using the Kubelka & Munk theory to predict realistic color behavior. That way, colors act like actual paints and bring more vibrance and intuition into digital painting. * Paper: https://scrtwpns.com/mixbox.pdf
* Video: https://youtu.be/ATzVPVNp1qA
* Talk: https://youtu.be/_qa5iWdfNKg
* Demo: https://scrtwpns.com/mixbox/painter
Mixbox is shipping in Rebelle 5 Pro as the [Rebelle Pigments](https://www.escapemotions.com/products/rebelle/about) feature and in the [Flip Fluids](https://flipfluids.com/) addon for Blender. ## Usage - [C / C++](cpp): `#include "mixbox.h"` and build `mixbox.cpp` together with your project - [C#](csharp): use Mixbox package from NuGet `https://www.nuget.org/packages/Mixbox/2.0.0` - [Java](java): add `implementation 'com.scrtwpns:mixbox:2.0.0'` to your Gradle - [JavaScript](javascript): ` ``` ## Node ```javascript import mixbox from 'mixbox'; let rgb1 = "rgb(0, 33, 133)"; // blue let rgb2 = "rgb(252, 211, 0)"; // yellow let t = 0.5; // mixing ratio let mixed = mixbox.lerp(rgb1, rgb2, t); console.log(mixed); ``` ## Java ```java import java.awt.Color; import com.scrtwpns.Mixbox; class HelloMixbox { public static void main(String[] args) { Color color1 = new Color(0, 33, 133); // blue Color color2 = new Color(252, 211, 0); // yellow float t = 0.5f; // mixing ratio Color colorMix = new Color(Mixbox.lerp(color1.getRGB(), color2.getRGB(), t)); System.out.print(colorMix); } } ``` ## Android ```java package com.example.hellomixbox; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.graphics.Color; import com.scrtwpns.Mixbox; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); int color1 = Color.rgb(0, 33, 133); // blue int color2 = Color.rgb(252, 211, 0); // yellow float t = 0.5f; // mixing ratio int colorMix = Mixbox.lerp(color1, color2, t); View view = new View(this); view.setBackgroundColor(colorMix); setContentView(view); } } ``` ## C# ```csharp using System.Drawing; using Scrtwpns.Mixbox; public class HelloMixbox { public static void Main(string[] args) { Color color1 = Color.FromArgb(0, 33, 133); // blue Color color2 = Color.FromArgb(252, 211, 0); // yellow float t = 0.5f; // mixing ratio Color colorMix = Color.FromArgb(Mixbox.Lerp(color1.ToArgb(), color2.ToArgb(), t)); System.Console.WriteLine(colorMix); } } ``` ## Unity ```csharp using UnityEngine; using Scrtwpns.Mixbox; public class NewBehaviourScript : MonoBehaviour { void Start() { Color color1 = new Color(0.0f, 0.129f, 0.522f); // blue Color color2 = new Color(0.988f, 0.827f, 0.0f); // yellow float t = 0.5f; // mixing ratio Color colorMix = Mixbox.Lerp(color1, color2, t); Debug.Log(colorMix); } } ``` ## Unity Shader ```ShaderLab Shader "MixboxHelloShader" { Properties { _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png" _Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue _Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow } SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" sampler2D _MixboxLUT; #include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.cginc" fixed4 _Color1; fixed4 _Color2; struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { fixed4 mixedColor = MixboxLerp(_Color1, _Color2, i.uv.x); return mixedColor; } ENDCG } } } ``` ## Unity Shader Graph

## Godot ```gdscript var Mixbox = preload("res://addons/mixbox/mixbox.gd") var color1 = Color(0.0, 0.129, 0.522) # blue var color2 = Color(0.988, 0.827, 0.0) # yellow var t = 0.5 # mixing ratio var color_mix = Mixbox.lerp(color1, color2, t) print(color_mix) ``` ## Godot Shader ```glsl shader_type canvas_item; uniform sampler2D mixbox_lut; // attach "addons/mixbox/mixbox_lut.png" here uniform vec4 color1 : hint_color = vec4(0.0, 0.129, 0.522, 1.0); // blue uniform vec4 color2 : hint_color = vec4(0.988, 0.827, 0.0, 1.0); // yellow #include "addons/mixbox/mixbox.gdshaderinc" void fragment() { COLOR = mixbox_lerp(color1, color2, UV.x); } ``` ## Godot VisualShader

## WebGL ```html ``` ```javascript var shader = ` precision highp float; uniform sampler2D mixbox_lut; // bind mixbox.lutTexture(gl) here #include "mixbox.glsl" void main(void) { vec3 rgb1 = vec3(0, 0.129, 0.522); // blue vec3 rgb2 = vec3(0.988, 0.827, 0); // yellow float t = 0.5; // mixing ratio vec3 rgb = mixbox_lerp(rgb1, rgb2, t); gl_FragColor = vec4(rgb, 1.0); } `; shader = shader.replace('#include "mixbox.glsl"', mixbox.glsl()); ``` ```javascript gl.useProgram(shaderProgram); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, mixbox.lutTexture(gl)); gl.uniform1i(gl.getUniformLocation(shaderProgram, "mixbox_lut"), 0); ``` ## Examples | Gradients | Mountains | Palette Snakes | |:---:|:---:|:---:| | | | | | [source code](javascript/examples/gradients.js) | [source code](javascript/examples/mountains.js) | [source code](javascript/examples/palette.js) | | Splash Art | Paint Mixer | Pigment Fluids | |:---:|:---:|:---:| | | | | | [source code](javascript/examples/splash.html) | [source code](javascript/examples/mixer.js) | [source code](https://scrtwpns.com/mixbox/fluids/script.js) | ## Painter

This painting app runs two color mixing implementations in parallel: one based on Mixbox and the other that performs ordinary RGB mixing. The app allows switching between them on the fly, showing the differences between pigment-based mixing and the normal RGB mixing. To launch the painter in your browser, please click here. ## License Copyright (c) 2022, Secret Weapons. All rights reserved.
Mixbox is provided under the CC BY-NC 4.0 license for non-commercial use only.
If you want to obtain commercial license, please contact: mixbox@scrtwpns.com