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add mixbox for unity
This commit is contained in:
167
unity/Documentation~/README.md
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167
unity/Documentation~/README.md
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# Mixbox for Unity
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Open `Window` > `Package Manager` and choose ` + ` > `Add packge from git URL...`:
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```
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https://github.com/scrtwpns/mixbox.git#upm
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```
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## Script
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```csharp
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using UnityEngine;
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using Scrtwpns.Mixbox;
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public class NewBehaviourScript : MonoBehaviour
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{
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void Start()
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{
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Color color1 = new Color(0.0f, 0.129f, 0.522f); // blue
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Color color2 = new Color(0.988f, 0.827f, 0.0f); // yellow
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float t = 0.5f; // mixing ratio
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Color colorMix = Mixbox.Lerp(color1, color2, t);
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Debug.Log(colorMix);
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}
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}
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```
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```csharp
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Color MixThree(Color color1, Color color2, Color color3)
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{
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MixboxLatent z1 = Mixbox.RGBToLatent(color1);
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MixboxLatent z2 = Mixbox.RGBToLatent(color2);
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MixboxLatent z3 = Mixbox.RGBToLatent(color3);
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// mix 30% of color1, 60% of color2, and 10% of color3
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MixboxLatent zMix = 0.3f*z1 + 0.6f*z2 + 0.1f*z3;
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Color colorMix = Mixbox.LatentToRGB(zMix);
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return colorMix;
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}
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```
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## Shader
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```ShaderLab
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Shader "MixboxHelloShader"
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{
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Properties
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{
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[NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png"
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_Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue
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_Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MixboxLUT;
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#include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.cginc"
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fixed4 _Color1;
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fixed4 _Color2;
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struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; };
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struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; };
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return MixboxLerp(_Color1, _Color2, i.uv.x);
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}
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ENDCG
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}
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}
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}
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```
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```hlsl
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float3 MixThree(float3 rgb1, float3 rgb2, float3 rgb3)
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{
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MixboxLatent z1 = MixboxRGBToLatent(rgb1);
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MixboxLatent z2 = MixboxRGBToLatent(rgb2);
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MixboxLatent z3 = MixboxRGBToLatent(rgb3);
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// mix together 30% of rgb1, 60% of rgb2, and 10% of rgb3
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MixboxLatent zMix = 0.3*z1 + 0.6*z2 + 0.1*z3;
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float3 rgbMix = MixboxLatentToRGB(zMix);
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return rgbMix;
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}
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```
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<p align="center">
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<img src="https://scrtwpns.com/mixbox/unity/mixboxlut-howto.png"/>
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</p>
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## URP Shader
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```ShaderLab
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Shader "Mixbox/Mixbox URP Sample Shader"
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{
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Properties
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{
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[NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png"
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_Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue
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_Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
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Pass
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{
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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TEXTURE2D(_MixboxLUT);
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SAMPLER(sampler_MixboxLUT);
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#include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.hlsl"
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struct Attributes { float4 positionOS : POSITION; float2 uv : TEXCOORD0; };
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struct Varyings { float4 positionHCS : SV_POSITION; float2 uv : TEXCOORD0; };
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CBUFFER_START(UnityPerMaterial)
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half4 _Color1;
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half4 _Color2;
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CBUFFER_END
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Varyings vert(Attributes IN)
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{
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Varyings OUT;
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OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
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OUT.uv = IN.uv;
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return OUT;
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}
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half4 frag(Varyings IN) : SV_Target
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{
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return MixboxLerp(_Color1, _Color2, IN.uv.x);
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}
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ENDHLSL
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}
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}
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}
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```
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## Shader Graph
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<p align="center">
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<img src="https://scrtwpns.com/mixbox/unity/shadergraph_.png"/>
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</p>
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337
unity/LICENSE.md
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337
unity/LICENSE.md
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@@ -0,0 +1,337 @@
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Mixbox is licensed for non-commercial use under the CC BY-NC 4.0 license below.
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||||
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||||
If you want to obtain commercial license, please contact: mixbox@scrtwpns.com
|
||||
|
||||
===============================================================================
|
||||
|
||||
Creative Commons Attribution-NonCommercial 4.0 International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NonCommercial 4.0 International Public License ("Public
|
||||
License"). To the extent this Public License may be interpreted as a
|
||||
contract, You are granted the Licensed Rights in consideration of Your
|
||||
acceptance of these terms and conditions, and the Licensor grants You
|
||||
such rights in consideration of benefits the Licensor receives from
|
||||
making the Licensed Material available under these terms and
|
||||
conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
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Licensor. For purposes of this Public License, where the Licensed
|
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Material is a musical work, performance, or sound recording,
|
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Adapted Material is always produced where the Licensed Material is
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synched in timed relation with a moving image.
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|
||||
b. Adapter's License means the license You apply to Your Copyright
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and Similar Rights in Your contributions to Adapted Material in
|
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accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. Copyright and Similar Rights means copyright and/or similar rights
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closely related to copyright including, without limitation,
|
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performance, broadcast, sound recording, and Sui Generis Database
|
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Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
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||||
Rights.
|
||||
d. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
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Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
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||||
|
||||
f. Licensed Material means the artistic or literary work, database,
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or other material to which the Licensor applied this Public
|
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License.
|
||||
|
||||
g. Licensed Rights means the rights granted to You subject to the
|
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terms and conditions of this Public License, which are limited to
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all Copyright and Similar Rights that apply to Your use of the
|
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Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
h. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
i. NonCommercial means not primarily intended for or directed towards
|
||||
commercial advantage or monetary compensation. For purposes of
|
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this Public License, the exchange of the Licensed Material for
|
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other material subject to Copyright and Similar Rights by digital
|
||||
file-sharing or similar means is NonCommercial provided there is
|
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no payment of monetary compensation in connection with the
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exchange.
|
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|
||||
j. Share means to provide material to the public by any means or
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process that requires permission under the Licensed Rights, such
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as reproduction, public display, public performance, distribution,
|
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dissemination, communication, or importation, and to make material
|
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available to the public including in ways that members of the
|
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public may access the material from a place and at a time
|
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individually chosen by them.
|
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|
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k. Sui Generis Database Rights means rights other than copyright
|
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resulting from Directive 96/9/EC of the European Parliament and of
|
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the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
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equivalent rights anywhere in the world.
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|
||||
l. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
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|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
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|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
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non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part, for NonCommercial purposes only; and
|
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|
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b. produce, reproduce, and Share Adapted Material for
|
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NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
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License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
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|
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3. Term. The term of this Public License is specified in Section
|
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6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
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Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
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Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties, including when
|
||||
the Licensed Material is used other than for NonCommercial
|
||||
purposes.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified
|
||||
form), You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
4. If You Share Adapted Material You produce, the Adapter's
|
||||
License You apply must not prevent recipients of the Adapted
|
||||
Material from complying with this Public License.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database for NonCommercial purposes
|
||||
only;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
===============================================================================
|
||||
7
unity/LICENSE.md.meta
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7
unity/LICENSE.md.meta
Normal file
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guid: 4cdbb20e49a3f5f48ac2bbf852d78e9c
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assetBundleVariant:
|
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189
unity/README.md
Normal file
189
unity/README.md
Normal file
@@ -0,0 +1,189 @@
|
||||
# Mixbox for Unity
|
||||
|
||||
Open `Window` > `Package Manager` and choose ` + ` > `Add packge from git URL...`:
|
||||
```
|
||||
https://github.com/scrtwpns/mixbox.git#upm
|
||||
```
|
||||
|
||||
## Script
|
||||
```csharp
|
||||
using UnityEngine;
|
||||
using Scrtwpns.Mixbox;
|
||||
|
||||
public class NewBehaviourScript : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
Color color1 = new Color(0.0f, 0.129f, 0.522f); // blue
|
||||
Color color2 = new Color(0.988f, 0.827f, 0.0f); // yellow
|
||||
float t = 0.5f; // mixing ratio
|
||||
|
||||
Color colorMix = Mixbox.Lerp(color1, color2, t);
|
||||
|
||||
Debug.Log(colorMix);
|
||||
}
|
||||
}
|
||||
```
|
||||
```csharp
|
||||
Color MixThree(Color color1, Color color2, Color color3)
|
||||
{
|
||||
MixboxLatent z1 = Mixbox.RGBToLatent(color1);
|
||||
MixboxLatent z2 = Mixbox.RGBToLatent(color2);
|
||||
MixboxLatent z3 = Mixbox.RGBToLatent(color3);
|
||||
|
||||
// mix 30% of color1, 60% of color2, and 10% of color3
|
||||
MixboxLatent zMix = 0.3f*z1 + 0.6f*z2 + 0.1f*z3;
|
||||
|
||||
Color colorMix = Mixbox.LatentToRGB(zMix);
|
||||
|
||||
return colorMix;
|
||||
}
|
||||
```
|
||||
|
||||
## Shader
|
||||
```ShaderLab
|
||||
Shader "MixboxHelloShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png"
|
||||
|
||||
_Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue
|
||||
_Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MixboxLUT;
|
||||
#include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.cginc"
|
||||
|
||||
fixed4 _Color1;
|
||||
fixed4 _Color2;
|
||||
|
||||
struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; };
|
||||
struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; };
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return MixboxLerp(_Color1, _Color2, i.uv.x);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
```hlsl
|
||||
float3 MixThree(float3 rgb1, float3 rgb2, float3 rgb3)
|
||||
{
|
||||
MixboxLatent z1 = MixboxRGBToLatent(rgb1);
|
||||
MixboxLatent z2 = MixboxRGBToLatent(rgb2);
|
||||
MixboxLatent z3 = MixboxRGBToLatent(rgb3);
|
||||
|
||||
// mix together 30% of rgb1, 60% of rgb2, and 10% of rgb3
|
||||
MixboxLatent zMix = 0.3*z1 + 0.6*z2 + 0.1*z3;
|
||||
|
||||
float3 rgbMix = MixboxLatentToRGB(zMix);
|
||||
|
||||
return rgbMix;
|
||||
}
|
||||
```
|
||||
<p align="center">
|
||||
<img src="https://scrtwpns.com/mixbox/unity/mixboxlut-howto.png"/>
|
||||
</p>
|
||||
|
||||
## URP Shader
|
||||
```ShaderLab
|
||||
Shader "Mixbox/Mixbox URP Sample Shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png"
|
||||
|
||||
_Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue
|
||||
_Color2 ("Color 2", Color) = (0.988, 0.827, 0, 1) // yellow
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
|
||||
|
||||
Pass
|
||||
{
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
TEXTURE2D(_MixboxLUT);
|
||||
SAMPLER(sampler_MixboxLUT);
|
||||
|
||||
#include "Packages/com.scrtwpns.mixbox/ShaderLibrary/Mixbox.hlsl"
|
||||
|
||||
struct Attributes { float4 positionOS : POSITION; float2 uv : TEXCOORD0; };
|
||||
struct Varyings { float4 positionHCS : SV_POSITION; float2 uv : TEXCOORD0; };
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
half4 _Color1;
|
||||
half4 _Color2;
|
||||
CBUFFER_END
|
||||
|
||||
Varyings vert(Attributes IN)
|
||||
{
|
||||
Varyings OUT;
|
||||
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
|
||||
OUT.uv = IN.uv;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
half4 frag(Varyings IN) : SV_Target
|
||||
{
|
||||
return MixboxLerp(_Color1, _Color2, IN.uv.x);
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Shader Graph
|
||||
<p align="center">
|
||||
<img src="https://scrtwpns.com/mixbox/unity/shadergraph_.png"/>
|
||||
</p>
|
||||
|
||||
## Pigment Colors
|
||||
| Pigment | | RGB | Float RGB | Linear RGB |
|
||||
| --- | --- |:----:|:----:|:----:|
|
||||
| Cadmium Yellow | <img src="https://scrtwpns.com/mixbox/pigments/cadmium_yellow.png"/> | 254, 236, 0 | 0.996, 0.925, 0.0 | 0.991, 0.839, 0.0 |
|
||||
| Hansa Yellow | <img src="https://scrtwpns.com/mixbox/pigments/hansa_yellow.png"/> | 252, 211, 0 | 0.988, 0.827, 0.0 | 0.973, 0.651, 0.0 |
|
||||
| Cadmium Orange | <img src="https://scrtwpns.com/mixbox/pigments/cadmium_orange.png"/> | 255, 105, 0 | 1.0, 0.412, 0.0 | 1.0, 0.141, 0.0 |
|
||||
| Cadmium Red | <img src="https://scrtwpns.com/mixbox/pigments/cadmium_red.png"/> | 255, 39, 2 | 1.0, 0.153, 0.008 | 1.0, 0.02, 0.001 |
|
||||
| Quinacridone Magenta | <img src="https://scrtwpns.com/mixbox/pigments/quinacridone_magenta.png"/> | 128, 2, 46 | 0.502, 0.008, 0.18 | 0.216, 0.001, 0.027 |
|
||||
| Cobalt Violet | <img src="https://scrtwpns.com/mixbox/pigments/cobalt_violet.png"/> | 78, 0, 66 | 0.306, 0.0, 0.259 | 0.076, 0.0, 0.054 |
|
||||
| Ultramarine Blue | <img src="https://scrtwpns.com/mixbox/pigments/ultramarine_blue.png"/> | 25, 0, 89 | 0.098, 0.0, 0.349 | 0.01, 0.0, 0.1 |
|
||||
| Cobalt Blue | <img src="https://scrtwpns.com/mixbox/pigments/cobalt_blue.png"/> | 0, 33, 133 | 0.0, 0.129, 0.522 | 0.0, 0.015, 0.235 |
|
||||
| Phthalo Blue | <img src="https://scrtwpns.com/mixbox/pigments/phthalo_blue.png"/> | 13, 27, 68 | 0.051, 0.106, 0.267 | 0.004, 0.011, 0.058 |
|
||||
| Phthalo Green | <img src="https://scrtwpns.com/mixbox/pigments/phthalo_green.png"/> | 0, 60, 50 | 0.0, 0.235, 0.196 | 0.0, 0.045, 0.032 |
|
||||
| Permanent Green | <img src="https://scrtwpns.com/mixbox/pigments/permanent_green.png"/> | 7, 109, 22 | 0.027, 0.427, 0.086 | 0.002, 0.153, 0.008 |
|
||||
| Sap Green | <img src="https://scrtwpns.com/mixbox/pigments/sap_green.png"/> | 107, 148, 4 | 0.42, 0.58, 0.016 | 0.147, 0.296, 0.001 |
|
||||
| Burnt Sienna | <img src="https://scrtwpns.com/mixbox/pigments/burnt_sienna.png"/> | 123, 72, 0 | 0.482, 0.282, 0.0 | 0.198, 0.065, 0.0 |
|
||||
|
||||
## License
|
||||
Copyright (c) 2022, Secret Weapons. All rights reserved.<br>
|
||||
Mixbox is provided under the CC BY-NC 4.0 license for non-commercial use only.<br>
|
||||
If you want to obtain commercial license, please contact: mixbox@scrtwpns.com
|
||||
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
|
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- _DstBlend: 0
|
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- _GlossMapScale: 1
|
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- _Glossiness: 0.5
|
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- _GlossyReflections: 1
|
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- _Metallic: 0
|
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- _Mode: 0
|
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- _OcclusionStrength: 1
|
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- _Parallax: 0.02
|
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- _SmoothnessTextureChannel: 0
|
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- _SpecularHighlights: 1
|
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- _SrcBlend: 1
|
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- _UVSec: 0
|
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- _ZWrite: 1
|
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m_Colors:
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
|
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- _Color1: {r: 0.988, g: 0.827, b: 0, a: 1}
|
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- _Color2: {r: 0.11, g: 0.071, b: 0.294, a: 1}
|
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_LinearFogStart: 0
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Shader "Mixbox/Mixbox URP Sample Shader"
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{
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Properties
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[NoScaleOffset] _MixboxLUT ("Mixbox LUT", 2D) = "white" {} // assign "Packages/Mixbox/Textures/MixboxLUT.png"
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_Color1 ("Color 1", Color) = (0, 0.129, 0.522, 1) // blue
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TEXTURE2D(_MixboxLUT);
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SAMPLER(sampler_MixboxLUT);
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struct Attributes { float4 positionOS : POSITION; float2 uv : TEXCOORD0; };
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struct Varyings { float4 positionHCS : SV_POSITION; float2 uv : TEXCOORD0; };
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CBUFFER_START(UnityPerMaterial)
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half4 _Color1;
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half4 _Color2;
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CBUFFER_END
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{
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Varyings OUT;
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OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
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OUT.uv = IN.uv;
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return OUT;
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half4 frag(Varyings IN) : SV_Target
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unity/ShaderGraph/CustomFunctions/MixboxFunctions.hlsl
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103
unity/ShaderGraph/CustomFunctions/MixboxFunctions.hlsl
Normal file
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#ifndef MIXBOX_FUNCTIONS_INCLUDED
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#define MIXBOX_FUNCTIONS_INCLUDED
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#define MIXBOX_LUT(UV) SAMPLE_TEXTURE2D_LOD(MixboxLUT.tex, MixboxLUT.samplerstate, UV, 0)
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typedef float3x3 MixboxLatent;
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float3 MixboxEvalPolynomial(float3 c)
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{
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float c0 = c[0];
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float c1 = c[1];
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float c2 = c[2];
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float c3 = 1.0 - (c0 + c1 + c2);
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float c11 = c1 * c1;
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float c22 = c2 * c2;
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float c01 = c0 * c1;
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float c02 = c0 * c2;
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float c12 = c1 * c2;
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float c33 = c3 * c3;
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return (c0*c00) * float3(+0.07717053, +0.02826978, +0.24832992) +
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(c1*c11) * float3(+0.95912302, +0.80256528, +0.03561839) +
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(c2*c22) * float3(+0.74683774, +0.04868586, +0.00000000) +
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{
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#ifdef MIXBOX_COLORSPACE_LINEAR
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rgb = MixboxLinearToSRGB(saturate(rgb));
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#else
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rgb = saturate(rgb);
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#endif
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float x = rgb.r * 63.0;
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float y = rgb.g * 63.0;
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float z = rgb.b * 63.0;
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float iz = floor(z);
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float x0 = fmod(iz, 8.0) * 64.0;
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float y0 = floor(iz / 8.0) * 64.0;
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float x1 = fmod(iz + 1.0, 8.0) * 64.0;
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float y1 = floor((iz + 1.0) / 8.0) * 64.0;
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float2 uv0 = float2(x0 + x + 0.5, 512.0 - (y0 + y + 0.5)) / 512.0;
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float2 uv1 = float2(x1 + x + 0.5, 512.0 - (y1 + y + 0.5)) / 512.0;
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float3 c = lerp(MIXBOX_LUT(uv0).rgb, MIXBOX_LUT(uv1).rgb, z - iz);
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#else
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{
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// ==========================================================
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157
unity/ShaderLibrary/Mixbox.hlsl
Normal file
157
unity/ShaderLibrary/Mixbox.hlsl
Normal file
@@ -0,0 +1,157 @@
|
||||
// ==========================================================
|
||||
// MIXBOX 2.0 (c) 2022 Secret Weapons. All rights reserved.
|
||||
// License: Creative Commons Attribution-NonCommercial 4.0
|
||||
// Authors: Sarka Sochorova and Ondrej Jamriska
|
||||
// ==========================================================
|
||||
//
|
||||
// BASIC USAGE
|
||||
//
|
||||
// float3 rgb = MixboxLerp(rgb1, rgb2, t);
|
||||
//
|
||||
// MULTI-COLOR MIXING
|
||||
//
|
||||
// MixboxLatent z1 = MixboxRGBToLatent(rgb1);
|
||||
// MixboxLatent z2 = MixboxRGBToLatent(rgb2);
|
||||
// MixboxLatent z3 = MixboxRGBToLatent(rgb3);
|
||||
//
|
||||
// // mix 30% of rgb1, 60% of rgb2, and 10% of rgb3
|
||||
// MixboxLatent z_mix = 0.3*z1 + 0.6*z2 + 0.1*z3;
|
||||
//
|
||||
// float3 rgb_mix = MixboxLatentToRGB(z_mix);
|
||||
//
|
||||
// PIGMENT COLORS
|
||||
//
|
||||
// Cadmium Yellow 0.996, 0.925, 0.000
|
||||
// Hansa Yellow 0.988, 0.827, 0.000
|
||||
// Cadmium Orange 1.000, 0.412, 0.000
|
||||
// Cadmium Red 1.000, 0.153, 0.008
|
||||
// Quinacridone Magenta 0.502, 0.008, 0.180
|
||||
// Cobalt Violet 0.306, 0.000, 0.259
|
||||
// Ultramarine Blue 0.098, 0.000, 0.349
|
||||
// Cobalt Blue 0.000, 0.129, 0.522
|
||||
// Phthalo Blue 0.051, 0.106, 0.267
|
||||
// Phthalo Green 0.000, 0.235, 0.196
|
||||
// Permanent Green 0.027, 0.427, 0.086
|
||||
// Sap Green 0.420, 0.580, 0.016
|
||||
// Burnt Sienna 0.482, 0.282, 0.000
|
||||
//
|
||||
// LICENSING
|
||||
//
|
||||
// If you want to obtain commercial license, please
|
||||
// contact us at: mixbox@scrtwpns.com
|
||||
//
|
||||
|
||||
#ifndef MIXBOX_INCLUDED
|
||||
#define MIXBOX_INCLUDED
|
||||
|
||||
#ifndef UNITY_COLORSPACE_GAMMA
|
||||
#define MIXBOX_COLORSPACE_LINEAR
|
||||
#endif
|
||||
|
||||
#ifndef MIXBOX_LUT
|
||||
#ifdef SAMPLE_TEXTURE2D_LOD
|
||||
#define MIXBOX_LUT(UV) SAMPLE_TEXTURE2D_LOD(_MixboxLUT, sampler_MixboxLUT, UV, 0)
|
||||
#else
|
||||
#define MIXBOX_LUT(UV) tex2D(_MixboxLUT, UV)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef float3x3 MixboxLatent;
|
||||
|
||||
float3 MixboxEvalPolynomial(float3 c)
|
||||
{
|
||||
float c0 = c[0];
|
||||
float c1 = c[1];
|
||||
float c2 = c[2];
|
||||
float c3 = 1.0 - (c0 + c1 + c2);
|
||||
|
||||
float c00 = c0 * c0;
|
||||
float c11 = c1 * c1;
|
||||
float c22 = c2 * c2;
|
||||
float c01 = c0 * c1;
|
||||
float c02 = c0 * c2;
|
||||
float c12 = c1 * c2;
|
||||
float c33 = c3 * c3;
|
||||
|
||||
return (c0*c00) * float3(+0.07717053, +0.02826978, +0.24832992) +
|
||||
(c1*c11) * float3(+0.95912302, +0.80256528, +0.03561839) +
|
||||
(c2*c22) * float3(+0.74683774, +0.04868586, +0.00000000) +
|
||||
(c3*c33) * float3(+0.99518138, +0.99978149, +0.99704802) +
|
||||
(c00*c1) * float3(+0.04819146, +0.83363781, +0.32515377) +
|
||||
(c01*c1) * float3(-0.68146950, +1.46107803, +1.06980936) +
|
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(c00*c2) * float3(+0.27058419, -0.15324870, +1.98735057) +
|
||||
(c02*c2) * float3(+0.80478189, +0.67093710, +0.18424500) +
|
||||
(c00*c3) * float3(-0.35031003, +1.37855826, +3.68865000) +
|
||||
(c0*c33) * float3(+1.05128046, +1.97815239, +2.82989073) +
|
||||
(c11*c2) * float3(+3.21607125, +0.81270228, +1.03384539) +
|
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(c1*c22) * float3(+2.78893374, +0.41565549, -0.04487295) +
|
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(c11*c3) * float3(+3.02162577, +2.55374103, +0.32766114) +
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(c1*c33) * float3(+2.95124691, +2.81201112, +1.17578442) +
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(c22*c3) * float3(+2.82677043, +0.79933038, +1.81715262) +
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(c2*c33) * float3(+2.99691099, +1.22593053, +1.80653661) +
|
||||
(c01*c2) * float3(+1.87394106, +2.05027182, -0.29835996) +
|
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(c01*c3) * float3(+2.56609566, +7.03428198, +0.62575374) +
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(c02*c3) * float3(+4.08329484, -1.40408358, +2.14995522) +
|
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(c12*c3) * float3(+6.00078678, +2.55552042, +1.90739502);
|
||||
}
|
||||
|
||||
float3 MixboxSRGBToLinear(float3 rgb)
|
||||
{
|
||||
return (rgb >= 0.04045) ? pow((abs(rgb) + 0.055) / 1.055, 2.4) : rgb/12.92;
|
||||
}
|
||||
|
||||
float3 MixboxLinearToSRGB(float3 rgb)
|
||||
{
|
||||
return (rgb >= 0.0031308) ? 1.055*pow(abs(rgb), 1.0/2.4) - 0.055 : 12.92*rgb;
|
||||
}
|
||||
|
||||
MixboxLatent MixboxRGBToLatent(float3 rgb)
|
||||
{
|
||||
#ifdef MIXBOX_COLORSPACE_LINEAR
|
||||
rgb = MixboxLinearToSRGB(saturate(rgb));
|
||||
#else
|
||||
rgb = saturate(rgb);
|
||||
#endif
|
||||
|
||||
float x = rgb.r * 63.0;
|
||||
float y = rgb.g * 63.0;
|
||||
float z = rgb.b * 63.0;
|
||||
|
||||
float iz = floor(z);
|
||||
|
||||
float x0 = fmod(iz, 8.0) * 64.0;
|
||||
float y0 = floor(iz / 8.0) * 64.0;
|
||||
|
||||
float x1 = fmod(iz + 1.0, 8.0) * 64.0;
|
||||
float y1 = floor((iz + 1.0) / 8.0) * 64.0;
|
||||
|
||||
float2 uv0 = float2(x0 + x + 0.5, 512.0 - (y0 + y + 0.5)) / 512.0;
|
||||
float2 uv1 = float2(x1 + x + 0.5, 512.0 - (y1 + y + 0.5)) / 512.0;
|
||||
|
||||
float3 c = lerp(MIXBOX_LUT(uv0).rgb, MIXBOX_LUT(uv1).rgb, z - iz);
|
||||
|
||||
return MixboxLatent(c, rgb - MixboxEvalPolynomial(c), 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
float3 MixboxLatentToRGB(MixboxLatent latent)
|
||||
{
|
||||
float3 rgb = saturate(MixboxEvalPolynomial(latent[0]) + latent[1]);
|
||||
|
||||
#ifdef MIXBOX_COLORSPACE_LINEAR
|
||||
return MixboxSRGBToLinear(rgb);
|
||||
#else
|
||||
return rgb;
|
||||
#endif
|
||||
}
|
||||
|
||||
float3 MixboxLerp(float3 color1, float3 color2, float t)
|
||||
{
|
||||
return MixboxLatentToRGB((1.0-t)*MixboxRGBToLatent(color1) + t*MixboxRGBToLatent(color2));
|
||||
}
|
||||
|
||||
float4 MixboxLerp(float4 color1, float4 color2, float t)
|
||||
{
|
||||
return float4(MixboxLerp(color1.rgb, color2.rgb, t), lerp(color1.a, color2.a, t));
|
||||
}
|
||||
|
||||
#endif
|
||||
7
unity/ShaderLibrary/Mixbox.hlsl.meta
Normal file
7
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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unity/Textures.meta
Normal file
8
unity/Textures.meta
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fileFormatVersion: 2
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guid: c50cb8edb0194174ea9bcf461b6c5dc0
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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unity/Textures/MixboxLUT.png
Normal file
BIN
unity/Textures/MixboxLUT.png
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Binary file not shown.
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120
unity/Textures/MixboxLUT.png.meta
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120
unity/Textures/MixboxLUT.png.meta
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29
unity/package.json
Normal file
29
unity/package.json
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "com.scrtwpns.mixbox",
|
||||
"version": "2.0.0",
|
||||
"displayName": "Mixbox",
|
||||
"description": "Pigment-Based Color Mixing",
|
||||
"unity": "2019.3",
|
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"author": {
|
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"name": "Secret Weapons",
|
||||
"email": "mixbox@scrtwpns.com",
|
||||
"url": "https://scrtwpns.com"
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},
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|
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{
|
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|
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|
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|
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},
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{
|
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"displayName": "URP Samples",
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"description": "Contains sample shaders for the Universal Render Pipelne",
|
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"path": "Samples~/SamplesURP"
|
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},
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{
|
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"displayName": "HDRP Samples",
|
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"description": "Contains sample shaders for the High Definition Render Pipelne",
|
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"path": "Samples~/SamplesHDRP"
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}
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]
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}
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7
unity/package.json.meta
Normal file
7
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Reference in New Issue
Block a user