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megasource/libs/DevIL-1.7.8/src-IL/src/il_dds.c
T
2013-09-26 00:20:08 +02:00

2524 lines
61 KiB
C

//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2009 by Denton Woods
// Last modified: 02/28/2009
//
// Filename: src-IL/src/il_dds.c
//
// Description: Reads from a DirectDraw Surface (.dds) file.
//
//-----------------------------------------------------------------------------
//
//
// Note: Almost all this code is from nVidia's DDS-loading example at
// http://www.nvidia.com/view.asp?IO=dxtc_decompression_code
// and from the specs at
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/hh/dx8_c/graphics_using_0j03.asp
// and
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/directx_cpp/Graphics/ProgrammersGuide/Appendix/DDSFileFormat/ovwDDSFileFormat.asp
// However, some not really valid .dds files are also read, for example
// Volume Textures without the COMPLEX bit set, so the specs aren't taken
// too strictly while reading.
#include "il_internal.h"
#ifndef IL_NO_DDS
#include "il_dds.h"
// Global variables
static DDSHEAD Head; // Image header
static ILubyte *CompData = NULL; // Compressed data
static ILuint CompSize; // Compressed size
//static ILuint CompFormat; // Compressed format
static ILimage *Image;
static ILint Width, Height, Depth;
static ILboolean Has16BitComponents;
ILuint CubemapDirections[CUBEMAP_SIDES] = {
DDS_CUBEMAP_POSITIVEX,
DDS_CUBEMAP_NEGATIVEX,
DDS_CUBEMAP_POSITIVEY,
DDS_CUBEMAP_NEGATIVEY,
DDS_CUBEMAP_POSITIVEZ,
DDS_CUBEMAP_NEGATIVEZ
};
//! Checks if the file specified in FileName is a valid .dds file.
ILboolean ilIsValidDds(ILconst_string FileName)
{
ILHANDLE DdsFile;
ILboolean bDds = IL_FALSE;
if (!iCheckExtension(FileName, IL_TEXT("dds"))) {
ilSetError(IL_INVALID_EXTENSION);
return bDds;
}
DdsFile = iopenr(FileName);
if (DdsFile == NULL) {
ilSetError(IL_COULD_NOT_OPEN_FILE);
return bDds;
}
bDds = ilIsValidDdsF(DdsFile);
icloser(DdsFile);
return bDds;
}
//! Checks if the ILHANDLE contains a valid .dds file at the current position.
ILboolean ilIsValidDdsF(ILHANDLE File)
{
ILuint FirstPos;
ILboolean bRet;
iSetInputFile(File);
FirstPos = itell();
bRet = iIsValidDds();
iseek(FirstPos, IL_SEEK_SET);
return bRet;
}
//! Checks if Lump is a valid .dds lump.
ILboolean ilIsValidDdsL(const void *Lump, ILuint Size)
{
iSetInputLump(Lump, Size);
return iIsValidDds();
}
// Internal function used to get the .dds header from the current file.
ILboolean iGetDdsHead(DDSHEAD *Header)
{
ILint i;
iread(&Header->Signature, 1, 4);
Header->Size1 = GetLittleUInt();
Header->Flags1 = GetLittleUInt();
Header->Height = GetLittleUInt();
Header->Width = GetLittleUInt();
Header->LinearSize = GetLittleUInt();
Header->Depth = GetLittleUInt();
Header->MipMapCount = GetLittleUInt();
Header->AlphaBitDepth = GetLittleUInt();
for (i = 0; i < 10; ++i)
Header->NotUsed[i] = GetLittleUInt();
Header->Size2 = GetLittleUInt();
Header->Flags2 = GetLittleUInt();
Header->FourCC = GetLittleUInt();
Header->RGBBitCount = GetLittleUInt();
Header->RBitMask = GetLittleUInt();
Header->GBitMask = GetLittleUInt();
Header->BBitMask = GetLittleUInt();
Header->RGBAlphaBitMask = GetLittleUInt();
Header->ddsCaps1 = GetLittleUInt();
Header->ddsCaps2 = GetLittleUInt();
Header->ddsCaps3 = GetLittleUInt();
Header->ddsCaps4 = GetLittleUInt();
Header->TextureStage = GetLittleUInt();
if (Head.Depth == 0)
Head.Depth = 1;
return IL_TRUE;
}
// Internal function to get the header and check it.
ILboolean iIsValidDds()
{
ILboolean IsValid;
DDSHEAD Head;
iGetDdsHead(&Head);
iseek(-(ILint)sizeof(DDSHEAD), IL_SEEK_CUR); // Go ahead and restore to previous state
IsValid = iCheckDds(&Head);
return IsValid;
}
// Internal function used to check if the HEADER is a valid .dds header.
ILboolean iCheckDds(DDSHEAD *Head)
{
if (strncmp((const char*)Head->Signature, "DDS ", 4))
return IL_FALSE;
//note that if Size1 is "DDS " this is not a valid dds file according
//to the file spec. Some broken tool out there seems to produce files
//with this value in the size field, so we support reading them...
if (Head->Size1 != 124 && Head->Size1 != IL_MAKEFOURCC('D', 'D', 'S', ' '))
return IL_FALSE;
if (Head->Size2 != 32)
return IL_FALSE;
if (Head->Width == 0 || Head->Height == 0)
return IL_FALSE;
return IL_TRUE;
}
//! Reads a .dds file
ILboolean ilLoadDds(ILconst_string FileName)
{
ILHANDLE DdsFile;
ILboolean bDds = IL_FALSE;
DdsFile = iopenr(FileName);
if (DdsFile == NULL) {
ilSetError(IL_COULD_NOT_OPEN_FILE);
return bDds;
}
bDds = ilLoadDdsF(DdsFile);
icloser(DdsFile);
return bDds;
}
//! Reads an already-opened .dds file
ILboolean ilLoadDdsF(ILHANDLE File)
{
ILuint FirstPos;
ILboolean bRet;
iSetInputFile(File);
FirstPos = itell();
bRet = iLoadDdsInternal();
iseek(FirstPos, IL_SEEK_SET);
return bRet;
}
//! Reads from a memory "lump" that contains a .dds
ILboolean ilLoadDdsL(const void *Lump, ILuint Size)
{
iSetInputLump(Lump, Size);
return iLoadDdsInternal();
}
void Check16BitComponents(DDSHEAD *Header)
{
if (Header->RGBBitCount != 32)
Has16BitComponents = IL_FALSE;
// a2b10g10r10 format
if (Header->RBitMask == 0x3FF00000 && Header->GBitMask == 0x000FFC00 && Header->BBitMask == 0x000003FF
&& Header->RGBAlphaBitMask == 0xC0000000)
Has16BitComponents = IL_TRUE;
// a2r10g10b10 format
else if (Header->RBitMask == 0x000003FF && Header->GBitMask == 0x000FFC00 && Header->BBitMask == 0x3FF00000
&& Header->RGBAlphaBitMask == 0xC0000000)
Has16BitComponents = IL_TRUE;
else
Has16BitComponents = IL_FALSE;
return;
}
ILubyte iCompFormatToBpp(ILenum Format)
{
//non-compressed (= non-FOURCC) codes
if (Format == PF_LUMINANCE || Format == PF_LUMINANCE_ALPHA || Format == PF_ARGB)
return Head.RGBBitCount/8;
//fourcc formats
else if (Format == PF_RGB || Format == PF_3DC || Format == PF_RXGB)
return 3;
else if (Format == PF_ATI1N)
return 1;
//else if (Format == PF_R16F)
// return 2;
else if (Format == PF_A16B16G16R16 || Format == PF_A16B16G16R16F
|| Format == PF_G32R32F)
return 8;
else if (Format == PF_A32B32G32R32F)
return 16;
else //if (Format == PF_G16R16F || Format == PF_R32F || dxt)
return 4;
}
ILubyte iCompFormatToBpc(ILenum Format)
{
if (Has16BitComponents)
return 2;
if (Format == PF_R16F || Format == PF_G16R16F || Format == PF_A16B16G16R16F)
//DevIL has no internal half type, so these formats are converted to 32 bits
return 4;
else if (Format == PF_R32F || Format == PF_R16F || Format == PF_G32R32F || Format == PF_A32B32G32R32F)
return 4;
else if(Format == PF_A16B16G16R16)
return 2;
else
return 1;
}
ILubyte iCompFormatToChannelCount(ILenum Format)
{
if (Format == PF_RGB || Format == PF_3DC || Format == PF_RXGB)
return 3;
else if (Format == PF_LUMINANCE || /*Format == PF_R16F || Format == PF_R32F ||*/ Format == PF_ATI1N)
return 1;
else if (Format == PF_LUMINANCE_ALPHA /*|| Format == PF_G16R16F || Format == PF_G32R32F*/)
return 2;
else if (Format == PF_G16R16F || Format == PF_G32R32F || Format == PF_R32F || Format == PF_R16F)
return 3;
else //if(Format == PF_ARGB || dxt)
return 4;
}
ILboolean iLoadDdsCubemapInternal(ILuint CompFormat)
{
ILuint i;
ILubyte Bpp, Channels, Bpc;
ILimage *startImage;
CompData = NULL;
Bpp = iCompFormatToBpp(CompFormat);
Channels = iCompFormatToChannelCount(CompFormat);
Bpc = iCompFormatToBpc(CompFormat);
if (CompFormat == PF_LUMINANCE && Head.RGBBitCount == 16 && Head.RBitMask == 0xFFFF) { //@TODO: This is a HACK.
Bpc = 2; Bpp = 2;
}
startImage = Image;
// Run through cube map possibilities
for (i = 0; i < CUBEMAP_SIDES; i++) {
// Reset each time
Width = Head.Width;
Height = Head.Height;
Depth = Head.Depth;
if (Head.ddsCaps2 & CubemapDirections[i]) {
if (i != 0) {
Image->Faces = ilNewImage(Width, Height, Depth, Channels, Bpc);
if (Image->Faces == NULL)
return IL_FALSE;
Image = Image->Faces;
if (CompFormat == PF_R16F
|| CompFormat == PF_G16R16F
|| CompFormat == PF_A16B16G16R16F
|| CompFormat == PF_R32F
|| CompFormat == PF_G32R32F
|| CompFormat == PF_A32B32G32R32F) {
// DevIL's format autodetection doesn't work for
// float images...correct this.
Image->Type = IL_FLOAT;
Image->Bpp = Channels;
}
ilBindImage(ilGetCurName()); // Set to parent image first.
//ilActiveImage(i); //@TODO: now Image == iCurImage...globals SUCK, fix this!!!
ilActiveFace(i);
}
if (!ReadData())
return IL_FALSE;
if (!AllocImage(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
Image->CubeFlags = CubemapDirections[i];
if (!DdsDecompress(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
if (!ReadMipmaps(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
}
}
if (CompData) {
ifree(CompData);
CompData = NULL;
}
ilBindImage(ilGetCurName()); // Set to parent image first.
return ilFixImage();
}
ILboolean iLoadDdsInternal()
{
ILuint BlockSize = 0;
ILuint CompFormat;
CompData = NULL;
Image = NULL;
if (iCurImage == NULL) {
ilSetError(IL_ILLEGAL_OPERATION);
return IL_FALSE;
}
if (!iGetDdsHead(&Head)) {
ilSetError(IL_INVALID_FILE_HEADER);
return IL_FALSE;
}
if (!iCheckDds(&Head)) {
ilSetError(IL_INVALID_FILE_HEADER);
return IL_FALSE;
}
BlockSize = DecodePixelFormat(&CompFormat);
if (CompFormat == PF_UNKNOWN) {
ilSetError(IL_INVALID_FILE_HEADER);
return IL_FALSE;
}
Check16BitComponents(&Head);
// Microsoft bug, they're not following their own documentation.
if (!(Head.Flags1 & (DDS_LINEARSIZE | DDS_PITCH))
|| Head.LinearSize == 0) {
Head.Flags1 |= DDS_LINEARSIZE;
Head.LinearSize = BlockSize;
}
Image = iCurImage;
if (Head.ddsCaps1 & DDS_COMPLEX) {
if (Head.ddsCaps2 & DDS_CUBEMAP) {
if (!iLoadDdsCubemapInternal(CompFormat))
return IL_FALSE;
return IL_TRUE;
}
}
Width = Head.Width;
Height = Head.Height;
Depth = Head.Depth;
AdjustVolumeTexture(&Head, CompFormat);
if (!ReadData())
return IL_FALSE;
if (!AllocImage(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
if (!DdsDecompress(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
if (!ReadMipmaps(CompFormat)) {
if (CompData) {
ifree(CompData);
CompData = NULL;
}
return IL_FALSE;
}
if (CompData) {
ifree(CompData);
CompData = NULL;
}
ilBindImage(ilGetCurName()); // Set to parent image first.
return ilFixImage();
}
ILuint DecodePixelFormat(ILuint *CompFormat)
{
ILuint BlockSize;
if (Head.Flags2 & DDS_FOURCC) {
BlockSize = ((Head.Width + 3)/4) * ((Head.Height + 3)/4) * Head.Depth;
switch (Head.FourCC)
{
case IL_MAKEFOURCC('D','X','T','1'):
*CompFormat = PF_DXT1;
BlockSize *= 8;
break;
case IL_MAKEFOURCC('D','X','T','2'):
*CompFormat = PF_DXT2;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('D','X','T','3'):
*CompFormat = PF_DXT3;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('D','X','T','4'):
*CompFormat = PF_DXT4;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('D','X','T','5'):
*CompFormat = PF_DXT5;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('A', 'T', 'I', '1'):
*CompFormat = PF_ATI1N;
BlockSize *= 8;
break;
case IL_MAKEFOURCC('A', 'T', 'I', '2'):
*CompFormat = PF_3DC;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('R', 'X', 'G', 'B'):
*CompFormat = PF_RXGB;
BlockSize *= 16;
break;
case IL_MAKEFOURCC('$', '\0', '\0', '\0'):
*CompFormat = PF_A16B16G16R16;
BlockSize = Head.Width * Head.Height * Head.Depth * 8;
break;
case IL_MAKEFOURCC('o', '\0', '\0', '\0'):
*CompFormat = PF_R16F;
BlockSize = Head.Width * Head.Height * Head.Depth * 2;
break;
case IL_MAKEFOURCC('p', '\0', '\0', '\0'):
*CompFormat = PF_G16R16F;
BlockSize = Head.Width * Head.Height * Head.Depth * 4;
break;
case IL_MAKEFOURCC('q', '\0', '\0', '\0'):
*CompFormat = PF_A16B16G16R16F;
BlockSize = Head.Width * Head.Height * Head.Depth * 8;
break;
case IL_MAKEFOURCC('r', '\0', '\0', '\0'):
*CompFormat = PF_R32F;
BlockSize = Head.Width * Head.Height * Head.Depth * 4;
break;
case IL_MAKEFOURCC('s', '\0', '\0', '\0'):
*CompFormat = PF_G32R32F;
BlockSize = Head.Width * Head.Height * Head.Depth * 8;
break;
case IL_MAKEFOURCC('t', '\0', '\0', '\0'):
*CompFormat = PF_A32B32G32R32F;
BlockSize = Head.Width * Head.Height * Head.Depth * 16;
break;
default:
*CompFormat = PF_UNKNOWN;
BlockSize *= 16;
break;
}
} else {
// This dds texture isn't compressed so write out ARGB or luminance format
if (Head.Flags2 & DDS_LUMINANCE) {
if (Head.Flags2 & DDS_ALPHAPIXELS) {
*CompFormat = PF_LUMINANCE_ALPHA;
} else {
*CompFormat = PF_LUMINANCE;
}
}
else {
if (Head.Flags2 & DDS_ALPHAPIXELS) {
*CompFormat = PF_ARGB;
} else {
*CompFormat = PF_RGB;
}
}
BlockSize = (Head.Width * Head.Height * Head.Depth * (Head.RGBBitCount >> 3));
}
return BlockSize;
}
// The few volume textures that I have don't have consistent LinearSize
// entries, even though the DDS_LINEARSIZE flag is set.
void AdjustVolumeTexture(DDSHEAD *Head, ILuint CompFormat)
{
if (Head->Depth <= 1)
return;
// All volume textures I've seem so far didn't have the DDS_COMPLEX flag set,
// even though this is normally required. But because noone does set it,
// also read images without it (TODO: check file size for 3d texture?)
if (/*!(Head->ddsCaps1 & DDS_COMPLEX) ||*/ !(Head->ddsCaps2 & DDS_VOLUME)) {
Head->Depth = 1;
Depth = 1;
}
switch (CompFormat)
{
case PF_ARGB:
case PF_RGB:
case PF_LUMINANCE:
case PF_LUMINANCE_ALPHA:
//don't use the iCompFormatToBpp() function because this way
//argb images with only 8 bits (eg. a1r2g3b2) work as well
Head->LinearSize = IL_MAX(1,Head->Width) * IL_MAX(1,Head->Height) *
(Head->RGBBitCount / 8);
break;
case PF_DXT1:
case PF_ATI1N:
Head->LinearSize = ((Head->Width+3)/4) * ((Head->Height+3)/4) * 8;
break;
case PF_DXT2:
case PF_DXT3:
case PF_DXT4:
case PF_DXT5:
case PF_3DC:
case PF_RXGB:
Head->LinearSize = ((Head->Width+3)/4) * ((Head->Height+3)/4) * 16;
break;
case PF_A16B16G16R16:
case PF_R16F:
case PF_G16R16F:
case PF_A16B16G16R16F:
case PF_R32F:
case PF_G32R32F:
case PF_A32B32G32R32F:
Head->LinearSize = IL_MAX(1,Head->Width) * IL_MAX(1,Head->Height) *
iCompFormatToBpp(CompFormat);
break;
}
Head->Flags1 |= DDS_LINEARSIZE;
Head->LinearSize *= Head->Depth;
return;
}
// Reads the compressed data
ILboolean ReadData()
{
ILuint Bps;
ILint y, z;
ILubyte *Temp;
if (CompData) {
ifree(CompData);
CompData = NULL;
}
if (Head.Flags1 & DDS_LINEARSIZE) {
//Head.LinearSize = Head.LinearSize * Depth;
CompData = (ILubyte*)ialloc(Head.LinearSize);
if (CompData == NULL) {
return IL_FALSE;
}
if (iread(CompData, 1, Head.LinearSize) != (ILuint)Head.LinearSize) {
ifree(CompData);
CompData = NULL;
return IL_FALSE;
}
}
else {
Bps = Width * Head.RGBBitCount / 8;
CompSize = Bps * Height * Depth;
CompData = (ILubyte*)ialloc(CompSize);
if (CompData == NULL) {
return IL_FALSE;
}
Temp = CompData;
for (z = 0; z < Depth; z++) {
for (y = 0; y < Height; y++) {
if (iread(Temp, 1, Bps) != Bps) {
ifree(CompData);
CompData = NULL;
return IL_FALSE;
}
Temp += Bps;
}
}
}
return IL_TRUE;
}
ILboolean AllocImage(ILuint CompFormat)
{
ILubyte channels = 4;
ILenum format = IL_RGBA;
switch (CompFormat)
{
case PF_RGB:
if (!ilTexImage(Width, Height, Depth, 3, IL_RGB, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_ARGB:
if (!ilTexImage(Width, Height, Depth, 4, IL_RGBA, Has16BitComponents ? IL_UNSIGNED_SHORT : IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_LUMINANCE:
if (Head.RGBBitCount == 16 && Head.RBitMask == 0xFFFF) { //HACK
if (!ilTexImage(Width, Height, Depth, 1, IL_LUMINANCE, IL_UNSIGNED_SHORT, NULL))
return IL_FALSE;
}
else
if (!ilTexImage(Width, Height, Depth, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_LUMINANCE_ALPHA:
if (!ilTexImage(Width, Height, Depth, 2, IL_LUMINANCE_ALPHA, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_ATI1N:
//right now there's no OpenGL api to use the compressed 3dc data, so
//throw it away (I don't know how DirectX works, though)?
if (!ilTexImage(Width, Height, Depth, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_3DC:
//right now there's no OpenGL api to use the compressed 3dc data, so
//throw it away (I don't know how DirectX works, though)?
if (!ilTexImage(Width, Height, Depth, 3, IL_RGB, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
break;
case PF_A16B16G16R16:
if (!ilTexImage(Width, Height, Depth, iCompFormatToChannelCount(CompFormat),
ilGetFormatBpp(iCompFormatToChannelCount(CompFormat)), IL_UNSIGNED_SHORT, NULL))
return IL_FALSE;
break;
case PF_R16F:
case PF_G16R16F:
case PF_A16B16G16R16F:
case PF_R32F:
case PF_G32R32F:
case PF_A32B32G32R32F:
if (!ilTexImage(Width, Height, Depth, iCompFormatToChannelCount(CompFormat),
ilGetFormatBpp(iCompFormatToChannelCount(CompFormat)), IL_FLOAT, NULL))
return IL_FALSE;
break;
default:
if (CompFormat == PF_RXGB) {
channels = 3; //normal map
format = IL_RGB;
}
if (!ilTexImage(Width, Height, Depth, channels, format, IL_UNSIGNED_BYTE, NULL))
return IL_FALSE;
if (ilGetInteger(IL_KEEP_DXTC_DATA) == IL_TRUE && CompData) {
iCurImage->DxtcData = (ILubyte*)ialloc(Head.LinearSize);
if (iCurImage->DxtcData == NULL)
return IL_FALSE;
iCurImage->DxtcFormat = CompFormat - PF_DXT1 + IL_DXT1;
iCurImage->DxtcSize = Head.LinearSize;
memcpy(iCurImage->DxtcData, CompData, iCurImage->DxtcSize);
}
break;
}
Image->Origin = IL_ORIGIN_UPPER_LEFT;
return IL_TRUE;
}
/*
* Assumes that the global variable CompFormat stores the format of the
* global pointer CompData (that's the pointer to the compressed data).
* Decompresses this data into Image->Data, returns if it was successful.
* It also uses the globals Width and Height.
*
* Assumes that iCurImage has valid Width, Height, Depth, Data, SizeOfData,
* Bpp, Bpc, Bps, SizeOfPlane, Format and Type fields. It is more or
* less assumed that the image has u8 rgba data (perhaps not for float
* images...)
*
*
* @TODO: don't use globals, clean this function (and this file) up
*/
ILboolean DdsDecompress(ILuint CompFormat)
{
switch (CompFormat)
{
case PF_ARGB:
case PF_RGB:
case PF_LUMINANCE:
case PF_LUMINANCE_ALPHA:
return DecompressARGB(CompFormat);
case PF_DXT1:
return DecompressDXT1(Image, CompData);
case PF_DXT2:
return DecompressDXT2(Image, CompData);
case PF_DXT3:
return DecompressDXT3(Image, CompData);
case PF_DXT4:
return DecompressDXT4(Image, CompData);
case PF_DXT5:
return DecompressDXT5(Image, CompData);
case PF_ATI1N:
return DecompressAti1n();
case PF_3DC:
return Decompress3Dc();
case PF_RXGB:
return DecompressRXGB();
case PF_A16B16G16R16:
memcpy(Image->Data, CompData, Image->SizeOfData);
return IL_TRUE;
case PF_R16F:
case PF_G16R16F:
case PF_A16B16G16R16F:
case PF_R32F:
case PF_G32R32F:
case PF_A32B32G32R32F:
return DecompressFloat(CompFormat);
case PF_UNKNOWN:
return IL_FALSE;
}
return IL_FALSE;
}
ILboolean ReadMipmaps(ILuint CompFormat)
{
ILuint i, CompFactor=0;
ILubyte Bpp, Channels, Bpc;
ILimage *StartImage, *TempImage;
ILuint LastLinear;
ILuint minW, minH;
ILboolean isCompressed = IL_FALSE;
Bpp = iCompFormatToBpp(CompFormat);
Channels = iCompFormatToChannelCount(CompFormat);
Bpc = iCompFormatToBpc(CompFormat);
if (CompFormat == PF_LUMINANCE && Head.RGBBitCount == 16 && Head.RBitMask == 0xFFFF) { //HACK
Bpc = 2; Bpp = 2;
}
//This doesn't work for images which first mipmap (= the image
//itself) has width or height < 4
//if (Head.Flags1 & DDS_LINEARSIZE) {
// CompFactor = (Width * Height * Depth * Bpp) / Head.LinearSize;
//}
switch (CompFormat)
{
case PF_DXT1:
// This is officially 6, we have 8 here because DXT1 may contain alpha.
CompFactor = 8;
break;
case PF_DXT2:
case PF_DXT3:
case PF_DXT4:
case PF_DXT5:
CompFactor = 4;
break;
case PF_RXGB:
case PF_3DC:
// This is officially 4 for 3dc, but that's bullshit :) There's no
// alpha data in 3dc images.
CompFactor = 3;
break;
case PF_ATI1N:
CompFactor = 2;
break;
default:
CompFactor = 1;
}
StartImage = Image;
if (!(Head.Flags1 & DDS_MIPMAPCOUNT) || Head.MipMapCount == 0) {
//some .dds-files have their mipmap flag set,
//but a mipmapcount of 0. Because mipMapCount is an uint, 0 - 1 gives
//overflow - don't let this happen:
Head.MipMapCount = 1;
}
LastLinear = Head.LinearSize;
for (i = 0; i < Head.MipMapCount - 1; i++) {
Depth = Depth / 2;
Width = Width / 2;
Height = Height / 2;
if (Depth == 0)
Depth = 1;
if (Width == 0)
Width = 1;
if (Height == 0)
Height = 1;
Image->Mipmaps = ilNewImage(Width, Height, Depth, Channels, Bpc);
if (Image->Mipmaps == NULL)
goto mip_fail;
Image = Image->Mipmaps;
Image->Origin = IL_ORIGIN_UPPER_LEFT;
if (Head.Flags1 & DDS_LINEARSIZE) {
if (CompFormat == PF_R16F
|| CompFormat == PF_G16R16F
|| CompFormat == PF_A16B16G16R16F
|| CompFormat == PF_R32F
|| CompFormat == PF_G32R32F
|| CompFormat == PF_A32B32G32R32F) {
Head.LinearSize = Width * Height * Depth * Bpp;
//DevIL's format autodetection doesn't work for
//float images...correct this
Image->Type = IL_FLOAT;
Image->Bpp = Channels;
}
else if (CompFormat == PF_A16B16G16R16)
Head.LinearSize = Width * Height * Depth * Bpp;
else if (CompFormat != PF_RGB && CompFormat != PF_ARGB
&& CompFormat != PF_LUMINANCE
&& CompFormat != PF_LUMINANCE_ALPHA) {
//compressed format
minW = (((Width+3)/4))*4;
minH = (((Height+3)/4))*4;
Head.LinearSize = (minW * minH * Depth * Bpp) / CompFactor;
isCompressed = IL_TRUE;
}
else {
//don't use Bpp to support argb images with less than 32 bits
Head.LinearSize = Width * Height * Depth * (Head.RGBBitCount >> 3);
}
}
else {
Head.LinearSize >>= 1;
}
if (!ReadData())
goto mip_fail;
if (ilGetInteger(IL_KEEP_DXTC_DATA) == IL_TRUE && isCompressed == IL_TRUE && CompData) {
Image->DxtcData = (ILubyte*)ialloc(Head.LinearSize);
if (Image->DxtcData == NULL)
return IL_FALSE;
Image->DxtcFormat = CompFormat - PF_DXT1 + IL_DXT1;
Image->DxtcSize = Head.LinearSize;
memcpy(Image->DxtcData, CompData, Image->DxtcSize);
}
if (!DdsDecompress(CompFormat))
goto mip_fail;
}
Head.LinearSize = LastLinear;
Image = StartImage;
return IL_TRUE;
mip_fail:
Image = StartImage;
StartImage = StartImage->Mipmaps;
while (StartImage) {
TempImage = StartImage;
StartImage = StartImage->Mipmaps;
ifree(TempImage);
}
Image->Mipmaps = NULL;
return IL_FALSE;
}
void DxtcReadColors(const ILubyte* Data, Color8888* Out)
{
ILubyte r0, g0, b0, r1, g1, b1;
b0 = Data[0] & 0x1F;
g0 = ((Data[0] & 0xE0) >> 5) | ((Data[1] & 0x7) << 3);
r0 = (Data[1] & 0xF8) >> 3;
b1 = Data[2] & 0x1F;
g1 = ((Data[2] & 0xE0) >> 5) | ((Data[3] & 0x7) << 3);
r1 = (Data[3] & 0xF8) >> 3;
Out[0].r = r0 << 3 | r0 >> 2;
Out[0].g = g0 << 2 | g0 >> 3;
Out[0].b = b0 << 3 | b0 >> 2;
Out[1].r = r1 << 3 | r1 >> 2;
Out[1].g = g1 << 2 | g1 >> 3;
Out[1].b = b1 << 3 | b1 >> 2;
}
//@TODO: Probably not safe on Big Endian.
void DxtcReadColor(ILushort Data, Color8888* Out)
{
ILubyte r, g, b;
b = Data & 0x1f;
g = (Data & 0x7E0) >> 5;
r = (Data & 0xF800) >> 11;
Out->r = r << 3 | r >> 2;
Out->g = g << 2 | g >> 3;
Out->b = b << 3 | r >> 2;
}
ILboolean DecompressDXT1(ILimage *lImage, ILubyte *lCompData)
{
ILuint x, y, z, i, j, k, Select;
ILubyte *Temp;
Color8888 colours[4], *col;
ILushort color_0, color_1;
ILuint bitmask, Offset;
if (!lCompData)
return IL_FALSE;
Temp = lCompData;
colours[0].a = 0xFF;
colours[1].a = 0xFF;
colours[2].a = 0xFF;
//colours[3].a = 0xFF;
for (z = 0; z < lImage->Depth; z++) {
for (y = 0; y < lImage->Height; y += 4) {
for (x = 0; x < lImage->Width; x += 4) {
color_0 = *((ILushort*)Temp);
UShort(&color_0);
color_1 = *((ILushort*)(Temp + 2));
UShort(&color_1);
DxtcReadColor(color_0, colours);
DxtcReadColor(color_1, colours + 1);
bitmask = ((ILuint*)Temp)[1];
UInt(&bitmask);
Temp += 8;
if (color_0 > color_1) {
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].b = (2 * colours[0].b + colours[1].b + 1) / 3;
colours[2].g = (2 * colours[0].g + colours[1].g + 1) / 3;
colours[2].r = (2 * colours[0].r + colours[1].r + 1) / 3;
//colours[2].a = 0xFF;
colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
colours[3].a = 0xFF;
}
else {
// Three-color block: derive the other color.
// 00 = color_0, 01 = color_1, 10 = color_2,
// 11 = transparent.
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].b = (colours[0].b + colours[1].b) / 2;
colours[2].g = (colours[0].g + colours[1].g) / 2;
colours[2].r = (colours[0].r + colours[1].r) / 2;
//colours[2].a = 0xFF;
colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
colours[3].a = 0x00;
}
for (j = 0, k = 0; j < 4; j++) {
for (i = 0; i < 4; i++, k++) {
Select = (bitmask & (0x03 << k*2)) >> k*2;
col = &colours[Select];
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp;
lImage->Data[Offset + 0] = col->r;
lImage->Data[Offset + 1] = col->g;
lImage->Data[Offset + 2] = col->b;
lImage->Data[Offset + 3] = col->a;
}
}
}
}
}
}
return IL_TRUE;
}
ILboolean DecompressDXT2(ILimage *lImage, ILubyte *lCompData)
{
// Can do color & alpha same as dxt3, but color is pre-multiplied
// so the result will be wrong unless corrected.
if (!DecompressDXT3(Image, CompData))
return IL_FALSE;
CorrectPreMult();
return IL_TRUE;
}
ILboolean DecompressDXT3(ILimage *lImage, ILubyte *lCompData)
{
ILuint x, y, z, i, j, k, Select;
ILubyte *Temp;
//Color565 *color_0, *color_1;
Color8888 colours[4], *col;
ILuint bitmask, Offset;
ILushort word;
ILubyte *alpha;
if (!lCompData)
return IL_FALSE;
Temp = lCompData;
for (z = 0; z < lImage->Depth; z++) {
for (y = 0; y < lImage->Height; y += 4) {
for (x = 0; x < lImage->Width; x += 4) {
alpha = Temp;
Temp += 8;
DxtcReadColors(Temp, colours);
bitmask = ((ILuint*)Temp)[1];
UInt(&bitmask);
Temp += 8;
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].b = (2 * colours[0].b + colours[1].b + 1) / 3;
colours[2].g = (2 * colours[0].g + colours[1].g + 1) / 3;
colours[2].r = (2 * colours[0].r + colours[1].r + 1) / 3;
//colours[2].a = 0xFF;
colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
//colours[3].a = 0xFF;
k = 0;
for (j = 0; j < 4; j++) {
for (i = 0; i < 4; i++, k++) {
Select = (bitmask & (0x03 << k*2)) >> k*2;
col = &colours[Select];
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp;
lImage->Data[Offset + 0] = col->r;
lImage->Data[Offset + 1] = col->g;
lImage->Data[Offset + 2] = col->b;
}
}
}
for (j = 0; j < 4; j++) {
word = alpha[2*j] + 256*alpha[2*j+1];
for (i = 0; i < 4; i++) {
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp + 3;
lImage->Data[Offset] = word & 0x0F;
lImage->Data[Offset] = lImage->Data[Offset] | (lImage->Data[Offset] << 4);
}
word >>= 4;
}
}
}
}
}
return IL_TRUE;
}
ILboolean DecompressDXT4(ILimage *lImage, ILubyte *lCompData)
{
// Can do color & alpha same as dxt5, but color is pre-multiplied
// so the result will be wrong unless corrected.
if (!DecompressDXT5(Image, CompData))
return IL_FALSE;
CorrectPreMult();
return IL_FALSE;
}
ILboolean DecompressDXT5(ILimage *lImage, ILubyte *lCompData)
{
ILuint x, y, z, i, j, k, Select;
ILubyte *Temp; //, r0, g0, b0, r1, g1, b1;
Color8888 colours[4], *col;
ILuint bitmask, Offset;
ILubyte alphas[8], *alphamask;
ILuint bits;
if (!lCompData)
return IL_FALSE;
Temp = lCompData;
for (z = 0; z < lImage->Depth; z++) {
for (y = 0; y < lImage->Height; y += 4) {
for (x = 0; x < lImage->Width; x += 4) {
if (y >= lImage->Height || x >= lImage->Width)
break;
alphas[0] = Temp[0];
alphas[1] = Temp[1];
alphamask = Temp + 2;
Temp += 8;
DxtcReadColors(Temp, colours);
bitmask = ((ILuint*)Temp)[1];
UInt(&bitmask);
Temp += 8;
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].b = (2 * colours[0].b + colours[1].b + 1) / 3;
colours[2].g = (2 * colours[0].g + colours[1].g + 1) / 3;
colours[2].r = (2 * colours[0].r + colours[1].r + 1) / 3;
//colours[2].a = 0xFF;
colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
//colours[3].a = 0xFF;
k = 0;
for (j = 0; j < 4; j++) {
for (i = 0; i < 4; i++, k++) {
Select = (bitmask & (0x03 << k*2)) >> k*2;
col = &colours[Select];
// only put pixels out < width or height
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp;
lImage->Data[Offset + 0] = col->r;
lImage->Data[Offset + 1] = col->g;
lImage->Data[Offset + 2] = col->b;
}
}
}
// 8-alpha or 6-alpha block?
if (alphas[0] > alphas[1]) {
// 8-alpha block: derive the other six alphas.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
alphas[2] = (6 * alphas[0] + 1 * alphas[1] + 3) / 7; // bit code 010
alphas[3] = (5 * alphas[0] + 2 * alphas[1] + 3) / 7; // bit code 011
alphas[4] = (4 * alphas[0] + 3 * alphas[1] + 3) / 7; // bit code 100
alphas[5] = (3 * alphas[0] + 4 * alphas[1] + 3) / 7; // bit code 101
alphas[6] = (2 * alphas[0] + 5 * alphas[1] + 3) / 7; // bit code 110
alphas[7] = (1 * alphas[0] + 6 * alphas[1] + 3) / 7; // bit code 111
}
else {
// 6-alpha block.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
alphas[2] = (4 * alphas[0] + 1 * alphas[1] + 2) / 5; // Bit code 010
alphas[3] = (3 * alphas[0] + 2 * alphas[1] + 2) / 5; // Bit code 011
alphas[4] = (2 * alphas[0] + 3 * alphas[1] + 2) / 5; // Bit code 100
alphas[5] = (1 * alphas[0] + 4 * alphas[1] + 2) / 5; // Bit code 101
alphas[6] = 0x00; // Bit code 110
alphas[7] = 0xFF; // Bit code 111
}
// Note: Have to separate the next two loops,
// it operates on a 6-byte system.
// First three bytes
//bits = *((ILint*)alphamask);
bits = (alphamask[0]) | (alphamask[1] << 8) | (alphamask[2] << 16);
for (j = 0; j < 2; j++) {
for (i = 0; i < 4; i++) {
// only put pixels out < width or height
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp + 3;
lImage->Data[Offset] = alphas[bits & 0x07];
}
bits >>= 3;
}
}
// Last three bytes
//bits = *((ILint*)&alphamask[3]);
bits = (alphamask[3]) | (alphamask[4] << 8) | (alphamask[5] << 16);
for (j = 2; j < 4; j++) {
for (i = 0; i < 4; i++) {
// only put pixels out < width or height
if (((x + i) < lImage->Width) && ((y + j) < lImage->Height)) {
Offset = z * lImage->SizeOfPlane + (y + j) * lImage->Bps + (x + i) * lImage->Bpp + 3;
lImage->Data[Offset] = alphas[bits & 0x07];
}
bits >>= 3;
}
}
}
}
}
return IL_TRUE;
}
ILboolean Decompress3Dc()
{
int x, y, z, i, j, k, t1, t2;
ILubyte *Temp, *Temp2;
ILubyte XColours[8], YColours[8];
ILuint bitmask, bitmask2, Offset, CurrOffset;
if (!CompData)
return IL_FALSE;
Temp = CompData;
Offset = 0;
for (z = 0; z < Depth; z++) {
for (y = 0; y < Height; y += 4) {
for (x = 0; x < Width; x += 4) {
Temp2 = Temp + 8;
//Read Y palette
t1 = YColours[0] = Temp[0];
t2 = YColours[1] = Temp[1];
Temp += 2;
if (t1 > t2)
for (i = 2; i < 8; ++i)
YColours[i] = t1 + ((t2 - t1)*(i - 1))/7;
else {
for (i = 2; i < 6; ++i)
YColours[i] = t1 + ((t2 - t1)*(i - 1))/5;
YColours[6] = 0;
YColours[7] = 255;
}
// Read X palette
t1 = XColours[0] = Temp2[0];
t2 = XColours[1] = Temp2[1];
Temp2 += 2;
if (t1 > t2)
for (i = 2; i < 8; ++i)
XColours[i] = t1 + ((t2 - t1)*(i - 1))/7;
else {
for (i = 2; i < 6; ++i)
XColours[i] = t1 + ((t2 - t1)*(i - 1))/5;
XColours[6] = 0;
XColours[7] = 255;
}
//decompress pixel data
CurrOffset = Offset;
for (k = 0; k < 4; k += 2) {
// First three bytes
bitmask = ((ILuint)(Temp[0]) << 0) | ((ILuint)(Temp[1]) << 8) | ((ILuint)(Temp[2]) << 16);
bitmask2 = ((ILuint)(Temp2[0]) << 0) | ((ILuint)(Temp2[1]) << 8) | ((ILuint)(Temp2[2]) << 16);
for (j = 0; j < 2; j++) {
// only put pixels out < height
if ((y + k + j) < Height) {
for (i = 0; i < 4; i++) {
// only put pixels out < width
if (((x + i) < Width)) {
ILint t, tx, ty;
t1 = CurrOffset + (x + i)*3;
Image->Data[t1 + 1] = ty = YColours[bitmask & 0x07];
Image->Data[t1 + 0] = tx = XColours[bitmask2 & 0x07];
//calculate b (z) component ((r/255)^2 + (g/255)^2 + (b/255)^2 = 1
t = 127*128 - (tx - 127)*(tx - 128) - (ty - 127)*(ty - 128);
if (t > 0)
Image->Data[t1 + 2] = (ILubyte)(iSqrt(t) + 128);
else
Image->Data[t1 + 2] = 0x7F;
}
bitmask >>= 3;
bitmask2 >>= 3;
}
CurrOffset += Image->Bps;
}
}
Temp += 3;
Temp2 += 3;
}
//skip bytes that were read via Temp2
Temp += 8;
}
Offset += Image->Bps*4;
}
}
return IL_TRUE;
}
ILboolean DecompressAti1n()
{
int x, y, z, i, j, k, t1, t2;
ILubyte *Temp;
ILubyte Colours[8];
ILuint bitmask, Offset, CurrOffset;
if (!CompData)
return IL_FALSE;
Temp = CompData;
Offset = 0;
for (z = 0; z < Depth; z++) {
for (y = 0; y < Height; y += 4) {
for (x = 0; x < Width; x += 4) {
//Read palette
t1 = Colours[0] = Temp[0];
t2 = Colours[1] = Temp[1];
Temp += 2;
if (t1 > t2)
for (i = 2; i < 8; ++i)
Colours[i] = t1 + ((t2 - t1)*(i - 1))/7;
else {
for (i = 2; i < 6; ++i)
Colours[i] = t1 + ((t2 - t1)*(i - 1))/5;
Colours[6] = 0;
Colours[7] = 255;
}
//decompress pixel data
CurrOffset = Offset;
for (k = 0; k < 4; k += 2) {
// First three bytes
bitmask = ((ILuint)(Temp[0]) << 0) | ((ILuint)(Temp[1]) << 8) | ((ILuint)(Temp[2]) << 16);
for (j = 0; j < 2; j++) {
// only put pixels out < height
if ((y + k + j) < Height) {
for (i = 0; i < 4; i++) {
// only put pixels out < width
if (((x + i) < Width)) {
t1 = CurrOffset + (x + i);
Image->Data[t1] = Colours[bitmask & 0x07];
}
bitmask >>= 3;
}
CurrOffset += Image->Bps;
}
}
Temp += 3;
}
}
Offset += Image->Bps*4;
}
}
return IL_TRUE;
}
//This is nearly exactly the same as DecompressDXT5...
//I have to clean up this file (put common code in
//helper functions etc)
ILboolean DecompressRXGB()
{
int x, y, z, i, j, k, Select;
ILubyte *Temp;
Color565 *color_0, *color_1;
Color8888 colours[4], *col;
ILuint bitmask, Offset;
ILubyte alphas[8], *alphamask;
ILuint bits;
if (!CompData)
return IL_FALSE;
Temp = CompData;
for (z = 0; z < Depth; z++) {
for (y = 0; y < Height; y += 4) {
for (x = 0; x < Width; x += 4) {
if (y >= Height || x >= Width)
break;
alphas[0] = Temp[0];
alphas[1] = Temp[1];
alphamask = Temp + 2;
Temp += 8;
color_0 = ((Color565*)Temp);
color_1 = ((Color565*)(Temp+2));
bitmask = ((ILuint*)Temp)[1];
Temp += 8;
colours[0].r = color_0->nRed << 3;
colours[0].g = color_0->nGreen << 2;
colours[0].b = color_0->nBlue << 3;
colours[0].a = 0xFF;
colours[1].r = color_1->nRed << 3;
colours[1].g = color_1->nGreen << 2;
colours[1].b = color_1->nBlue << 3;
colours[1].a = 0xFF;
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].b = (2 * colours[0].b + colours[1].b + 1) / 3;
colours[2].g = (2 * colours[0].g + colours[1].g + 1) / 3;
colours[2].r = (2 * colours[0].r + colours[1].r + 1) / 3;
colours[2].a = 0xFF;
colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
colours[3].a = 0xFF;
k = 0;
for (j = 0; j < 4; j++) {
for (i = 0; i < 4; i++, k++) {
Select = (bitmask & (0x03 << k*2)) >> k*2;
col = &colours[Select];
// only put pixels out < width or height
if (((x + i) < Width) && ((y + j) < Height)) {
Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp;
Image->Data[Offset + 0] = col->r;
Image->Data[Offset + 1] = col->g;
Image->Data[Offset + 2] = col->b;
}
}
}
// 8-alpha or 6-alpha block?
if (alphas[0] > alphas[1]) {
// 8-alpha block: derive the other six alphas.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
alphas[2] = (6 * alphas[0] + 1 * alphas[1] + 3) / 7; // bit code 010
alphas[3] = (5 * alphas[0] + 2 * alphas[1] + 3) / 7; // bit code 011
alphas[4] = (4 * alphas[0] + 3 * alphas[1] + 3) / 7; // bit code 100
alphas[5] = (3 * alphas[0] + 4 * alphas[1] + 3) / 7; // bit code 101
alphas[6] = (2 * alphas[0] + 5 * alphas[1] + 3) / 7; // bit code 110
alphas[7] = (1 * alphas[0] + 6 * alphas[1] + 3) / 7; // bit code 111
}
else {
// 6-alpha block.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
alphas[2] = (4 * alphas[0] + 1 * alphas[1] + 2) / 5; // Bit code 010
alphas[3] = (3 * alphas[0] + 2 * alphas[1] + 2) / 5; // Bit code 011
alphas[4] = (2 * alphas[0] + 3 * alphas[1] + 2) / 5; // Bit code 100
alphas[5] = (1 * alphas[0] + 4 * alphas[1] + 2) / 5; // Bit code 101
alphas[6] = 0x00; // Bit code 110
alphas[7] = 0xFF; // Bit code 111
}
// Note: Have to separate the next two loops,
// it operates on a 6-byte system.
// First three bytes
bits = *((ILint*)alphamask);
for (j = 0; j < 2; j++) {
for (i = 0; i < 4; i++) {
// only put pixels out < width or height
if (((x + i) < Width) && ((y + j) < Height)) {
Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp + 0;
Image->Data[Offset] = alphas[bits & 0x07];
}
bits >>= 3;
}
}
// Last three bytes
bits = *((ILint*)&alphamask[3]);
for (j = 2; j < 4; j++) {
for (i = 0; i < 4; i++) {
// only put pixels out < width or height
if (((x + i) < Width) && ((y + j) < Height)) {
Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp + 0;
Image->Data[Offset] = alphas[bits & 0x07];
}
bits >>= 3;
}
}
}
}
}
return IL_TRUE;
}
//Taken from OpenEXR
unsigned int
halfToFloat (unsigned short y)
{
int s = (y >> 15) & 0x00000001;
int e = (y >> 10) & 0x0000001f;
int m = y & 0x000003ff;
if (e == 0)
{
if (m == 0)
{
//
// Plus or minus zero
//
return s << 31;
}
else
{
//
// Denormalized number -- renormalize it
//
while (!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
else if (e == 31)
{
if (m == 0)
{
//
// Positive or negative infinity
//
return (s << 31) | 0x7f800000;
}
else
{
//
// Nan -- preserve sign and significand bits
//
return (s << 31) | 0x7f800000 | (m << 13);
}
}
//
// Normalized number
//
e = e + (127 - 15);
m = m << 13;
//
// Assemble s, e and m.
//
return (s << 31) | (e << 23) | m;
}
ILboolean iConvFloat16ToFloat32(ILuint* dest, ILushort* src, ILuint size)
{
ILuint i;
for (i = 0; i < size; ++i, ++dest, ++src) {
//float: 1 sign bit, 8 exponent bits, 23 mantissa bits
//half: 1 sign bit, 5 exponent bits, 10 mantissa bits
*dest = halfToFloat(*src);
}
return IL_TRUE;
}
// Same as iConvFloat16ToFloat32, but we have to set the blue channel to 1.0f.
// The destination format is RGB, and the source is R16G16 (little endian).
ILboolean iConvG16R16ToFloat32(ILuint* dest, ILushort* src, ILuint size)
{
ILuint i;
for (i = 0; i < size; i += 3) {
//float: 1 sign bit, 8 exponent bits, 23 mantissa bits
//half: 1 sign bit, 5 exponent bits, 10 mantissa bits
*dest++ = halfToFloat(*src++);
*dest++ = halfToFloat(*src++);
*((ILfloat*)dest++) = 1.0f;
}
return IL_TRUE;
}
// Same as iConvFloat16ToFloat32, but we have to set the green and blue channels
// to 1.0f. The destination format is RGB, and the source is R16.
ILboolean iConvR16ToFloat32(ILuint* dest, ILushort* src, ILuint size)
{
ILuint i;
for (i = 0; i < size; i += 3) {
//float: 1 sign bit, 8 exponent bits, 23 mantissa bits
//half: 1 sign bit, 5 exponent bits, 10 mantissa bits
*dest++ = halfToFloat(*src++);
*((ILfloat*)dest++) = 1.0f;
*((ILfloat*)dest++) = 1.0f;
}
return IL_TRUE;
}
ILboolean DecompressFloat(ILuint lCompFormat)
{
ILuint i, j, Size;
switch (lCompFormat)
{
case PF_R32F: // Red float, green = blue = max
Size = Image->Width * Image->Height * Image->Depth * 3;
for (i = 0, j = 0; i < Size; i += 3, j++) {
((ILfloat*)Image->Data)[i] = ((ILfloat*)CompData)[j];
((ILfloat*)Image->Data)[i+1] = 1.0f;
((ILfloat*)Image->Data)[i+2] = 1.0f;
}
return IL_TRUE;
case PF_A32B32G32R32F: // Direct copy of float RGBA data
memcpy(Image->Data, CompData, Image->SizeOfData);
return IL_TRUE;
case PF_G32R32F: // Red float, green float, blue = max
Size = Image->Width * Image->Height * Image->Depth * 3;
for (i = 0, j = 0; i < Size; i += 3, j += 2) {
((ILfloat*)Image->Data)[i] = ((ILfloat*)CompData)[j];
((ILfloat*)Image->Data)[i+1] = ((ILfloat*)CompData)[j+1];
((ILfloat*)Image->Data)[i+2] = 1.0f;
}
return IL_TRUE;
case PF_R16F: // Red float, green = blue = max
return iConvR16ToFloat32((ILuint*)Image->Data, (ILushort*)CompData,
Image->Width * Image->Height * Image->Depth * Image->Bpp);
case PF_A16B16G16R16F: // Just convert from half to float.
return iConvFloat16ToFloat32((ILuint*)Image->Data, (ILushort*)CompData,
Image->Width * Image->Height * Image->Depth * Image->Bpp);
case PF_G16R16F: // Convert from half to float, set blue = max.
return iConvG16R16ToFloat32((ILuint*)Image->Data, (ILushort*)CompData,
Image->Width * Image->Height * Image->Depth * Image->Bpp);
default:
return IL_FALSE;
}
}
void CorrectPreMult()
{
ILuint i;
for (i = 0; i < Image->SizeOfData; i += 4) {
if (Image->Data[i+3] != 0) { // Cannot divide by 0.
Image->Data[i] = (ILubyte)(((ILuint)Image->Data[i] << 8) / Image->Data[i+3]);
Image->Data[i+1] = (ILubyte)(((ILuint)Image->Data[i+1] << 8) / Image->Data[i+3]);
Image->Data[i+2] = (ILubyte)(((ILuint)Image->Data[i+2] << 8) / Image->Data[i+3]);
}
}
return;
}
ILboolean DecompressARGB(ILuint CompFormat)
{
ILuint ReadI = 0, TempBpp, i;
ILuint RedL, RedR;
ILuint GreenL, GreenR;
ILuint BlueL, BlueR;
ILuint AlphaL, AlphaR;
ILubyte *Temp;
if (Has16BitComponents)
return DecompressARGB16(CompFormat);
if (!CompData)
return IL_FALSE;
if (CompFormat == PF_LUMINANCE && Head.RGBBitCount == 16 && Head.RBitMask == 0xFFFF) { //HACK
memcpy(Image->Data, CompData, Image->SizeOfData);
return IL_TRUE;
}
GetBitsFromMask(Head.RBitMask, &RedL, &RedR);
GetBitsFromMask(Head.GBitMask, &GreenL, &GreenR);
GetBitsFromMask(Head.BBitMask, &BlueL, &BlueR);
GetBitsFromMask(Head.RGBAlphaBitMask, &AlphaL, &AlphaR);
Temp = CompData;
TempBpp = Head.RGBBitCount / 8;
for (i = 0; i < Image->SizeOfData; i += Image->Bpp) {
//@TODO: This is SLOOOW...
//but the old version crashed in release build under
//winxp (and xp is right to stop this code - I always
//wondered that it worked the old way at all)
if (Image->SizeOfData - i < 4) { //less than 4 byte to write?
if (TempBpp == 3) { //this branch is extra-SLOOOW
ReadI =
*Temp
| ((*(Temp + 1)) << 8)
| ((*(Temp + 2)) << 16);
}
else if (TempBpp == 1)
ReadI = *((ILubyte*)Temp);
else if (TempBpp == 2)
ReadI = Temp[0] | (Temp[1] << 8);
}
else
ReadI = Temp[0] | (Temp[1] << 8) | (Temp[2] << 16) | (Temp[3] << 24);
Temp += TempBpp;
Image->Data[i] = ((ReadI & Head.RBitMask) >> RedR) << RedL;
if (Image->Bpp >= 3) {
Image->Data[i+1] = ((ReadI & Head.GBitMask) >> GreenR) << GreenL;
Image->Data[i+2] = ((ReadI & Head.BBitMask) >> BlueR) << BlueL;
if (Image->Bpp == 4) {
Image->Data[i+3] = ((ReadI & Head.RGBAlphaBitMask) >> AlphaR) << AlphaL;
if (AlphaL >= 7) {
Image->Data[i+3] = Image->Data[i+3] ? 0xFF : 0x00;
}
else if (AlphaL >= 4) {
Image->Data[i+3] = Image->Data[i+3] | (Image->Data[i+3] >> 4);
}
}
}
else if (Image->Bpp == 2) {
Image->Data[i+1] = ((ReadI & Head.RGBAlphaBitMask) >> AlphaR) << AlphaL;
if (AlphaL >= 7) {
Image->Data[i+1] = Image->Data[i+1] ? 0xFF : 0x00;
}
else if (AlphaL >= 4) {
Image->Data[i+1] = Image->Data[i+1] | (Image->Data[i+3] >> 4);
}
}
}
return IL_TRUE;
}
// This function simply counts how many contiguous bits are in the mask.
ILuint CountBitsFromMask(ILuint Mask)
{
ILuint i, TestBit = 0x01, Count = 0;
ILboolean FoundBit = IL_FALSE;
for (i = 0; i < 32; i++, TestBit <<= 1) {
if (Mask & TestBit) {
if (!FoundBit)
FoundBit = IL_TRUE;
Count++;
}
else if (FoundBit)
return Count;
}
return Count;
}
// Same as DecompressARGB, but it works on images with more than 8 bits
// per channel, such as a2r10g10b10 and a2b10g10r10.
ILboolean DecompressARGB16(ILuint CompFormat)
{
ILuint ReadI = 0, TempBpp, i;
ILuint RedL, RedR;
ILuint GreenL, GreenR;
ILuint BlueL, BlueR;
ILuint AlphaL, AlphaR;
ILuint RedPad, GreenPad, BluePad, AlphaPad;
ILubyte *Temp;
if (!CompData)
return IL_FALSE;
GetBitsFromMask(Head.RBitMask, &RedL, &RedR);
GetBitsFromMask(Head.GBitMask, &GreenL, &GreenR);
GetBitsFromMask(Head.BBitMask, &BlueL, &BlueR);
GetBitsFromMask(Head.RGBAlphaBitMask, &AlphaL, &AlphaR);
RedPad = 16 - CountBitsFromMask(Head.RBitMask);
GreenPad = 16 - CountBitsFromMask(Head.GBitMask);
BluePad = 16 - CountBitsFromMask(Head.BBitMask);
AlphaPad = 16 - CountBitsFromMask(Head.RGBAlphaBitMask);
RedL = RedL + RedPad;
GreenL = GreenL + GreenPad;
BlueL = BlueL + BluePad;
AlphaL = AlphaL + AlphaPad;
Temp = CompData;
TempBpp = Head.RGBBitCount / 8;
for (i = 0; i < Image->SizeOfData / 2; i += Image->Bpp) {
//@TODO: This is SLOOOW...
//but the old version crashed in release build under
//winxp (and xp is right to stop this code - I always
//wondered that it worked the old way at all)
if (Image->SizeOfData - i < 4) { //less than 4 byte to write?
if (TempBpp == 3) { //this branch is extra-SLOOOW
ReadI =
*Temp
| ((*(Temp + 1)) << 8)
| ((*(Temp + 2)) << 16);
}
else if (TempBpp == 1)
ReadI = *((ILubyte*)Temp);
else if (TempBpp == 2)
ReadI = Temp[0] | (Temp[1] << 8);
}
else
ReadI = Temp[0] | (Temp[1] << 8) | (Temp[2] << 16) | (Temp[3] << 24);
Temp += TempBpp;
((ILushort*)Image->Data)[i+2] = ((ReadI & Head.RBitMask) >> RedR) << RedL;
if (Image->Bpp >= 3) {
((ILushort*)Image->Data)[i+1] = ((ReadI & Head.GBitMask) >> GreenR) << GreenL;
((ILushort*)Image->Data)[i] = ((ReadI & Head.BBitMask) >> BlueR) << BlueL;
if (Image->Bpp == 4) {
((ILushort*)Image->Data)[i+3] = ((ReadI & Head.RGBAlphaBitMask) >> AlphaR) << AlphaL;
if (AlphaL >= 7) {
((ILushort*)Image->Data)[i+3] = ((ILushort*)Image->Data)[i+3] ? 0xFF : 0x00;
}
else if (AlphaL >= 4) {
((ILushort*)Image->Data)[i+3] = ((ILushort*)Image->Data)[i+3] | (((ILushort*)Image->Data)[i+3] >> 4);
}
}
}
else if (Image->Bpp == 2) {
((ILushort*)Image->Data)[i+1] = ((ReadI & Head.RGBAlphaBitMask) >> AlphaR) << AlphaL;
if (AlphaL >= 7) {
((ILushort*)Image->Data)[i+1] = ((ILushort*)Image->Data)[i+1] ? 0xFF : 0x00;
}
else if (AlphaL >= 4) {
((ILushort*)Image->Data)[i+1] = ((ILushort*)Image->Data)[i+1] | (Image->Data[i+3] >> 4);
}
}
}
return IL_TRUE;
}
// @TODO: Look at using the BSF/BSR operands for inline ASM here.
void GetBitsFromMask(ILuint Mask, ILuint *ShiftLeft, ILuint *ShiftRight)
{
ILuint Temp, i;
if (Mask == 0) {
*ShiftLeft = *ShiftRight = 0;
return;
}
Temp = Mask;
for (i = 0; i < 32; i++, Temp >>= 1) {
if (Temp & 1)
break;
}
*ShiftRight = i;
// Temp is preserved, so use it again:
for (i = 0; i < 8; i++, Temp >>= 1) {
if (!(Temp & 1))
break;
}
*ShiftLeft = 8 - i;
return;
}
//
//
// DXT extension code
//
//
ILubyte* ILAPIENTRY ilGetDxtcData()
{
if (iCurImage == NULL) {
ilSetError(IL_INTERNAL_ERROR);
return NULL;
}
return iCurImage->DxtcData;
}
void ilFreeSurfaceDxtcData()
{
if (iCurImage != NULL && iCurImage->DxtcData != NULL) {
ifree(iCurImage->DxtcData);
iCurImage->DxtcData = NULL;
iCurImage->DxtcSize = 0;
iCurImage->DxtcFormat = IL_DXT_NO_COMP;
}
}
void ilFreeImageDxtcData()
{
ILint i, j;
ILuint ImgID = ilGetInteger(IL_CUR_IMAGE);
ILint ImgCount = ilGetInteger(IL_NUM_IMAGES);
ILint MipCount;
for(i = 0; i <= ImgCount; ++i) {
ilBindImage(ImgID);
ilActiveImage(i);
MipCount = ilGetInteger(IL_NUM_MIPMAPS);
for(j = 0; j <= MipCount; ++j) {
ilBindImage(ImgID);
ilActiveImage(i);
ilActiveMipmap(j);
ilFreeSurfaceDxtcData();
}
}
}
/*
* This assumes DxtcData, DxtcFormat, width, height, and depth are valid
*/
ILAPI ILboolean ILAPIENTRY ilDxtcDataToSurface()
{
ILuint CompFormat;
if (iCurImage == NULL || iCurImage->DxtcData == NULL) {
ilSetError(IL_INVALID_PARAM);
return IL_FALSE;
}
if (!(iCurImage->DxtcFormat == IL_DXT1 || iCurImage->DxtcFormat == IL_DXT3
|| iCurImage->DxtcFormat == IL_DXT5)) {
ilSetError(IL_INVALID_PARAM); //TODO
return IL_FALSE;
}
//@TODO: is this right for all dxt formats? works for
// DXT1, 3, 5
iCurImage->Bpp = 4;
iCurImage->Bpc = 1;
iCurImage->Bps = iCurImage->Width*iCurImage->Bpp*iCurImage->Bpc;
iCurImage->SizeOfPlane = iCurImage->Height*iCurImage->Bps;
iCurImage->Format = IL_RGBA;
iCurImage->Type = IL_UNSIGNED_BYTE;
if (iCurImage->SizeOfData != iCurImage->SizeOfPlane*iCurImage->Depth) {
iCurImage->SizeOfData = iCurImage->Depth*iCurImage->SizeOfPlane;
if (iCurImage->Data != NULL)
ifree(iCurImage->Data);
iCurImage->Data = NULL;
}
if (iCurImage->Data == NULL) {
iCurImage->Data = ialloc(iCurImage->SizeOfData);
}
Image = iCurImage;
Width = iCurImage->Width;
Height = iCurImage->Height;
Depth = iCurImage->Depth;
switch(iCurImage->DxtcFormat)
{
case IL_DXT1: CompFormat = PF_DXT1; break;
case IL_DXT3: CompFormat = PF_DXT3; break;
case IL_DXT5: CompFormat = PF_DXT5; break;
}
CompData = iCurImage->DxtcData;
DdsDecompress(CompFormat); //globals suck...fix this
//@TODO: origin should be set in Decompress()...
iCurImage->Origin = IL_ORIGIN_UPPER_LEFT;
return ilFixCur();
}
ILAPI ILboolean ILAPIENTRY ilDxtcDataToImage()
{
ILint i, j;
ILuint ImgID = ilGetInteger(IL_CUR_IMAGE);
ILint ImgCount = ilGetInteger(IL_NUM_IMAGES);
ILint MipCount;
ILboolean ret = IL_TRUE;
for(i = 0; i <= ImgCount; ++i) {
ilBindImage(ImgID);
ilActiveImage(i);
MipCount = ilGetInteger(IL_NUM_MIPMAPS);
for(j = 0; j <= MipCount; ++j) {
ilBindImage(ImgID);
ilActiveImage(i);
ilActiveMipmap(j);
if (!ilDxtcDataToSurface())
ret = IL_FALSE;
}
}
ilBindImage(ImgID);
return ret;
}
ILAPI ILboolean ILAPIENTRY ilSurfaceToDxtcData(ILenum Format)
{
ILuint Size;
void* Data;
ilFreeSurfaceDxtcData();
Size = ilGetDXTCData(NULL, 0, Format);
if (Size == 0) {
return IL_FALSE;
}
Data = ialloc(Size);
if (Data == NULL)
return IL_FALSE;
ilGetDXTCData(Data, Size, Format);
//These have to be after the call to ilGetDXTCData()
iCurImage->DxtcData = Data;
iCurImage->DxtcFormat = Format;
iCurImage->DxtcSize = Size;
return IL_TRUE;
}
ILAPI ILboolean ILAPIENTRY ilImageToDxtcData(ILenum Format)
{
ILint i, j;
ILuint ImgID = ilGetInteger(IL_CUR_IMAGE);
ILint ImgCount = ilGetInteger(IL_NUM_IMAGES);
ILint MipCount;
ILboolean ret = IL_TRUE;
for (i = 0; i <= ImgCount; ++i) {
ilBindImage(ImgID);
ilActiveImage(i);
MipCount = ilGetInteger(IL_NUM_MIPMAPS);
for(j = 0; j <= MipCount; ++j) {
ilBindImage(ImgID);
ilActiveImage(i);
ilActiveMipmap(j);
if (!ilSurfaceToDxtcData(Format))
ret = IL_FALSE;
}
}
return ret;
}
//works like ilTexImage(), ie. destroys mipmaps etc (which sucks, but
//is consistent. There should be a ilTexSurface() and ilTexSurfaceDxtc()
//functions as well, but for now this is sufficient)
ILAPI ILboolean ILAPIENTRY ilTexImageDxtc(ILint w, ILint h, ILint d, ILenum DxtFormat, const ILubyte* data)
{
ILimage* Image = iCurImage;
ILint xBlocks, yBlocks, BlockSize, LineSize, DataSize;
//The next few lines are copied from ilTexImage() and ilInitImage() -
//should be factored in more reusable functions...
if (Image == NULL) {
ilSetError(IL_ILLEGAL_OPERATION);
return IL_FALSE;
}
////
// Not sure if we should be getting rid of the palette...
if (Image->Pal.Palette && Image->Pal.PalSize && Image->Pal.PalType != IL_PAL_NONE) {
ifree(Image->Pal.Palette);
}
// These are set NULL later by the memset call.
ilCloseImage(Image->Mipmaps);
ilCloseImage(Image->Next);
ilCloseImage(Image->Faces);
ilCloseImage(Image->Layers);
if (Image->AnimList) ifree(Image->AnimList);
if (Image->Profile) ifree(Image->Profile);
if (Image->DxtcData) ifree(Image->DxtcData);
if (Image->Data) ifree(Image->Data);
////
memset(Image, 0, sizeof(ILimage));
Image->Width = w;
Image->Height = h;
Image->Depth = d;
//TODO: What about origin with dxtc data?
Image->Origin = IL_ORIGIN_LOWER_LEFT;
Image->Pal.PalType = IL_PAL_NONE;
// Allocate DXT data buffer
xBlocks = (w + 3)/4;
yBlocks = (h + 3)/4;
if (DxtFormat == IL_DXT1)
BlockSize = 8;
else
BlockSize = 16;
LineSize = xBlocks * BlockSize;
DataSize = yBlocks * LineSize * d;
Image->DxtcFormat = DxtFormat;
Image->DxtcSize = DataSize;
Image->DxtcData = ialloc(DataSize);
if (Image->DxtcData == NULL) {
return IL_FALSE;
}
if (data != NULL)
memcpy(Image->DxtcData, data, DataSize);
return IL_TRUE;
}
/* ------------------------------------------------------------------- */
void iFlipColorBlock(ILubyte *data)
{
ILubyte tmp;
tmp = data[4];
data[4] = data[7];
data[7] = tmp;
tmp = data[5];
data[5] = data[6];
data[6] = tmp;
}
void iFlipSimpleAlphaBlock(ILushort *data)
{
ILushort tmp;
tmp = data[0];
data[0] = data[3];
data[3] = tmp;
tmp = data[1];
data[1] = data[2];
data[2] = tmp;
}
void iComplexAlphaHelper(ILubyte* Data)
{
ILushort tmp[2];
//one 4 pixel line is 12 bit, copy each line into
//a ushort, swap them and copy back
tmp[0] = (Data[0] | (Data[1] << 8)) & 0xfff;
tmp[1] = ((Data[1] >> 4) | (Data[2] << 4)) & 0xfff;
Data[0] = (ILubyte)tmp[1];
Data[1] = (tmp[1] >> 8) | (tmp[0] << 4);
Data[2] = tmp[0] >> 4;
}
void iFlipComplexAlphaBlock(ILubyte *Data)
{
ILubyte tmp[3];
Data += 2; //Skip 'palette'
//swap upper two rows with lower two rows
memcpy(tmp, Data, 3);
memcpy(Data, Data + 3, 3);
memcpy(Data + 3, tmp, 3);
//swap 1st with 2nd row, 3rd with 4th
iComplexAlphaHelper(Data);
iComplexAlphaHelper(Data + 3);
}
void iFlipDxt1(ILubyte* data, ILuint count)
{
ILuint i;
for (i = 0; i < count; ++i) {
iFlipColorBlock(data);
data += 8; //advance to next block
}
}
void iFlipDxt3(ILubyte* data, ILuint count)
{
ILuint i;
for (i = 0; i < count; ++i) {
iFlipSimpleAlphaBlock((ILushort*)data);
iFlipColorBlock(data + 8);
data += 16; //advance to next block
}
}
void iFlipDxt5(ILubyte* data, ILuint count)
{
ILuint i;
for (i = 0; i < count; ++i) {
iFlipComplexAlphaBlock(data);
iFlipColorBlock(data + 8);
data += 16; //advance to next block
}
}
void iFlip3dc(ILubyte* data, ILuint count)
{
ILuint i;
for (i = 0; i < count; ++i) {
iFlipComplexAlphaBlock(data);
iFlipComplexAlphaBlock(data + 8);
data += 16; //advance to next block
}
}
ILAPI void ILAPIENTRY ilFlipSurfaceDxtcData()
{
ILuint y, z;
ILuint BlockSize, LineSize;
ILubyte *Temp, *Runner, *Top, *Bottom;
ILuint numXBlocks, numYBlocks;
void (*FlipBlocks)(ILubyte* data, ILuint count);
if (iCurImage == NULL || iCurImage->DxtcData == NULL) {
ilSetError(IL_INVALID_PARAM);
return;
}
numXBlocks = (iCurImage->Width + 3)/4;
numYBlocks = (iCurImage->Height + 3)/4;
switch (iCurImage->DxtcFormat)
{
case IL_DXT1:
BlockSize = 8;
FlipBlocks = iFlipDxt1;
break;
case IL_DXT2:
case IL_DXT3:
BlockSize = 16;
FlipBlocks = iFlipDxt3;
break;
case IL_DXT4:
case IL_DXT5:
case IL_RXGB:
BlockSize = 16;
FlipBlocks = iFlipDxt5;
break;
case IL_3DC:
BlockSize = 16;
FlipBlocks = iFlip3dc;
break;
default:
ilSetError(IL_INVALID_PARAM);
return;
}
LineSize = numXBlocks * BlockSize;
Temp = ialloc(LineSize);
if (Temp == NULL)
return;
Runner = iCurImage->DxtcData;
for (z = 0; z < iCurImage->Depth; ++z) {
Top = Runner;
Bottom = Runner + (numYBlocks - 1)*LineSize;
for (y = 0; y < numYBlocks/2; ++y) {
//swap block row
memcpy(Temp, Top, LineSize);
memcpy(Top, Bottom, LineSize);
memcpy(Bottom, Temp, LineSize);
//swap blocks
FlipBlocks(Top, numXBlocks);
FlipBlocks(Bottom, numXBlocks);
Top += LineSize;
Bottom -= LineSize;
}
//middle line
if (numYBlocks % 2 != 0)
FlipBlocks(Top, numXBlocks);
Runner += LineSize * numYBlocks;
}
ifree(Temp);
}
/**********************************************************************/
void iInvertDxt3Alpha(ILubyte *data)
{
ILint i;
for (i = 0; i < 8; ++i) {
/*
ILubyte b, t1, t2;
b = data[i];
t1 = b & 0xf;
t1 = 15 - t1;
t2 = b >> 4;
t2 = 15 - t2;
data[i] = (t2 << 4) | t1;
*/
//simpler:
data[i] = ~data[i];
}
}
void iInvertDxt5Alpha(ILubyte *data)
{
ILubyte a0, a1;
ILint i, j;
const ILubyte map1[] = { 1, 0, 7, 6, 5, 4, 3, 2 };
const ILubyte map2[] = { 1, 0, 5, 4, 3, 2, 7, 6 };
a0 = data[0];
a1 = data[1];
//a0 > a1 <=> 255 - a0 < 255 - a1. Because of this,
//a1 and a2 have to be swapped, and the indices
//have to be changed as well.
//invert and swap alpha
data[0] = 255 - a1;
data[1] = 255 - a0;
data += 2;
//fix indices
for (i = 0; i < 6; i += 3) {
ILuint in = data[i] | (data[i+1] << 8) | (data[i+2] << 16);
ILuint out = 0;
for (j = 0; j < 24; j += 3) {
ILubyte b = (in >> j) & 0x7;
if (a0 > a1)
b = map1[b];
else
b = map2[b];
out |= b << j;
}
data[i] = out;
data[i+1] = out >> 8;
data[i+2] = out >> 16;
}
}
ILAPI ILboolean ILAPIENTRY ilInvertSurfaceDxtcDataAlpha()
{
ILint i;
ILuint BlockSize;
ILubyte *Runner;
ILint numXBlocks, numYBlocks, numBlocks;
void (*InvertAlpha)(ILubyte* data);
if (iCurImage == NULL || iCurImage->DxtcData == NULL) {
ilSetError(IL_INVALID_PARAM);
return IL_FALSE;
}
numXBlocks = (iCurImage->Width + 3)/4;
numYBlocks = (iCurImage->Height + 3)/4;
numBlocks = numXBlocks*numYBlocks*iCurImage->Depth;
BlockSize = 16;
switch (iCurImage->DxtcFormat)
{
case IL_DXT3:
InvertAlpha = iInvertDxt3Alpha;
break;
case IL_DXT5:
InvertAlpha = iInvertDxt5Alpha;
break;
default:
//DXT2/4 are not supported yet because nobody
//uses them anyway and I would have to change
//the color blocks as well...
//DXT1 is not supported because DXT1 alpha is
//seldom used and it's not easily invertable.
ilSetError(IL_INVALID_PARAM);
return IL_FALSE;
}
Runner = iCurImage->DxtcData;
for (i = 0; i < numBlocks; ++i, Runner += BlockSize) {
InvertAlpha(Runner);
}
return IL_TRUE;
}
#endif//IL_NO_DDS