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40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowsevents_h_
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#define SDL_windowsevents_h_
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extern LPTSTR SDL_Appname;
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extern Uint32 SDL_Appstyle;
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extern HINSTANCE SDL_Instance;
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extern LRESULT CALLBACK WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam);
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extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam,
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LPARAM lParam);
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extern void WIN_PollRawInput(SDL_VideoDevice *_this);
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extern void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check);
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extern void WIN_PumpEvents(SDL_VideoDevice *_this);
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extern void WIN_SendWakeupEvent(SDL_VideoDevice *_this, SDL_Window *window);
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extern int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS);
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#endif // SDL_windowsevents_h_
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