Files
megasource/libs/DevIL-1.7.8/src-ILUT/msvc9/ILUT.dsp
T
2013-09-26 00:20:08 +02:00

229 lines
7.9 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="ILUT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ILUT - WIN32 DEBUG
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "ILUT.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "ILUT.mak" CFG="ILUT - WIN32 DEBUG"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "ILUT - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ILUT - Win32 Dynamic" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ILUT - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "ILUT"
# PROP Scc_LocalPath "..\.."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ILUT - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "../../lib/debug"
# PROP BASE Intermediate_Dir "../src/obj/debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib/debug"
# PROP Intermediate_Dir "../src/obj/debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 devil.lib ilu.lib delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /def:".\ilut.def" /out:"c:\path\ilut.dll" /pdbtype:sept /libpath:"../../lib" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "../src/obj/dynamic"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "../src/obj/dynamic"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
TargetName=ilut-l
SOURCE="$(InputPath)"
PostBuild_Cmds=..\..\projects\msvc\insdll.bat ..\..\lib\$(TargetName).dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "../src/obj"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "../src/obj"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /D "IL_STATIC_LIB" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 devil.lib ilu.lib kernel32.lib winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /libpath:"../../lib" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy ..\..\lib\ilut.dll "C:\path\ilut.dll"
# End Special Build Tool
!ENDIF
# Begin Target
# Name "ILUT - Win32 Debug"
# Name "ILUT - Win32 Dynamic"
# Name "ILUT - Win32 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ilut.def
!IF "$(CFG)" == "ILUT - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\src\ilut_directx.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_internal.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_main.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_opengl.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_sdlsurface.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_states.c
# End Source File
# Begin Source File
SOURCE=..\src\ilut_win32.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\include\IL\devil_internal_exports.h
# End Source File
# Begin Source File
SOURCE=..\..\include\il\ilut.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_internal.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_opengl.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_states.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=".\resources\IL Logo.ico"
# End Source File
# Begin Source File
SOURCE=.\ILUT.rc
# End Source File
# End Group
# End Target
# End Project