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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_n3dsaudio_h
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#define SDL_n3dsaudio_h
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#include <3ds.h>
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#define NUM_BUFFERS 3 // -- Minimum 2!
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struct SDL_PrivateAudioData
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{
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// Speaker data
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Uint8 *mixbuf;
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Uint32 nextbuf;
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ndspWaveBuf waveBuf[NUM_BUFFERS];
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LightLock lock;
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CondVar cv;
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bool isCancelled;
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};
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#endif // SDL_n3dsaudio_h
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