mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 04:30:45 +02:00
update SDL to libsdl-org/SDL@b8036bd
This commit is contained in:
@@ -102,10 +102,10 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
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<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
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<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
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<Midl>
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@@ -165,8 +165,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -200,8 +202,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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@@ -267,8 +271,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -303,8 +309,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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@@ -339,6 +347,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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@@ -432,6 +441,8 @@
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@@ -514,9 +525,13 @@
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</ClCompile>
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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@@ -577,6 +592,7 @@
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_surface_utils.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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@@ -616,7 +632,6 @@
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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@@ -725,31 +740,7 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\src\libm\e_atan2.c" />
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<ClCompile Include="..\..\src\libm\e_exp.c" />
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<ClCompile Include="..\..\src\libm\e_fmod.c" />
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<ClCompile Include="..\..\src\libm\e_log.c" />
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<ClCompile Include="..\..\src\libm\e_log10.c" />
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<ClCompile Include="..\..\src\libm\e_pow.c" />
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<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
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<ClCompile Include="..\..\src\libm\e_sqrt.c" />
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<ClCompile Include="..\..\src\libm\k_cos.c" />
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<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
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<ClCompile Include="..\..\src\libm\k_sin.c" />
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<ClCompile Include="..\..\src\libm\k_tan.c" />
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<ClCompile Include="..\..\src\libm\s_atan.c" />
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<ClCompile Include="..\..\src\libm\s_copysign.c" />
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<ClCompile Include="..\..\src\libm\s_cos.c" />
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<ClCompile Include="..\..\src\libm\s_fabs.c" />
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<ClCompile Include="..\..\src\libm\s_floor.c" />
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<ClCompile Include="..\..\src\libm\s_isinf.c" />
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<ClCompile Include="..\..\src\libm\s_isinff.c" />
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<ClCompile Include="..\..\src\libm\s_isnan.c" />
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<ClCompile Include="..\..\src\libm\s_isnanf.c" />
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<ClCompile Include="..\..\src\libm\s_modf.c" />
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<ClCompile Include="..\..\src\libm\s_scalbn.c" />
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\libm\s_tan.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\locale\SDL_locale.c" />
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<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
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@@ -837,6 +828,16 @@
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="..\..\src\time\SDL_time.c" />
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<ClCompile Include="..\..\src\time\windows\SDL_systime.c" />
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<ClCompile Include="..\..\src\tray\dummy\SDL_tray.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\tray\windows\SDL_tray.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
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@@ -865,6 +866,7 @@
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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@@ -884,7 +886,6 @@
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
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