Added missing changes to the OpenAL-Soft update.

This commit is contained in:
Alex Szpakowski
2015-12-01 13:40:34 -04:00
parent f8dae3ea09
commit e9d77ef766
94 changed files with 9219 additions and 6099 deletions
+28 -14
View File
@@ -13,8 +13,8 @@
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
@@ -32,7 +32,7 @@
typedef struct ALdedicatedState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat gains[MaxChannels];
ALfloat gains[MAX_OUTPUT_CHANNELS];
} ALdedicatedState;
@@ -48,27 +48,41 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device, const ALeffectslot *Slot)
{
ALfloat Gain;
ALsizei s;
ALuint i;
for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
state->gains[i] = 0.0f;
Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
ComputeAngleGains(device, atan2f(0.0f, 1.0f), 0.0f, Gain, state->gains);
else if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
for(s = 0;s < MaxChannels;s++)
state->gains[s] = 0.0f;
state->gains[LFE] = Gain;
int idx;
if((idx=GetChannelIdxByName(device, LFE)) != -1)
state->gains[idx] = Gain;
}
else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
int idx;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
if((idx=GetChannelIdxByName(device, FrontCenter)) != -1)
state->gains[idx] = Gain;
else
{
static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f };
ComputeDirectionalGains(device, front_dir, Gain, state->gains);
}
}
}
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
const ALfloat *gains = state->gains;
ALuint i, c;
for(c = 0;c < MaxChannels;c++)
for(c = 0;c < NumChannels;c++)
{
if(!(gains[c] > GAIN_SILENCE_THRESHOLD))
if(!(fabsf(gains[c]) > GAIN_SILENCE_THRESHOLD))
continue;
for(i = 0;i < SamplesToDo;i++)
@@ -94,7 +108,7 @@ ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(fa
if(!state) return NULL;
SET_VTABLE2(ALdedicatedState, ALeffectState, state);
for(s = 0;s < MaxChannels;s++)
for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
state->gains[s] = 0.0f;
return STATIC_CAST(ALeffectState, state);