Update SDL to version 2.0.10.

This commit is contained in:
Alex Szpakowski
2019-07-25 19:13:03 -03:00
parent 7b84b428d5
commit e173593f7c
842 changed files with 14306 additions and 5672 deletions
+5 -17
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -1119,7 +1119,7 @@ static SDL_bool render(void)
int main(int argc, char *argv[])
{
int fsaa, accel;
int i, done;
int done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
@@ -1138,27 +1138,15 @@ int main(int argc, char *argv[])
{
return 1;
}
for(i = 1; i < argc;)
{
int consumed;
consumed = SDLTest_CommonArg(state, i);
if(consumed < 0)
{
SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
quit(1);
}
i += consumed;
}
/* Set Vulkan parameters */
state->window_flags |= SDL_WINDOW_VULKAN;
state->num_windows = 1;
state->skip_renderer = 1;
if(!SDLTest_CommonInit(state))
{
quit(2);
if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 1;
}
SDL_GetCurrentDisplayMode(0, &mode);