Update SDL to version 2.0.10.

This commit is contained in:
Alex Szpakowski
2019-07-25 19:13:03 -03:00
parent 7b84b428d5
commit e173593f7c
842 changed files with 14306 additions and 5672 deletions
+96 -34
View File
@@ -3,7 +3,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
endif()
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C)
project(SDL2 C CXX)
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
@@ -42,9 +42,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 9)
set(SDL_MICRO_VERSION 10)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 9)
set(SDL_BINARY_AGE 10)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 10.0.0)
@@ -155,6 +155,20 @@ if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON)
endif()
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available. Except that libusb
# requires root permissions to open devices, so that's not generally
# useful, and we'll disable this by default on Unix. Windows and macOS
# can use it without root access, though, so enable by default there.
if(WINDOWS OR APPLE OR ANDROID)
set(HIDAPI_SKIP_LIBUSB TRUE)
else()
set(HIDAPI_SKIP_LIBUSB FALSE)
endif()
if (HIDAPI_SKIP_LIBUSB)
set(OPT_DEF_HIDAPI ON)
endif()
# Compiler info
if(CMAKE_COMPILER_IS_GNUCC)
set(USE_GCC TRUE)
@@ -264,8 +278,23 @@ if(EMSCRIPTEN)
set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
# When defined, respect CMake's BUILD_SHARED_LIBS setting:
set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
# ...unless decided already (as for EMSCRIPTEN)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
if (NOT DEFINED BUILD_SHARED_LIBS)
# No preference? Build both, just like the AC/AM configure
set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
elseif (BUILD_SHARED_LIBS)
# In this case, we assume the user wants a shared lib and don't build
# the static one
set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
set(SDL_STATIC_ENABLED_BY_DEFAULT OFF)
endif()
endif()
set(SDL_SUBSYSTEMS
@@ -341,11 +370,12 @@ set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
# The options below are for compatibility to configure's default behaviour.
set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library")
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
@@ -384,6 +414,14 @@ else()
endif()
set(HAVE_ASSERTIONS ${ASSERTIONS})
if(NOT BACKGROUNDING_SIGNAL STREQUAL "OFF")
add_definitions("-DSDL_BACKGROUNDING_SIGNAL=${BACKGROUNDING_SIGNAL}")
endif()
if(NOT FOREGROUNDING_SIGNAL STREQUAL "OFF")
add_definitions("-DSDL_FOREGROUNDING_SIGNAL=${FOREGROUNDING_SIGNAL}")
endif()
# Compiler option evaluation
if(USE_GCC OR USE_CLANG)
# Check for -Wall first, so later things can override pieces of it.
@@ -395,6 +433,11 @@ if(USE_GCC OR USE_CLANG)
endif()
endif()
check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
if(HAVE_GCC_NO_STRICT_ALIASING)
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
endif()
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
@@ -689,7 +732,7 @@ if(LIBC)
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
nanosleep sysconf sysctlbyname getauxval poll
nanosleep sysconf sysctlbyname getauxval poll _Exit
)
string(TOUPPER ${_FN} _UPPER)
set(_HAVEVAR "HAVE_${_UPPER}")
@@ -761,7 +804,7 @@ if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
endif()
# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
# TODO: in configure.ac, the test for LOADSO and SDL_DLOPEN is a bit weird:
# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
@@ -800,6 +843,7 @@ if(SDL_VIDEO)
endif()
endif()
# Platform-specific options and settings
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
@@ -835,6 +879,7 @@ if(ANDROID)
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
@@ -881,6 +926,8 @@ if(ANDROID)
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
@@ -906,10 +953,7 @@ if(ANDROID)
CheckPTHREAD()
endif()
# Platform-specific options and settings
if(EMSCRIPTEN)
elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
add_definitions(-Wno-warn-absolute-paths)
@@ -961,6 +1005,7 @@ if(EMSCRIPTEN)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@@ -1084,6 +1129,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_JOYSTICK)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
CheckHIDAPI()
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1171,8 +1217,6 @@ elseif(WINDOWS)
endif()
endif()
set(SDL_LINK_DIR ${PARENT_SCOPE})
# Check for DirectX
if(DIRECTX)
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
@@ -1215,7 +1259,7 @@ elseif(WINDOWS)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH} ${SDL_LINK_DIR})
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
include_directories($ENV{DXSDK_DIR}\\Include)
endif()
endif()
@@ -1227,8 +1271,6 @@ elseif(WINDOWS)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
link_directories(${SDL_LINK_DIR})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
@@ -1293,9 +1335,9 @@ elseif(WINDOWS)
endif()
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
# TODO: in configure.in the check for timers is set on
# TODO: in configure.ac the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
if(SDL_TIMERS)
set(SDL_TIMER_WINDOWS 1)
@@ -1331,6 +1373,10 @@ elseif(WINDOWS)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
if(HAVE_HIDAPI)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
endif()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
if(HAVE_DINPUT_H)
@@ -1376,6 +1422,7 @@ elseif(WINDOWS)
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif()
elseif(APPLE)
# TODO: rework this all for proper MacOS X, iOS and Darwin support
@@ -1413,6 +1460,14 @@ elseif(APPLE)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
if(HAVE_HIDAPI)
if(IOS)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
else()
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/mac/hid.c)
endif()
endif()
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1525,6 +1580,7 @@ elseif(APPLE)
endif()
CheckPTHREAD()
elseif(HAIKU)
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1)
@@ -1563,7 +1619,7 @@ if(VIDEO_VULKAN)
endif()
# Dummies
# configure.in does it differently:
# configure.ac does it differently:
# if not have X
# if enable_X { SDL_X_DISABLED = 1 }
# [add dummy sources]
@@ -1733,7 +1789,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC include)
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
@@ -1741,7 +1797,6 @@ endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
if(APPLE)
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
@@ -1765,12 +1820,26 @@ if(SDL_SHARED)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC include)
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
if(ANDROID)
if(HAVE_HIDAPI)
add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
endif()
if(MSVC AND NOT LIBC)
# Don't try to link with the default set of libraries.
set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(hidapi PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
set_target_properties(hidapi PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
endif()
target_link_libraries(hidapi log)
endif()
if(SDL_STATIC)
set (BUILD_SHARED_LIBS FALSE)
add_library(SDL2-static STATIC ${SOURCE_FILES})
@@ -1807,20 +1876,13 @@ if(SDL_TEST)
endif()
##### Installation targets #####
if(MEGA)
return()
endif()
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
RUNTIME DESTINATION bin)
##### Export files #####
if (APPLE)
set(PKG_PREFIX "SDL2.framework/Resources")
elseif (WINDOWS)
if (WINDOWS)
set(PKG_PREFIX "cmake")
else ()
set(PKG_PREFIX "lib/cmake/SDL2")
@@ -1868,8 +1930,8 @@ if(NOT (WINDOWS OR CYGWIN))
if(NOT ANDROID)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
WORKING_DIR "${SDL2_BINARY_DIR}")
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
endif()