mirror of
https://github.com/love2d/megasource.git
synced 2026-08-19 12:14:41 +02:00
Updated SDL2 to the latest Mercurial revision.
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -26,6 +26,7 @@
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Stéphan Kochen: stephan .a.t. kochen.nl
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*/
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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@@ -38,7 +39,6 @@
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#include <sys/types.h>
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#include <errno.h>
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#include <pulse/pulseaudio.h>
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#include <pulse/simple.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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@@ -66,16 +66,14 @@ static SDL_INLINE int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
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static const char *(*PULSEAUDIO_pa_get_library_version) (void);
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static pa_simple *(*PULSEAUDIO_pa_simple_new) (const char *, const char *,
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pa_stream_direction_t, const char *, const char *, const pa_sample_spec *,
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const pa_channel_map *, const pa_buffer_attr *, int *);
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static void (*PULSEAUDIO_pa_simple_free) (pa_simple *);
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static pa_channel_map *(*PULSEAUDIO_pa_channel_map_init_auto) (
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pa_channel_map *, unsigned, pa_channel_map_def_t);
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static const char * (*PULSEAUDIO_pa_strerror) (int);
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static pa_mainloop * (*PULSEAUDIO_pa_mainloop_new) (void);
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static pa_mainloop_api * (*PULSEAUDIO_pa_mainloop_get_api) (pa_mainloop *);
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static int (*PULSEAUDIO_pa_mainloop_iterate) (pa_mainloop *, int, int *);
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static int (*PULSEAUDIO_pa_mainloop_run) (pa_mainloop *, int *);
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static void (*PULSEAUDIO_pa_mainloop_quit) (pa_mainloop *, int);
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static void (*PULSEAUDIO_pa_mainloop_free) (pa_mainloop *);
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static pa_operation_state_t (*PULSEAUDIO_pa_operation_get_state) (
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@@ -87,7 +85,13 @@ static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
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const char *);
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static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
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pa_context_flags_t, const pa_spawn_api *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list) (pa_context *, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list) (pa_context *, pa_source_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_by_index) (pa_context *, uint32_t, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_by_index) (pa_context *, uint32_t, pa_source_info_cb_t, void *);
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static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
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static pa_operation * (*PULSEAUDIO_pa_context_subscribe) (pa_context *, pa_subscription_mask_t, pa_context_success_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_set_subscribe_callback) (pa_context *, pa_context_subscribe_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
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static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
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@@ -179,18 +183,24 @@ static int
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load_pulseaudio_syms(void)
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{
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SDL_PULSEAUDIO_SYM(pa_get_library_version);
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SDL_PULSEAUDIO_SYM(pa_simple_new);
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SDL_PULSEAUDIO_SYM(pa_simple_free);
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SDL_PULSEAUDIO_SYM(pa_mainloop_new);
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SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
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SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
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SDL_PULSEAUDIO_SYM(pa_mainloop_run);
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SDL_PULSEAUDIO_SYM(pa_mainloop_quit);
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SDL_PULSEAUDIO_SYM(pa_mainloop_free);
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SDL_PULSEAUDIO_SYM(pa_operation_get_state);
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SDL_PULSEAUDIO_SYM(pa_operation_cancel);
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SDL_PULSEAUDIO_SYM(pa_operation_unref);
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SDL_PULSEAUDIO_SYM(pa_context_new);
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SDL_PULSEAUDIO_SYM(pa_context_connect);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_state);
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SDL_PULSEAUDIO_SYM(pa_context_subscribe);
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SDL_PULSEAUDIO_SYM(pa_context_set_subscribe_callback);
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SDL_PULSEAUDIO_SYM(pa_context_disconnect);
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SDL_PULSEAUDIO_SYM(pa_context_unref);
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SDL_PULSEAUDIO_SYM(pa_stream_new);
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@@ -206,122 +216,6 @@ load_pulseaudio_syms(void)
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return 0;
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}
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/* Check to see if we can connect to PulseAudio */
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static SDL_bool
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CheckPulseAudioAvailable()
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{
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pa_simple *s;
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pa_sample_spec ss;
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ss.format = PA_SAMPLE_S16NE;
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ss.channels = 1;
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ss.rate = 22050;
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s = PULSEAUDIO_pa_simple_new(NULL, "SDL", PA_STREAM_PLAYBACK, NULL,
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"Test", &ss, NULL, NULL, NULL);
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if (s) {
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PULSEAUDIO_pa_simple_free(s);
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return SDL_TRUE;
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} else {
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return SDL_FALSE;
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}
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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PULSEAUDIO_WaitDevice(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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while(1) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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this->enabled = 0;
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return;
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}
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if (PULSEAUDIO_pa_stream_writable_size(h->stream) >= h->mixlen) {
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return;
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}
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}
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}
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static void
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PULSEAUDIO_PlayDevice(_THIS)
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{
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/* Write the audio data */
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struct SDL_PrivateAudioData *h = this->hidden;
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if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL,
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PA_SEEK_RELATIVE) < 0) {
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this->enabled = 0;
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}
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}
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static void
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stream_drain_complete(pa_stream *s, int success, void *userdata)
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{
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/* no-op for pa_stream_drain() to use for callback. */
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}
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static void
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PULSEAUDIO_WaitDone(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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pa_operation *o;
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o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
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if (!o) {
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return;
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}
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while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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PULSEAUDIO_pa_operation_cancel(o);
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break;
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}
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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static Uint8 *
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PULSEAUDIO_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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PULSEAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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if (this->hidden->stream) {
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PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
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PULSEAUDIO_pa_stream_unref(this->hidden->stream);
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this->hidden->stream = NULL;
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}
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if (this->hidden->context != NULL) {
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PULSEAUDIO_pa_context_disconnect(this->hidden->context);
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PULSEAUDIO_pa_context_unref(this->hidden->context);
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this->hidden->context = NULL;
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}
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if (this->hidden->mainloop != NULL) {
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PULSEAUDIO_pa_mainloop_free(this->hidden->mainloop);
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this->hidden->mainloop = NULL;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static SDL_INLINE int
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squashVersion(const int major, const int minor, const int patch)
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{
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@@ -344,8 +238,193 @@ getAppName(void)
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return "SDL Application"; /* oh well. */
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}
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static void
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WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
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{
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/* This checks for NO errors currently. Either fix that, check results elsewhere, or do things you don't care about. */
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if (mainloop && o) {
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SDL_bool okay = SDL_TRUE;
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while (okay && (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_RUNNING)) {
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okay = (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) >= 0);
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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}
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static void
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DisconnectFromPulseServer(pa_mainloop *mainloop, pa_context *context)
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{
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if (context) {
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PULSEAUDIO_pa_context_disconnect(context);
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PULSEAUDIO_pa_context_unref(context);
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}
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if (mainloop != NULL) {
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PULSEAUDIO_pa_mainloop_free(mainloop);
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}
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}
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static int
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PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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ConnectToPulseServer_Internal(pa_mainloop **_mainloop, pa_context **_context)
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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pa_mainloop_api *mainloop_api = NULL;
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int state = 0;
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*_mainloop = NULL;
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*_context = NULL;
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/* Set up a new main loop */
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if (!(mainloop = PULSEAUDIO_pa_mainloop_new())) {
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return SDL_SetError("pa_mainloop_new() failed");
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}
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*_mainloop = mainloop;
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mainloop_api = PULSEAUDIO_pa_mainloop_get_api(mainloop);
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SDL_assert(mainloop_api); /* this never fails, right? */
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context = PULSEAUDIO_pa_context_new(mainloop_api, getAppName());
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if (!context) {
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return SDL_SetError("pa_context_new() failed");
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}
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*_context = context;
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/* Connect to the PulseAudio server */
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if (PULSEAUDIO_pa_context_connect(context, NULL, 0, NULL) < 0) {
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return SDL_SetError("Could not setup connection to PulseAudio");
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}
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do {
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if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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return SDL_SetError("pa_mainloop_iterate() failed");
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}
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state = PULSEAUDIO_pa_context_get_state(context);
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if (!PA_CONTEXT_IS_GOOD(state)) {
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return SDL_SetError("Could not connect to PulseAudio");
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}
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} while (state != PA_CONTEXT_READY);
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return 0; /* connected and ready! */
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}
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static int
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ConnectToPulseServer(pa_mainloop **_mainloop, pa_context **_context)
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{
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const int retval = ConnectToPulseServer_Internal(_mainloop, _context);
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if (retval < 0) {
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DisconnectFromPulseServer(*_mainloop, *_context);
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}
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return retval;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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PULSEAUDIO_WaitDevice(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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while (this->enabled) {
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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return;
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}
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if (PULSEAUDIO_pa_stream_writable_size(h->stream) >= h->mixlen) {
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return;
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}
|
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}
|
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}
|
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|
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static void
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PULSEAUDIO_PlayDevice(_THIS)
|
||||
{
|
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/* Write the audio data */
|
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struct SDL_PrivateAudioData *h = this->hidden;
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if (this->enabled) {
|
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if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
|
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}
|
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}
|
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}
|
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|
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static void
|
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stream_drain_complete(pa_stream *s, int success, void *userdata)
|
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{
|
||||
/* no-op for pa_stream_drain() to use for callback. */
|
||||
}
|
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|
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static void
|
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PULSEAUDIO_WaitDone(_THIS)
|
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{
|
||||
if (this->enabled) {
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struct SDL_PrivateAudioData *h = this->hidden;
|
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pa_operation *o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
|
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if (o) {
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while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
|
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if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
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PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
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PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
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PULSEAUDIO_pa_operation_cancel(o);
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break;
|
||||
}
|
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}
|
||||
PULSEAUDIO_pa_operation_unref(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static Uint8 *
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PULSEAUDIO_GetDeviceBuf(_THIS)
|
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{
|
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return (this->hidden->mixbuf);
|
||||
}
|
||||
|
||||
|
||||
static void
|
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PULSEAUDIO_CloseDevice(_THIS)
|
||||
{
|
||||
if (this->hidden != NULL) {
|
||||
SDL_FreeAudioMem(this->hidden->mixbuf);
|
||||
SDL_free(this->hidden->device_name);
|
||||
if (this->hidden->stream) {
|
||||
PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
|
||||
PULSEAUDIO_pa_stream_unref(this->hidden->stream);
|
||||
}
|
||||
DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
|
||||
SDL_free(this->hidden);
|
||||
this->hidden = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
char **devname = (char **) data;
|
||||
*devname = SDL_strdup(i->name);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
FindDeviceName(struct SDL_PrivateAudioData *h, void *handle)
|
||||
{
|
||||
const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1;
|
||||
|
||||
if (handle == NULL) { /* NULL == default device. */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx, DeviceNameCallback, &h->device_name));
|
||||
return (h->device_name != NULL);
|
||||
}
|
||||
|
||||
static int
|
||||
PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = NULL;
|
||||
Uint16 test_format = 0;
|
||||
@@ -442,42 +521,21 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
|
||||
paattr.minreq = h->mixlen;
|
||||
#endif
|
||||
|
||||
if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Could not connect to PulseAudio server");
|
||||
}
|
||||
|
||||
if (!FindDeviceName(h, handle)) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Requested PulseAudio sink missing?");
|
||||
}
|
||||
|
||||
/* The SDL ALSA output hints us that we use Windows' channel mapping */
|
||||
/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
|
||||
PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
|
||||
PA_CHANNEL_MAP_WAVEEX);
|
||||
|
||||
/* Set up a new main loop */
|
||||
if (!(h->mainloop = PULSEAUDIO_pa_mainloop_new())) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("pa_mainloop_new() failed");
|
||||
}
|
||||
|
||||
h->mainloop_api = PULSEAUDIO_pa_mainloop_get_api(h->mainloop);
|
||||
h->context = PULSEAUDIO_pa_context_new(h->mainloop_api, getAppName());
|
||||
if (!h->context) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("pa_context_new() failed");
|
||||
}
|
||||
|
||||
/* Connect to the PulseAudio server */
|
||||
if (PULSEAUDIO_pa_context_connect(h->context, NULL, 0, NULL) < 0) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Could not setup connection to PulseAudio");
|
||||
}
|
||||
|
||||
do {
|
||||
if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("pa_mainloop_iterate() failed");
|
||||
}
|
||||
state = PULSEAUDIO_pa_context_get_state(h->context);
|
||||
if (!PA_CONTEXT_IS_GOOD(state)) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Could not connect to PulseAudio");
|
||||
}
|
||||
} while (state != PA_CONTEXT_READY);
|
||||
|
||||
h->stream = PULSEAUDIO_pa_stream_new(
|
||||
h->context,
|
||||
"Simple DirectMedia Layer", /* stream description */
|
||||
@@ -490,7 +548,13 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
|
||||
return SDL_SetError("Could not set up PulseAudio stream");
|
||||
}
|
||||
|
||||
if (PULSEAUDIO_pa_stream_connect_playback(h->stream, NULL, &paattr, flags,
|
||||
/* now that we have multi-device support, don't move a stream from
|
||||
a device that was unplugged to something else, unless we're default. */
|
||||
if (h->device_name != NULL) {
|
||||
flags |= PA_STREAM_DONT_MOVE;
|
||||
}
|
||||
|
||||
if (PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags,
|
||||
NULL, NULL) < 0) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Could not connect PulseAudio stream");
|
||||
@@ -504,7 +568,7 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
|
||||
state = PULSEAUDIO_pa_stream_get_state(h->stream);
|
||||
if (!PA_STREAM_IS_GOOD(state)) {
|
||||
PULSEAUDIO_CloseDevice(this);
|
||||
return SDL_SetError("Could not create to PulseAudio stream");
|
||||
return SDL_SetError("Could not connect PulseAudio stream");
|
||||
}
|
||||
} while (state != PA_STREAM_READY);
|
||||
|
||||
@@ -512,10 +576,92 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static pa_mainloop *hotplug_mainloop = NULL;
|
||||
static pa_context *hotplug_context = NULL;
|
||||
static SDL_Thread *hotplug_thread = NULL;
|
||||
|
||||
/* device handles are device index + 1, cast to void*, so we never pass a NULL. */
|
||||
|
||||
/* This is called when PulseAudio adds an output ("sink") device. */
|
||||
static void
|
||||
SinkInfoCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
SDL_AddAudioDevice(SDL_FALSE, i->description, (void *) ((size_t) i->index+1));
|
||||
}
|
||||
}
|
||||
|
||||
/* This is called when PulseAudio adds a capture ("source") device. */
|
||||
static void
|
||||
SourceInfoCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
/* Skip "monitor" sources. These are just output from other sinks. */
|
||||
if (i->monitor_of_sink == PA_INVALID_INDEX) {
|
||||
SDL_AddAudioDevice(SDL_TRUE, i->description, (void *) ((size_t) i->index+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* This is called when PulseAudio has a device connected/removed/changed. */
|
||||
static void
|
||||
HotplugCallback(pa_context *c, pa_subscription_event_type_t t, uint32_t idx, void *data)
|
||||
{
|
||||
const SDL_bool added = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_NEW);
|
||||
const SDL_bool removed = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_REMOVE);
|
||||
|
||||
if (added || removed) { /* we only care about add/remove events. */
|
||||
const SDL_bool sink = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SINK);
|
||||
const SDL_bool source = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SOURCE);
|
||||
|
||||
/* adds need sink details from the PulseAudio server. Another callback... */
|
||||
if (added && sink) {
|
||||
PULSEAUDIO_pa_context_get_sink_info_by_index(hotplug_context, idx, SinkInfoCallback, NULL);
|
||||
} else if (added && source) {
|
||||
PULSEAUDIO_pa_context_get_source_info_by_index(hotplug_context, idx, SourceInfoCallback, NULL);
|
||||
} else if (removed && (sink || source)) {
|
||||
/* removes we can handle just with the device index. */
|
||||
SDL_RemoveAudioDevice(source != 0, (void *) ((size_t) idx+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* this runs as a thread while the Pulse target is initialized to catch hotplug events. */
|
||||
static int SDLCALL
|
||||
HotplugThread(void *data)
|
||||
{
|
||||
pa_operation *o;
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
|
||||
PULSEAUDIO_pa_context_set_subscribe_callback(hotplug_context, HotplugCallback, NULL);
|
||||
o = PULSEAUDIO_pa_context_subscribe(hotplug_context, PA_SUBSCRIPTION_MASK_SINK | PA_SUBSCRIPTION_MASK_SOURCE, NULL, NULL);
|
||||
PULSEAUDIO_pa_operation_unref(o); /* don't wait for it, just do our thing. */
|
||||
PULSEAUDIO_pa_mainloop_run(hotplug_mainloop, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_DetectDevices()
|
||||
{
|
||||
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_sink_info_list(hotplug_context, SinkInfoCallback, NULL));
|
||||
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL));
|
||||
|
||||
/* ok, we have a sane list, let's set up hotplug notifications now... */
|
||||
hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_Deinitialize(void)
|
||||
{
|
||||
if (hotplug_thread) {
|
||||
PULSEAUDIO_pa_mainloop_quit(hotplug_mainloop, 0);
|
||||
SDL_WaitThread(hotplug_thread, NULL);
|
||||
hotplug_thread = NULL;
|
||||
}
|
||||
|
||||
DisconnectFromPulseServer(hotplug_mainloop, hotplug_context);
|
||||
hotplug_mainloop = NULL;
|
||||
hotplug_context = NULL;
|
||||
|
||||
UnloadPulseAudioLibrary();
|
||||
}
|
||||
|
||||
@@ -526,12 +672,13 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!CheckPulseAudioAvailable()) {
|
||||
if (ConnectToPulseServer(&hotplug_mainloop, &hotplug_context) < 0) {
|
||||
UnloadPulseAudioLibrary();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = PULSEAUDIO_DetectDevices;
|
||||
impl->OpenDevice = PULSEAUDIO_OpenDevice;
|
||||
impl->PlayDevice = PULSEAUDIO_PlayDevice;
|
||||
impl->WaitDevice = PULSEAUDIO_WaitDevice;
|
||||
@@ -539,12 +686,10 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
impl->CloseDevice = PULSEAUDIO_CloseDevice;
|
||||
impl->WaitDone = PULSEAUDIO_WaitDone;
|
||||
impl->Deinitialize = PULSEAUDIO_Deinitialize;
|
||||
impl->OnlyHasDefaultOutputDevice = 1;
|
||||
|
||||
return 1; /* this audio target is available. */
|
||||
}
|
||||
|
||||
|
||||
AudioBootStrap PULSEAUDIO_bootstrap = {
|
||||
"pulseaudio", "PulseAudio", PULSEAUDIO_Init, 0
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user