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https://github.com/love2d/megasource.git
synced 2026-08-18 19:54:37 +02:00
Updated SDL2 to the latest Mercurial revision.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -30,8 +30,21 @@
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typedef struct SDL_AudioDevice SDL_AudioDevice;
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#define _THIS SDL_AudioDevice *_this
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/* Used by audio targets during DetectDevices() */
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typedef void (*SDL_AddAudioDevice)(const char *name);
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/* Audio targets should call this as devices are added to the system (such as
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a USB headset being plugged in), and should also be called for
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for every device found during DetectDevices(). */
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extern void SDL_AddAudioDevice(const int iscapture, const char *name, void *handle);
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/* Audio targets should call this as devices are removed, so SDL can update
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its list of available devices. */
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extern void SDL_RemoveAudioDevice(const int iscapture, void *handle);
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/* Audio targets should call this if an opened audio device is lost while
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being used. This can happen due to i/o errors, or a device being unplugged,
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etc. If the device is totally gone, please also call SDL_RemoveAudioDevice()
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as appropriate so SDL's list of devices is accurate. */
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extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
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/* This is the size of a packet when using SDL_QueueAudio(). We allocate
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these as necessary and pool them, under the assumption that we'll
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@@ -55,8 +68,8 @@ typedef struct SDL_AudioBufferQueue
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typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices) (int iscapture, SDL_AddAudioDevice addfn);
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int (*OpenDevice) (_THIS, const char *devname, int iscapture);
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void (*DetectDevices) (void);
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int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
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void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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void (*WaitDevice) (_THIS);
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void (*PlayDevice) (_THIS);
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@@ -66,19 +79,34 @@ typedef struct SDL_AudioDriverImpl
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void (*CloseDevice) (_THIS);
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void (*LockDevice) (_THIS);
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void (*UnlockDevice) (_THIS);
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void (*FreeDeviceHandle) (void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */
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void (*Deinitialize) (void);
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/* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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/* !!! FIXME: these should be SDL_bool */
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int ProvidesOwnCallbackThread;
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int SkipMixerLock; /* !!! FIXME: do we need this anymore? */
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int HasCaptureSupport;
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int OnlyHasDefaultOutputDevice;
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int OnlyHasDefaultInputDevice;
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int AllowsArbitraryDeviceNames;
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} SDL_AudioDriverImpl;
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typedef struct SDL_AudioDeviceItem
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{
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void *handle;
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struct SDL_AudioDeviceItem *next;
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#if (defined(__GNUC__) && (__GNUC__ <= 2))
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char name[1]; /* actually variable length. */
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#else
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char name[];
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#endif
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} SDL_AudioDeviceItem;
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typedef struct SDL_AudioDriver
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{
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/* * * */
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@@ -91,11 +119,14 @@ typedef struct SDL_AudioDriver
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SDL_AudioDriverImpl impl;
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char **outputDevices;
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/* A mutex for device detection */
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SDL_mutex *detectionLock;
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SDL_bool captureDevicesRemoved;
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SDL_bool outputDevicesRemoved;
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int outputDeviceCount;
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char **inputDevices;
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int inputDeviceCount;
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SDL_AudioDeviceItem *outputDevices;
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SDL_AudioDeviceItem *inputDevices;
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} SDL_AudioDriver;
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@@ -113,6 +144,7 @@ struct SDL_AudioDevice
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{
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/* * * */
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/* Data common to all devices */
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SDL_AudioDeviceID id;
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/* The current audio specification (shared with audio thread) */
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SDL_AudioSpec spec;
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@@ -125,15 +157,17 @@ struct SDL_AudioDevice
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SDL_AudioStreamer streamer;
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/* Current state flags */
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/* !!! FIXME: should be SDL_bool */
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int iscapture;
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int enabled;
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int enabled; /* true if device is functioning and connected. */
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int shutdown; /* true if we are signaling the play thread to end. */
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int paused;
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int opened;
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/* Fake audio buffer for when the audio hardware is busy */
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Uint8 *fake_stream;
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/* A semaphore for locking the mixing buffers */
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/* A mutex for locking the mixing buffers */
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SDL_mutex *mixer_lock;
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/* A thread to feed the audio device */
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