Updated SDL2 to the latest Mercurial revision.

This commit is contained in:
Alex Szpakowski
2015-08-22 14:16:20 -03:00
parent 0753e6b560
commit c47a4b56bb
916 changed files with 16588 additions and 22006 deletions
+6 -4
View File
@@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't:
* keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes.
* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
project, using either MS Open Technologies' repository, at
https://github.com/msopentech/angle (both the "winrt" and "future-dev"
branches are supported), or the official ANGLE repository, at
https://chromium.googlesource.com/angle/angle
project, using either:
* MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
(for use with Windows 8.1+ or Windows Phone 8.1+)
* MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
(for Windows 8.0 only!)
* Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
* SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main()