update SDL3 to 3.4.10.

This commit is contained in:
Sasha Szpakowski
2026-06-02 00:18:17 -03:00
parent 43fe5f52f1
commit c4192fe9ba
1594 changed files with 100926 additions and 191270 deletions
+23 -11
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -13,11 +13,12 @@
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include "testutils.h"
/* This font was created with:
* ./msdf-atlas-gen.exe -font OpenSans-VariableFont_wdth,wght.ttf -chars '[32,126]' -type msdf -potr -yorigin top -imageout msdf_font.bmp -csv msdf_font.csv
* ./msdf-atlas-gen.exe -font OpenSans-VariableFont_wdth,wght.ttf -chars '[32,126]' -type msdf -potr -yorigin top -imageout msdf_font.png -csv msdf_font.csv
*/
/* This is the distance field range in pixels used when generating the font atlas, defaults to 2 */
@@ -36,6 +37,7 @@ typedef struct
float padding;
} MSDFShaderUniforms;
static SDLTest_CommonState *state = NULL;
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_Texture *font_texture = NULL;
@@ -55,7 +57,7 @@ static GlyphInfo glyphs[128];
static bool LoadFontTexture(void)
{
font_texture = LoadTexture(renderer, "msdf_font.bmp", false);
font_texture = LoadTexture(renderer, "msdf_font.png", false);
if (!font_texture) {
SDL_Log("Failed to create font texture: %s", SDL_GetError());
return false;
@@ -164,10 +166,10 @@ static bool InitGPURenderState(void)
{
SDL_GPUShaderFormat formats;
SDL_GPUShaderCreateInfo info;
SDL_GPURenderStateDesc desc;
SDL_GPURenderStateCreateInfo createinfo;
MSDFShaderUniforms uniforms;
device = (SDL_GPUDevice *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL);
device = SDL_GetGPURendererDevice(renderer);
if (!device) {
SDL_Log("Couldn't get GPU device");
return false;
@@ -205,9 +207,9 @@ static bool InitGPURenderState(void)
return false;
}
SDL_INIT_INTERFACE(&desc);
desc.fragment_shader = shader;
render_state = SDL_CreateGPURenderState(renderer, &desc);
SDL_zero(createinfo);
createinfo.fragment_shader = shader;
render_state = SDL_CreateGPURenderState(renderer, &createinfo);
if (!render_state) {
SDL_Log("Couldn't create render state: %s", SDL_GetError());
return false;
@@ -244,6 +246,14 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_SetAppMetadata(description, "1.0", "com.example.testgpurender_msdf");
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return SDL_APP_FAILURE;
}
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return SDL_APP_FAILURE;
}
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
@@ -255,7 +265,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
renderer = SDL_CreateRenderer(window, "gpu");
renderer = SDL_CreateRenderer(window, SDL_GPU_RENDERER);
if (!renderer) {
SDL_Log("Couldn't create renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
@@ -300,9 +310,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
SDL_GetCurrentRenderOutputSize(renderer, &output_width, &output_height);
x = (output_width - text_width) / 2;
y = (output_height - text_height) / 2;
SDL_SetRenderGPUState(renderer, render_state);
SDL_SetGPURenderState(renderer, render_state);
RenderText("Hello World!", text_height, x, y);
SDL_SetRenderGPUState(renderer, NULL);
SDL_SetGPURenderState(renderer, NULL);
SDL_RenderPresent(renderer);
@@ -314,5 +324,7 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
/* SDL will clean up the window/renderer for us. */
QuitGPURenderState();
SDL_Quit();
SDLTest_CommonDestroyState(state);
}