mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 12:40:06 +02:00
update SDL3 to 3.4.10.
This commit is contained in:
@@ -7,6 +7,52 @@
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/* Private helpers */
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static bool VideoSupportsWindowPositioning(void)
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{
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const char *video_driver = SDL_GetCurrentVideoDriver();
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if (SDL_strcmp(video_driver, "android") == 0) {
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return false;
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}
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if (SDL_strcmp(video_driver, "emscripten") == 0) {
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return false;
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}
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if (SDL_strcmp(video_driver, "uikit") == 0) {
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return false;
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}
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if (SDL_strcmp(video_driver, "wayland") == 0) {
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return false;
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}
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return true;
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}
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static bool VideoSupportsWindowResizing(void)
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{
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const char *video_driver = SDL_GetCurrentVideoDriver();
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if (SDL_strcmp(video_driver, "android") == 0) {
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return false;
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}
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if (SDL_strcmp(video_driver, "emscripten") == 0) {
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return false;
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}
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if (SDL_strcmp(video_driver, "uikit") == 0) {
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return false;
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}
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return true;
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}
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static bool VideoSupportsWindowMinimizing(void)
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{
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const char *video_driver = SDL_GetCurrentVideoDriver();
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if (SDL_strcmp(video_driver, "android") == 0) {
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// Technically it's supported, but minimizing backgrounds the application and stops processing
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return false;
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}
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return true;
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}
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/**
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* Create a test window
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*/
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@@ -358,7 +404,7 @@ static int SDLCALL video_getClosestDisplayModeCurrentResolution(void *arg)
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SDL_memcpy(¤t, modes[0], sizeof(current));
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/* Make call */
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result = SDL_GetClosestFullscreenDisplayMode(displays[i], current.w, current.h, current.refresh_rate, false, &closest);
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result = SDL_GetClosestFullscreenDisplayMode(displays[i], current.w, current.h, current.refresh_rate, (current.pixel_density > 1.0f), &closest);
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SDLTest_AssertPass("Call to SDL_GetClosestFullscreenDisplayMode(target=current)");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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@@ -799,6 +845,7 @@ static int SDLCALL video_getSetWindowPosition(void *arg)
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{
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const char *title = "video_getSetWindowPosition Test Window";
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SDL_Window *window;
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SDL_WindowFlags flags;
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int result;
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int maxxVariation, maxyVariation;
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int xVariation, yVariation;
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@@ -930,6 +977,95 @@ static int SDLCALL video_getSetWindowPosition(void *arg)
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}
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}
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/* Fullscreen test */
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desiredX = 100;
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desiredY = 100;
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SDL_SetWindowPosition(window, desiredX, desiredY);
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SDLTest_AssertPass("Call to SDL_SetWindowPosition(...,%d,%d)", desiredX, desiredY);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Get position */
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currentX = desiredX + 1;
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currentY = desiredY + 1;
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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SDLTest_AssertPass("Call to SDL_GetWindowPosition()");
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if (desiredX == currentX && desiredY == currentY) {
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SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position; expected: %d, got: %d", desiredX, currentX);
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SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position; expected: %d, got: %d", desiredY, currentY);
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} else {
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bool hasEvent;
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/* SDL_SetWindowPosition() and SDL_SetWindowSize() will make requests of the window manager and set the internal position and size,
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* and then we get events signaling what actually happened, and they get passed on to the application if they're not what we expect. */
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currentX = desiredX + 1;
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currentY = desiredY + 1;
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hasEvent = getPositionFromEvent(¤tX, ¤tY);
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SDLTest_AssertCheck(hasEvent == true, "Changing position was not honored by WM, checking present of SDL_EVENT_WINDOW_MOVED");
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if (hasEvent) {
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SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position is the position from SDL event; expected: %d, got: %d", desiredX, currentX);
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SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position is the position from SDL event; expected: %d, got: %d", desiredY, currentY);
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}
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}
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/* Test setting position while fullscreen */
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result = SDL_SetWindowFullscreen(window, true);
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SDLTest_AssertPass("SDL_SetWindowFullscreen()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Verify that window is in fullscreen */
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flags = SDL_GetWindowFlags(window);
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SDLTest_AssertPass("SDL_GetWindowFlags()");
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SDLTest_AssertCheck(flags & SDL_WINDOW_FULLSCREEN, "Verify the `SDL_WINDOW_FULLSCREEN` flag is set: %s", (flags & SDL_WINDOW_FULLSCREEN) ? "true" : "false");
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/* Set the fullscreen window position */
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desiredX = desiredX + 10;
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desiredY = desiredY + 10;
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SDL_SetWindowPosition(window, desiredX, desiredY);
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SDLTest_AssertPass("Call to SDL_SetWindowPosition(...,%d,%d)", desiredX, desiredY);
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result = SDL_SetWindowFullscreen(window, false);
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SDLTest_AssertPass("SDL_SetWindowFullscreen()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Verify that window left fullscreen */
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flags = SDL_GetWindowFlags(window);
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SDLTest_AssertPass("SDL_GetWindowFlags()");
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SDLTest_AssertCheck(!(flags & SDL_WINDOW_FULLSCREEN), "Verify the `SDL_WINDOW_FULLSCREEN` flag is not set: %s", !(flags & SDL_WINDOW_FULLSCREEN) ? "true" : "false");
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/* Get position */
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currentX = desiredX + 1;
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currentY = desiredY + 1;
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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SDLTest_AssertPass("Call to SDL_GetWindowPosition()");
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if (desiredX == currentX && desiredY == currentY) {
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SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position; expected: %d, got: %d", desiredX, currentX);
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SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position; expected: %d, got: %d", desiredY, currentY);
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} else {
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bool hasEvent;
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/* SDL_SetWindowPosition() and SDL_SetWindowSize() will make requests of the window manager and set the internal position and size,
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* and then we get events signaling what actually happened, and they get passed on to the application if they're not what we expect. */
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currentX = desiredX + 1;
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currentY = desiredY + 1;
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hasEvent = getPositionFromEvent(¤tX, ¤tY);
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SDLTest_AssertCheck(hasEvent == true, "Changing position was not honored by WM, checking present of SDL_EVENT_WINDOW_MOVED");
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if (hasEvent) {
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SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position is the position from SDL event; expected: %d, got: %d", desiredX, currentX);
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SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position is the position from SDL event; expected: %d, got: %d", desiredY, currentY);
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}
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}
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null_tests:
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/* Dummy call with both pointers NULL */
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@@ -1677,8 +1813,8 @@ static int SDLCALL video_setWindowCenteredOnDisplay(void *arg)
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int result;
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SDL_Rect display0, display1;
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const char *video_driver = SDL_GetCurrentVideoDriver();
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bool video_driver_is_wayland = SDL_strcmp(video_driver, "wayland") == 0;
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bool video_driver_is_emscripten = SDL_strcmp(video_driver, "emscripten") == 0;
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const bool video_driver_is_wayland = SDL_strcmp(video_driver, "wayland") == 0;
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const bool video_driver_is_emscripten = SDL_strcmp(video_driver, "emscripten") == 0;
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displays = SDL_GetDisplays(&displayNum);
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if (displays) {
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@@ -1758,89 +1894,94 @@ static int SDLCALL video_setWindowCenteredOnDisplay(void *arg)
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display ID (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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}
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if (video_driver_is_emscripten) {
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if (VideoSupportsWindowResizing()) {
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SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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} else {
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SDLTest_Log("Skipping window size validation: %s driver does not support window resizing", video_driver);
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} else {
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SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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}
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if (video_driver_is_emscripten || video_driver_is_wayland) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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} else {
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if (VideoSupportsWindowPositioning()) {
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SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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}
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/* Enter fullscreen desktop */
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SDL_SetWindowPosition(window, x, y);
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result = SDL_SetWindowFullscreen(window, true);
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Check we are filling the full display */
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currentDisplay = SDL_GetDisplayForWindow(window);
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SDL_GetWindowSize(window, ¤tW, ¤tH);
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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/* Get the expected fullscreen rect.
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* This needs to be queried after window creation and positioning as some drivers can alter the
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* usable bounds based on the window scaling mode.
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*/
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result = SDL_GetDisplayBounds(expectedDisplay, &expectedFullscreenRect);
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SDLTest_AssertPass("SDL_GetDisplayBounds()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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if (video_driver_is_wayland) {
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SDLTest_Log("Skipping display ID validation: Wayland driver does not support window positioning");
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display ID (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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}
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if (video_driver_is_emscripten) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window resizing", video_driver);
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SDLTest_Log("Skipping fullscreen checks on Emscripten: can't toggle fullscreen without returning to mainloop.");
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} else {
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SDLTest_AssertCheck(currentW == expectedFullscreenRect.w, "Validate width (current: %d, expected: %d)", currentW, expectedFullscreenRect.w);
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SDLTest_AssertCheck(currentH == expectedFullscreenRect.h, "Validate height (current: %d, expected: %d)", currentH, expectedFullscreenRect.h);
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}
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if (video_driver_is_emscripten || video_driver_is_wayland) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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} else {
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SDLTest_AssertCheck(currentX == expectedFullscreenRect.x, "Validate x (current: %d, expected: %d)", currentX, expectedFullscreenRect.x);
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SDLTest_AssertCheck(currentY == expectedFullscreenRect.y, "Validate y (current: %d, expected: %d)", currentY, expectedFullscreenRect.y);
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}
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/* Enter fullscreen desktop */
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SDL_SetWindowPosition(window, x, y);
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result = SDL_SetWindowFullscreen(window, true);
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Leave fullscreen desktop */
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result = SDL_SetWindowFullscreen(window, false);
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Check we are filling the full display */
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currentDisplay = SDL_GetDisplayForWindow(window);
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SDL_GetWindowSize(window, ¤tW, ¤tH);
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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/* Check window was restored correctly */
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currentDisplay = SDL_GetDisplayForWindow(window);
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SDL_GetWindowSize(window, ¤tW, ¤tH);
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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/* Get the expected fullscreen rect.
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* This needs to be queried after window creation and positioning as some drivers can alter the
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* usable bounds based on the window scaling mode.
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*/
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result = SDL_GetDisplayBounds(expectedDisplay, &expectedFullscreenRect);
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SDLTest_AssertPass("SDL_GetDisplayBounds()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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if (video_driver_is_wayland) {
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SDLTest_Log("Skipping display ID validation: %s driver does not support window positioning", video_driver);
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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}
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if (video_driver_is_emscripten) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window resizing", video_driver);
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} else {
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SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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}
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if (video_driver_is_emscripten || video_driver_is_wayland) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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} else {
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SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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if (video_driver_is_wayland) {
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SDLTest_Log("Skipping display ID validation: Wayland driver does not support window positioning");
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display ID (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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}
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if (VideoSupportsWindowResizing()) {
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SDLTest_AssertCheck(currentW == expectedFullscreenRect.w, "Validate width (current: %d, expected: %d)", currentW, expectedFullscreenRect.w);
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SDLTest_AssertCheck(currentH == expectedFullscreenRect.h, "Validate height (current: %d, expected: %d)", currentH, expectedFullscreenRect.h);
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} else {
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SDLTest_Log("Skipping window size validation: %s driver does not support window resizing", video_driver);
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}
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if (VideoSupportsWindowPositioning()) {
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SDLTest_AssertCheck(currentX == expectedFullscreenRect.x, "Validate x (current: %d, expected: %d)", currentX, expectedFullscreenRect.x);
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SDLTest_AssertCheck(currentY == expectedFullscreenRect.y, "Validate y (current: %d, expected: %d)", currentY, expectedFullscreenRect.y);
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} else {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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}
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/* Leave fullscreen desktop */
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result = SDL_SetWindowFullscreen(window, false);
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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result = SDL_SyncWindow(window);
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SDLTest_AssertPass("SDL_SyncWindow()");
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SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
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/* Check window was restored correctly */
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currentDisplay = SDL_GetDisplayForWindow(window);
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SDL_GetWindowSize(window, ¤tW, ¤tH);
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SDL_GetWindowPosition(window, ¤tX, ¤tY);
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if (video_driver_is_wayland) {
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SDLTest_Log("Skipping display ID validation: %s driver does not support window positioning", video_driver);
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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}
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if (VideoSupportsWindowResizing()) {
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SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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} else {
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SDLTest_Log("Skipping window size validation: %s driver does not support window resizing", video_driver);
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}
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if (VideoSupportsWindowPositioning()) {
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SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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} else {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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}
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}
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/* Center on display yVariation, and check window properties */
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@@ -1866,17 +2007,17 @@ static int SDLCALL video_setWindowCenteredOnDisplay(void *arg)
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} else {
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SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display ID (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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}
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if (video_driver_is_emscripten) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window resizing", video_driver);
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} else {
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if (VideoSupportsWindowResizing()) {
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SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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}
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if (video_driver_is_emscripten || video_driver_is_wayland) {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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} else {
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SDLTest_Log("Skipping window size validation: %s driver does not support window resizing", video_driver);
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}
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if (VideoSupportsWindowPositioning()) {
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SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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} else {
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SDLTest_Log("Skipping window position validation: %s driver does not support window positioning", video_driver);
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}
|
||||
|
||||
/* Clean up */
|
||||
@@ -2270,8 +2411,7 @@ static int SDLCALL video_getSetWindowState(void *arg)
|
||||
minimize_test:
|
||||
|
||||
/* Minimize */
|
||||
result = SDL_MinimizeWindow(window);
|
||||
if (result) {
|
||||
if (VideoSupportsWindowMinimizing() && SDL_MinimizeWindow(window)) {
|
||||
SDLTest_AssertPass("SDL_MinimizeWindow()");
|
||||
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
|
||||
|
||||
@@ -2304,6 +2444,11 @@ static int SDLCALL video_createMinimized(void *arg)
|
||||
int windowedX, windowedY;
|
||||
int windowedW, windowedH;
|
||||
|
||||
if (!VideoSupportsWindowMinimizing()) {
|
||||
SDLTest_Log("Skipping creating mimized window, %s reports window minimizing as unsupported", SDL_GetCurrentVideoDriver());
|
||||
return TEST_SKIPPED;
|
||||
}
|
||||
|
||||
/* Call against new test window */
|
||||
window = SDL_CreateWindow(title, 320, 200, SDL_WINDOW_MINIMIZED);
|
||||
if (!window) {
|
||||
|
||||
Reference in New Issue
Block a user