update SDL3 to 3.4.10.

This commit is contained in:
Sasha Szpakowski
2026-06-02 00:18:17 -03:00
parent 43fe5f52f1
commit c4192fe9ba
1594 changed files with 100926 additions and 191270 deletions
+24 -6
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -12,6 +12,9 @@
/* Gamepad image */
#ifndef gamepadutils_h_
#define gamepadutils_h_
typedef struct GamepadImage GamepadImage;
typedef enum
@@ -142,16 +145,29 @@ extern void RenderGamepadButton(GamepadButton *ctx);
extern void DestroyGamepadButton(GamepadButton *ctx);
/* Gyro element Display */
/* If you want to calbirate against a known rotation (i.e. a turn table test) Increase ACCELEROMETER_NOISE_THRESHOLD to about 5, or drift correction will be constantly reset.*/
#define ACCELEROMETER_NOISE_THRESHOLD 0.5f
/* This is used as the initial noise tolerance threshold. It's set very close to zero to avoid divide by zero while we're evaluating the noise profile. Each controller may have a very different noise profile.*/
#define ACCELEROMETER_NOISE_THRESHOLD 1e-6f
/* The value below is based on observation of a Dualshock controller. Of all gamepads observed, the Dualshock (PS4) tends to have one of the noisiest accelerometers. Increase this threshold if a controller is failing to pass the noise profiling stage while stationary on a table. */
#define ACCELEROMETER_MAX_NOISE_G 0.075f
#define ACCELEROMETER_MAX_NOISE_G_SQ (ACCELEROMETER_MAX_NOISE_G * ACCELEROMETER_MAX_NOISE_G)
/* Gyro Calibration Phases */
typedef enum
{
GYRO_CALIBRATION_PHASE_OFF, /* Calibration has not yet been evaluated - signal to the user to put the controller on a flat surface before beginning the calibration process */
GYRO_CALIBRATION_PHASE_NOISE_PROFILING, /* Find the max accelerometer noise for a fixed period */
GYRO_CALIBRATION_PHASE_DRIFT_PROFILING, /* Find the drift while the accelerometer is below the accelerometer noise tolerance */
GYRO_CALIBRATION_PHASE_COMPLETE, /* Calibration has finished */
} EGyroCalibrationPhase;
typedef struct Quaternion Quaternion;
typedef struct GyroDisplay GyroDisplay;
extern void InitCirclePoints3D();
extern void InitCirclePoints3D(void);
extern GyroDisplay *CreateGyroDisplay(SDL_Renderer *renderer);
extern void SetGyroDisplayArea(GyroDisplay *ctx, const SDL_FRect *area);
extern bool BHasCachedGyroDriftSolution(GyroDisplay *ctx);
extern void SetGamepadDisplayIMUValues(GyroDisplay *ctx, float *gyro_drift_solution, float *euler_displacement_angles, Quaternion *gyro_quaternion, int reported_senor_rate_hz, int estimated_sensor_rate_hz, float drift_calibration_progress_frac, float accelerometer_noise_sq);
extern void SetGamepadDisplayIMUValues(GyroDisplay *ctx, float *gyro_drift_solution, float *euler_displacement_angles, Quaternion *gyro_quaternion, int reported_senor_rate_hz, int estimated_sensor_rate_hz, EGyroCalibrationPhase calibration_phase, float drift_calibration_progress_frac, float accelerometer_noise_sq, float accelerometer_noise_tolerance_sq);
extern GamepadButton *GetGyroResetButton(GyroDisplay *ctx);
extern GamepadButton *GetGyroCalibrateButton(GyroDisplay *ctx);
extern void RenderGyroDisplay(GyroDisplay *ctx, GamepadDisplay *gamepadElements, SDL_Gamepad *gamepad);
@@ -197,3 +213,5 @@ extern bool MappingHasBinding(const char *mapping, const char *binding);
/* Clear any previous binding */
extern char *ClearMappingBinding(char *mapping, const char *binding);
#endif /* gamepadutils_h_ */