update SDL3 to 3.4.10.

This commit is contained in:
Sasha Szpakowski
2026-06-02 00:18:17 -03:00
parent 43fe5f52f1
commit c4192fe9ba
1594 changed files with 100926 additions and 191270 deletions
@@ -0,0 +1,11 @@
This example code looks for the current gamepad state once per frame,
and draws a visual representation of it. See 01-joystick-polling for the
equivalent example code for the lower-level joystick API.
Please note that on the web, gamepads don't show up until you interact with
them, so press a button to "connect" the controller.
Also note that on the web, gamepad triggers are treated as buttons (either
pressed or not) instead of axes (pressed 0 to 100 percent). This is a web
issue, not an SDL limitation.