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https://github.com/love2d/megasource.git
synced 2026-08-21 13:10:24 +02:00
update SDL3 to 3.4.10.
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@@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
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for (i = 0; i < players_len; i++) {
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const Player *player = &players[i];
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float mod_x = (float)(i % part_hor);
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float mod_y = (float)(i / part_hor);
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float mod_y = (float)i / part_hor;
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float hor_origin = (mod_x + 0.5f) * size_hor;
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float ver_origin = (mod_y + 0.5f) * size_ver;
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float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));
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@@ -265,7 +265,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
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SDL_RenderLine(renderer, hor_origin-10, ver_origin, hor_origin+10, ver_origin);
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}
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}
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SDL_SetRenderClipRect(renderer, 0);
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SDL_SetRenderClipRect(renderer, NULL);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugText(renderer, 0, 0, debug_string);
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SDL_RenderPresent(renderer);
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@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
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if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
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return SDL_APP_FAILURE;
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}
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@@ -477,4 +477,4 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_free(appstate); // just free the memory, SDL will clean up the window/renderer for us.
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}
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}
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