mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 03:02:49 +02:00
update SDL3 to 3.4.10.
This commit is contained in:
@@ -268,7 +268,6 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -291,9 +291,8 @@ static void DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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SDL_RenderPresent(renderer);
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}
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static void loop()
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static void update()
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{
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int i;
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SDL_Event event;
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/* Check for events */
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@@ -310,20 +309,39 @@ static void loop()
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SDLTest_CommonEvent(state, &event, &done);
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#endif
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}
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fillerup();
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}
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static void draw()
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL) {
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continue;
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}
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DrawSprites(state->renderers[i], sprites[i]);
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}
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fillerup();
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}
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static bool SDLCALL GDKEventWatch(void* userdata, SDL_Event* event)
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{
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bool *suppressdraw = (bool *)userdata;
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SDL_assert(suppressdraw != NULL);
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if (event->type == SDL_EVENT_DID_ENTER_BACKGROUND) {
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*suppressdraw = true;
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SDL_GDKSuspendComplete();
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} else if (event->type == SDL_EVENT_WILL_ENTER_FOREGROUND) {
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*suppressdraw = false;
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}
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return true;
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}
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int main(int argc, char *argv[])
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{
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int i;
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const char *icon = "icon.bmp";
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const char *icon = "icon.png";
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char *soundname = NULL;
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bool suppressdraw = false;
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/* Initialize parameters */
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num_sprites = NUM_SPRITES;
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@@ -390,6 +408,9 @@ int main(int argc, char *argv[])
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quit(2);
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}
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/* By this point the renderers are made, so we can now add this watcher */
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SDL_AddEventWatch(GDKEventWatch, &suppressdraw);
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/* Create the windows, initialize the renderers, and load the textures */
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sprites =
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(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
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@@ -441,7 +462,10 @@ int main(int argc, char *argv[])
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AddUserSilent();
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while (!done) {
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loop();
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update();
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if (!suppressdraw) {
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draw();
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}
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}
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quit(0);
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@@ -292,7 +292,6 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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@@ -311,7 +310,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\..\test\icon.bmp">
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<CopyFileToFolders Include="..\..\..\test\icon.png">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
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@@ -292,7 +292,6 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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@@ -311,7 +310,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\..\test\icon.bmp">
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<CopyFileToFolders Include="..\..\..\test\icon.png">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
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