update SDL3 to 3.4.10.

This commit is contained in:
Sasha Szpakowski
2026-06-02 00:18:17 -03:00
parent 43fe5f52f1
commit c4192fe9ba
1594 changed files with 100926 additions and 191270 deletions
+24 -12
View File
@@ -326,23 +326,25 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
@@ -352,9 +354,11 @@
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
@@ -362,11 +366,13 @@
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
@@ -385,7 +391,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
@@ -407,7 +412,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
@@ -424,6 +429,7 @@
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
@@ -463,6 +469,7 @@
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
@@ -498,7 +505,6 @@
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
@@ -598,9 +604,11 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
@@ -723,16 +731,21 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
@@ -764,6 +777,7 @@
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
<ClCompile Include="..\..\src\misc\SDL_url.c" />
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
@@ -789,7 +803,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@@ -799,7 +812,6 @@
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
@@ -881,6 +893,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
@@ -888,7 +901,6 @@
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
+26 -9
View File
@@ -74,16 +74,21 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
@@ -97,6 +102,7 @@
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
<ClCompile Include="..\..\src\misc\SDL_url.c" />
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
@@ -114,7 +120,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@@ -124,7 +129,6 @@
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
@@ -183,6 +187,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
@@ -190,7 +195,6 @@
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
@@ -235,17 +239,21 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
@@ -255,8 +263,11 @@
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
@@ -264,11 +275,13 @@
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
@@ -287,10 +300,10 @@
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
@@ -305,9 +318,10 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
@@ -328,6 +342,7 @@
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
@@ -358,6 +373,7 @@
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
@@ -393,7 +409,6 @@
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
@@ -447,9 +462,11 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />