Add DevIL 1.7.8.

This commit is contained in:
rude
2013-09-26 00:20:08 +02:00
parent 6e493fb605
commit c065120c58
487 changed files with 219483 additions and 0 deletions
@@ -0,0 +1,132 @@
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!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "../src/obj/dynamic"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "../src/obj/dynamic"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
TargetName=ilut-l
SOURCE="$(InputPath)"
PostBuild_Cmds=..\..\projects\msvc\insdll.bat ..\..\lib\$(TargetName).dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "../src/obj"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "../src/obj"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /D "IL_STATIC_LIB" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /delayload:d3d8.dll /delayload:sdl.dll
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 devil.lib ilu.lib kernel32.lib winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /libpath:"../../lib" /delayload:d3d8.dll /delayload:sdl.dll
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# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy ..\..\lib\ilut.dll "C:\path\ilut.dll"
# End Special Build Tool
!ENDIF
# Begin Target
# Name "ILUT - Win32 Debug"
# Name "ILUT - Win32 Dynamic"
# Name "ILUT - Win32 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ilut.def
!IF "$(CFG)" == "ILUT - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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# Begin Source File
SOURCE=..\src\ilut_directx.c
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# Begin Source File
SOURCE=..\src\ilut_internal.c
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# Begin Source File
SOURCE=..\src\ilut_main.c
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SOURCE=..\src\ilut_opengl.c
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# Begin Source File
SOURCE=..\src\ilut_sdlsurface.c
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# Begin Source File
SOURCE=..\src\ilut_states.c
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# Begin Source File
SOURCE=..\src\ilut_win32.c
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\include\IL\devil_internal_exports.h
# End Source File
# Begin Source File
SOURCE=..\..\include\il\ilut.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_internal.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_opengl.h
# End Source File
# Begin Source File
SOURCE=..\include\ilut_states.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=".\resources\IL Logo.ico"
# End Source File
# Begin Source File
SOURCE=.\ILUT.rc
# End Source File
# End Group
# End Target
# End Project
+132
View File
@@ -0,0 +1,132 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""resource.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
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//
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VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,1,7,8
PRODUCTVERSION 0,1,7,8
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x29L
#else
FILEFLAGS 0x28L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments", "ILUT: A portable image library in development"
VALUE "CompanyName", "Abysmal Software"
VALUE "FileDescription", "ILUT: A portable image library in development"
VALUE "FileVersion", "1.7.8"
VALUE "InternalName", "ILUT"
VALUE "LegalCopyright", "Copyright © 2000-2008"
VALUE "LegalTrademarks", "Under LGPL License"
VALUE "OriginalFilename", "ILUT.dll"
VALUE "PrivateBuild", "Open Source"
VALUE "ProductName", "Developer's Image Utility Toolkit Library"
VALUE "ProductVersion", "1.7.8 Ansi"
VALUE "SpecialBuild", "Ansi"
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END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
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END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "resources\\IL Logo.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
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STRINGTABLE
BEGIN
IDC_OPENILUT "Developer's Image Utility Toolkit Library, Version 1.7.8"
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/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
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+812
View File
@@ -0,0 +1,812 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="8.00"
Name="ILUT"
ProjectGUID="{7D060DA4-F2FA-44CC-80BE-065024DD6CA9}"
RootNamespace="ILUT"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
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PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\../../lib/vc8/ILUT.tlb"
HeaderFileName=""
/>
<Tool
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Optimization="1"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../include,../../include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;ILUT_EXPORTS;IL_STATIC_LIB"
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PrecompiledHeaderFile=".\../src/obj/x86/ILUT.pch"
AssemblerListingLocation=".\../src/obj/x86/"
ObjectFile=".\../src/obj/x86/"
ProgramDataBaseFileName=".\../src/obj/x86/"
WarningLevel="4"
SuppressStartupBanner="true"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"
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AdditionalDependencies="devil.lib ilu.lib Gdi32.lib User32.lib Comdlg32.lib"
OutputFile=".\../../lib/vc8/x86/ILUT.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../../lib/vc8/x86"
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ModuleDefinitionFile=".\ilut.def"
DelayLoadDLLs="opengl32.dll,glu32.dll,d3d8.dll,d3d9.dll,sdl.dll,alleg42.dll,wininet.dll"
ProgramDatabaseFile=".\../../lib/vc8/ILUT.pdb"
ImportLibrary=".\../../lib/vc8/x86/ILUT.lib"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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OutputFile=".\../../lib/vc8/ILUT.bsc"
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) %SYSTEMROOT%\system32"
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OutputDirectory=".\../../lib/vc8/x64"
IntermediateDirectory="$(PlatformName)\x64\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
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<Tool
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
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Culture="1033"
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<Tool
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CommandLine="copy $(TargetPath) c:\windows\system32"
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
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TypeLibraryName=".\../../lib/vc8/debug/ILUT.tlb"
HeaderFileName=""
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<Tool
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<Tool
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<Tool
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Culture="1033"
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<Tool
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<Tool
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<Tool
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<Tool
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; To remove an export, add a semicolon at the beginning of the line to comment it out.
EXPORTS
ilutConvertToHBitmap
ilutConvertSliceToHBitmap
;ilutConvertToSDLSurface
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ilutEnable
ilutFreePaddedData
ilutGetBmpInfo
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ilutGetBooleanv
ilutGetHPal
ilutGetInteger
ilutGetIntegerv
ilutGetPaddedData
ilutGetString
ilutGetWinClipboard
ilutInit
ilutIsDisabled
ilutIsEnabled
ilutLoadResource
ilutGLBindMipmaps
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ilutGLBuildMipmaps
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ilutGLSaveImage
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ilutGLScreenie
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ilutGLSetTex2D
ilutGLSetTex3D
ilutGLSubTex
ilutGLSubTex2D
ilutGLSubTex3D
ilutGLTexImage
ilutPopAttrib
ilutPushAttrib
ilutRenderer
ilutSetHBitmap
ilutSetHPal
ilutSetInteger
ilutSetWinClipboard
ilutWinLoadImage
ilutWinLoadUrl
ilutWinPrint
ilutWinSaveImage
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