Add DevIL 1.7.8.

This commit is contained in:
rude
2013-09-26 00:20:08 +02:00
parent 6e493fb605
commit c065120c58
487 changed files with 219483 additions and 0 deletions
@@ -0,0 +1,127 @@
//-----------------------------------------------------------------------------
//
// DevIL GDI+ Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 02/13/2002 <--Y2K Compliant! =]
//
// Filename: gdi+/devil-gdi+.cpp
//
// Description: GDI+ loading routines
//
//-----------------------------------------------------------------------------
#include "stdafx.h"
#include "DevIL-GDI+.h"
// Basic Palette struct
typedef struct ILpal
{
ILubyte *Palette; // the image palette (if any)
ILuint PalSize; // size of the palette (in bytes)
ILenum PalType; // the palette types below (0x0500 range)
} ILpal;
// The Fundamental Image struct
typedef struct ILimage
{
ILuint Width; // the image's width
ILuint Height; // the image's height
ILuint Depth; // the image's depth
ILubyte Bpp; // bytes per pixel (now number of channels)
ILubyte Bpc; // bytes per channel
ILuint Bps; // bytes per scanline (components for IL)
ILubyte *Data; // the image data
ILuint SizeOfData; // the total size of the data (in bytes)
ILuint SizeOfPlane; // SizeOfData in a 2d image, size of each plane slice in a 3d image (in bytes)
ILenum Format; // image format (in IL enum style)
ILenum Type; // image type (in IL enum style)
ILenum Origin; // origin of the image
ILpal Pal; // palette details
ILuint Duration; // length of the time to display this "frame"
ILenum CubeFlags; // cube map flags for sides present in chain
struct ILimage *Mipmaps; // mipmapped versions of this image terminated by a NULL - usu. NULL
struct ILimage *Next; // next image in the chain - usu. NULL
struct ILimage *Layers; // subsequent layers in the chain - usu. NULL
ILuint NumNext; // number of images following this one (0 when not parent)
ILuint NumMips; // number of mipmaps (0 when not parent)
ILuint NumLayers; // number of layers (0 when not parent)
ILuint *AnimList; // animation list
ILuint AnimSize; // animation list size
ILvoid *Profile; // colour profile
ILuint ProfileSize; // colour profile size
ILuint OffX, OffY; // offset of the image
} ILimage;
ILAPI ILimage* ILAPIENTRY iConvertImage(ILenum DestFormat, ILenum DestType);
ILAPI ILubyte* ILAPIENTRY iGetPaddedData(ILimage *Image);
ILAPI ILimage* ILAPIENTRY ilGetCurImage(void);
ILAPI ILvoid ILAPIENTRY ilCloseImage(ILimage *Image);
ILAPI ILvoid ILAPIENTRY iBindImageTemp(void);
// @TODO: Use 48-bit and 64-bit types.
Bitmap *ilutConvertToBitmap()
{
Bitmap *Bmp = NULL;
ILubyte *Data = NULL;
ILimage *Image = NULL, *GdiCurImage = NULL;
GdiCurImage = ilGetCurImage();
if (GdiCurImage == NULL) {
return NULL;
}
if (GdiCurImage->Format == IL_BGRA && GdiCurImage->Format == IL_UNSIGNED_BYTE) {
Image = GdiCurImage;
return new Bitmap(Image->Width, Image->Height, Image->Bps, PixelFormat32bppARGB, Image->Data);
}
else if (GdiCurImage->Format == IL_BGRA || GdiCurImage->Format == IL_RGBA) {
Image = iConvertImage(IL_BGRA, IL_UNSIGNED_BYTE);
if (Image == NULL)
return NULL;
Bmp = new Bitmap(Image->Width, Image->Height, Image->Bps, PixelFormat32bppARGB, Image->Data);
ilCloseImage(Image);
return Bmp;
}
else if (GdiCurImage->Format == IL_LUMINANCE &&
(GdiCurImage->Type == IL_UNSIGNED_SHORT || GdiCurImage->Type == IL_SHORT)) {
Image = GdiCurImage;
return new Bitmap(Image->Width, Image->Height, Image->Bps, PixelFormat16bppGrayScale, Image->Data);
}
else if (GdiCurImage->Format == IL_LUMINANCE) {
Image = iConvertImage(IL_LUMINANCE, IL_UNSIGNED_SHORT);
if (Image == NULL)
return NULL;
Bmp = new Bitmap(Image->Width, Image->Height, Image->Bps, PixelFormat16bppGrayScale, Image->Data);
ilCloseImage(Image);
return Bmp;
}
else {
Image = iConvertImage(IL_BGR, IL_UNSIGNED_BYTE);
if (Image == NULL)
return NULL;
Bmp = new Bitmap(Image->Width, Image->Height, Image->Bps, PixelFormat24bppRGB, Image->Data);
ilCloseImage(Image);
return Bmp;
}
return NULL; // Something really screwy has happened here...
}
Bitmap *ilutGDILoadImage(const ILstring FileName)
{
Bitmap *Bmp;
iBindImageTemp();
if (!ilLoadImage(FileName))
return NULL;
Bmp = ilutConvertToBitmap();
return Bmp;
}
@@ -0,0 +1,30 @@
//-----------------------------------------------------------------------------
//
// DevIL GDI+ Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 02/13/2001 <--Y2K Compliant! =]
//
// Filename: gdi+/devil-gdi+.h
//
// Description: GDI+ CBitmap loading routines
//
//-----------------------------------------------------------------------------
#ifndef __gdi_il_h_
#ifndef __GDI_IL_H__
#define __gdi_il_h_
#define __GDI_IL_H__
#include <windows.h>
#include <shlobj.h> // Needed to #include <Gdiplus.h>
#include <Gdiplus.h>
#include <IL/ilut.h>
using namespace Gdiplus;
Bitmap *ilutConvertToBitmap();
Bitmap *ilutGDILoadImage(const ILstring FileName);
#endif // __GDI_IL_H__
#endif // __gdi_il_h__
@@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GDI+", "GDI+.vcproj", "{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
ConfigName.0 = Debug
ConfigName.1 = Release
EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}.Debug.ActiveCfg = Debug|Win32
{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}.Debug.Build.0 = Debug|Win32
{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}.Release.ActiveCfg = Release|Win32
{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal
@@ -0,0 +1,129 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="GDI+"
ProjectGUID="{3BE70721-42D4-42C3-A6C6-C01214CC2ABA}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/GDI+.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/GDI+.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="DevIL-GDI+.cpp">
</File>
<File
RelativePath="stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="DevIL-GDI+.h">
</File>
<File
RelativePath="stdafx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// GDI+.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
@@ -0,0 +1,10 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// TODO: reference additional headers your program requires here