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Add DevIL 1.7.8.
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unit OpenILUT;
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//------------------------------------------------------------------------------
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//
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// ImageLib Utility Toolkit Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 06/23/2002 <--Y2K Compliant! =]
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//
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// Filename: il/ilut.h
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//
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// Description: The main include file for ILUT
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//
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//------------------------------------------------------------------------------
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{******************************************************************************}
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{ Converted to Delphi by Alexander Blach (alexander@abee.de) }
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{ Version: ILUT v1.6.1 }
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{ Last modified: 06/23/2002 }
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{ }
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{ You will need the latest OpenGL units for Delphi. I recommend those on }
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{ http://www.delphi3d.net }
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{******************************************************************************}
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interface
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// Note by ABee: I had to move this here so that I can look it up in "uses"
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//{$DEFINE ILUT_USE_ALLEGRO)
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{$DEFINE ILUT_USE_WIN32}
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{$DEFINE ILUT_USE_OPENGL}
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uses
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OpenIL,
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OpenILU,
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{$IFDEF ILUT_USE_OPENGL}
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GL,
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//OpenGL12,
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{$ENDIF}
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Windows;
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const
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ILUT_VERSION_1_5_6 = 1;
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ILUT_VERSION = 156;
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const
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// Attribute Bits
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ILUT_OPENGL_BIT = $00000001;
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ILUT_D3D_BIT = $00000002;
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ILUT_ALL_ATTRIB_BITS = $000FFFFF;
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// Error Types
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ILUT_INVALID_ENUM = $0501;
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ILUT_OUT_OF_MEMORY = $0502;
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ILUT_INVALID_VALUE = $0505;
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ILUT_ILLEGAL_OPERATION = $0506;
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ILUT_INVALID_PARAM = $0509;
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ILUT_COULD_NOT_OPEN_FILE = $050A;
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ILUT_STACK_OVERFLOW = $050E;
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ILUT_STACK_UNDERFLOW = $050F;
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ILUT_NOT_SUPPORTED = $0550;
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// State Definitions
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ILUT_PALETTE_MODE = $0600;
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ILUT_OPENGL_CONV = $0610;
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ILUT_D3D_MIPLEVELS = $0620;
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ILUT_MAXTEX_WIDTH = $0630;
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ILUT_MAXTEX_HEIGHT = $0631;
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ILUT_MAXTEX_DEPTH = $0632;
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ILUT_GL_USE_S3TC = $0634;
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ILUT_D3D_USE_DXTC = $0634;
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ILUT_GL_GEN_S3TC = $0635;
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ILUT_D3D_GEN_DXTC = $0635;
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ILUT_S3TC_FORMAT = $0705;
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ILUT_DXTC_FORMAT = $0706;
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// Values
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ILUT_VERSION_NUM = $0DE2;
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const
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{$IFDEF OPENIL_DEBUG}
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ILUTDLL = 'ILUT-d.DLL';
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{$ELSE}
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ILUTDLL = 'ILUT.DLL';
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{$ENDIF}
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// ImageLib Utility Toolkit Functions
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function ilutDisable(Mode: TILenum): TILboolean; stdcall; external ILUTDLL;
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function ilutEnable(Mode: TILenum): TILboolean; stdcall; external ILUTDLL;
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function ilutGetBoolean(Mode: TILenum): TILboolean; stdcall; external
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ILUTDLL;
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procedure ilutGetBooleanv(Mode: TILenum; Param: PILboolean); stdcall; external
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ILUTDLL;
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function ilutGetInteger(Mode: TILenum): TILint; stdcall; external
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ILUTDLL;
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procedure ilutGetIntegerv(Mode: TILenum; Param: PILint); stdcall; external
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ILUTDLL;
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function ilutGetString(StringName: TILenum): PChar; stdcall; external ILUTDLL;
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procedure ilutInit; stdcall; external ILUTDLL;
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function ilutIsDisabled(Mode: TILenum): TILboolean; stdcall; external ILUTDLL;
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function ilutIsEnabled(Mode: TILenum): TILboolean; stdcall; external ILUTDLL;
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procedure ilutPopAttrib; stdcall; external ILUTDLL;
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procedure ilutPushAttrib(Bits: TILuint); stdcall; external ILUTDLL;
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procedure ilutSetInteger(Mode: TILenum; Param: TILint); stdcall; external ILUTDLL;
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// The different rendering api's...more to be added later?
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const
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IL_OPENGL = 0;
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IL_ALLEGRO = 1;
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IL_WIN32 = 2;
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function ilutRenderer(Renderer: TILenum): TILboolean; stdcall; external ILUTDLL;
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// ImageLib Utility Toolkit's OpenGL Functions
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{$IFDEF ILUT_USE_OPENGL}
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function ilutGLBindTexImage: GLuint; stdcall; external ILUTDLL;
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function ilutGLBindMipmaps: GLuint; stdcall; external ILUTDLL;
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function ilutGLBuildMipmaps: TILboolean; stdcall; external ILUTDLL;
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function ilutGLLoadImage(FileName: PChar): GLuint; stdcall; external ILUTDLL;
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function ilutGLScreen: TILboolean; stdcall; external ILUTDLL;
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function ilutGLScreenie: TILboolean; stdcall; external ILUTDLL;
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function ilutGLSaveImage(FileName: PChar; TexID: GLuint): TILboolean;
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stdcall; external ILUTDLL;
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function ilutGLSetTex(TexID: GLuint): TILboolean; stdcall; external ILUTDLL;
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function ilutGLTexImage(Level: GLuint): TILboolean; stdcall; external ILUTDLL;
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{$ENDIF}
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// note by ABee: no Allegro in Delphi
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// ImageLib Utility ToolKit's Allegro Functions
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{$IFDEF ILUT_USE_ALLEGRO}
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//function ilutConvertToAlleg(var Pal: PALETTE): PBitmap; stdcall; external
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//ILUTDLL;
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{$ENDIF}
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// ImageLib Utility Toolkit's Win32 (DirectX/GDI) Functions
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{$IFDEF ILUT_USE_WIN32}
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function ilutConvertToHBitmap(DC: HDC): HBITMAP; stdcall; external ILUTDLL;
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procedure ilutGetBmpInfo(Info: PBitmapInfo); stdcall; external ILUTDLL;
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function ilutGetHPal: HPalette; stdcall; external ILUTDLL;
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function ilutGetPaddedData: PILubyte; stdcall; external ILUTDLL;
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function ilutGetWinClipboard: TILboolean; stdcall; external ILUTDLL;
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function ilutLoadResource(hInst: LongWord; ID: TILint; ResourceType: PChar;
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_Type: TILenum): TILboolean; stdcall; external ILUTDLL;
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function ilutSetHBitmap(Bitmap: HBITMAP): TILboolean; stdcall; external ILUTDLL;
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function ilutSetHPal(Pal: HPALETTE): TILboolean; stdcall; external ILUTDLL;
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function ilutSetWinClipboard: TILboolean; stdcall; external ILUTDLL;
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function ilutWinLoadImage(FileName: PChar; DC: HDC): HBITMAP; stdcall;
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external ILUTDLL;
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function ilutWinLoadUrl(Url: PChar): TILboolean; stdcall; external ILUTDLL;
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function ilutWinSaveImage(FileName: PChar; Bitmap: HBITMAP): TILboolean;
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stdcall; external ILUTDLL;
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{
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//#ifdef ILUT_USE_DIRECTX7
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// LPDIRECTDRAWSURFACE7 ILAPIENTRY ilutDX7Surface(char *FileName, LPDIRECTDRAW7 DDraw);
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//#endif//ILUT_USE_DIRECTX7
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}
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{$ENDIF}
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implementation
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end.
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