Add DevIL 1.7.8.

This commit is contained in:
rude
2013-09-26 00:20:08 +02:00
parent 6e493fb605
commit c065120c58
487 changed files with 219483 additions and 0 deletions
@@ -0,0 +1,189 @@
[Project]
FileName=ILUT.dev
Name=ILUT
UnitCount=14
Type=3
Ver=1
ObjFiles=
Includes=C:\Libraries\DevIL\include;C:\Libraries\DevIL\src-ILUT\include
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=../../../lib/libIL.a_@@_../../../lib/libILU.a_@@_-lopengl32_@@_-lglu32_@@_-lgdi32_@@_
IsCpp=0
Icon=
ExeOutput=..\..\..\lib
ObjectOutput=.objects
OverrideOutput=0
OverrideOutputName=ILUT.dll
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit1]
FileName=..\..\..\include\IL\ilut.h
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\..\..\src-ILUT\include\ilut_states.h
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=..\..\..\src-ILUT\include\ilut_allegro.h
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=..\..\..\src-ILUT\include\ilut_internal.h
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\..\..\src-ILUT\include\ilut_opengl.h
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\..\..\src-ILUT\src\ilut_win32.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\..\..\src-ILUT\src\ilut_allegro.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=..\..\..\src-ILUT\src\ilut_directx9.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\..\..\src-ILUT\src\ilut_directx.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\..\..\src-ILUT\src\ilut_internal.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=..\..\..\src-ILUT\src\ilut_main.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\..\..\src-ILUT\src\ilut_opengl.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\..\..\src-ILUT\src\ilut_sdlsurface.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\..\..\src-ILUT\src\ilut_states.c
CompileCpp=0
Folder=ILUT
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
@@ -0,0 +1,57 @@
# Project: ILUT
# Makefile created by Dev-C++ 4.9.8.10
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = .objects/ilut_win32.o .objects/ilut_allegro.o .objects/ilut_directx9.o .objects/ilut_directx.o .objects/ilut_internal.o .objects/ilut_main.o .objects/ilut_opengl.o .objects/ilut_sdlsurface.o .objects/ilut_states.o $(RES)
LINKOBJ = .objects/ilut_win32.o .objects/ilut_allegro.o .objects/ilut_directx9.o .objects/ilut_directx.o .objects/ilut_internal.o .objects/ilut_main.o .objects/ilut_opengl.o .objects/ilut_sdlsurface.o .objects/ilut_states.o $(RES)
LIBS = -L"C:/Dev-Cpp/lib" -L"C:/Libraries/libjpeg/lib" -L"C:/Libraries/libpng/lib" -L"C:/Libraries/libmng/lib" -L"C:/Libraries/libtiff/lib" -L"C:/Libraries/lcms/lib/Dev-Cpp" ../../../lib/libIL.a ../../../lib/libILU.a -lopengl32 -lglu32 -lgdi32
INCS = -I"C:/Dev-Cpp/include" -I"C:/Libraries/libjpeg" -I"C:/Libraries/libpng" -I"C:/Libraries/libtiff" -I"C:/Libraries/libmng" -I"C:/Libraries/zlib" -I"C:/Libraries/lcms/include" -I"C:/Libraries/DevIL/include" -I"C:/Libraries/DevIL/src-ILUT/include"
CXXINCS = -I"C:/Dev-Cpp/include/c++" -I"C:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/backward" -I"C:/Dev-Cpp/include" -I"C:/Libraries/DevIL/include" -I"C:/Libraries/DevIL/src-ILUT/include"
BIN = ../../../lib/ILUT.dll
CXXFLAGS = $(CXXINCS)
CFLAGS = $(INCS)
.PHONY: all all-before all-after clean clean-custom
all: all-before ../../../lib/ILUT.dll all-after
clean: clean-custom
rm -f $(OBJ) $(BIN)
DLLWRAP=dllwrap.exe
DEFFILE=../../../lib/libILUT.def
STATICLIB=../../../lib/libILUT.a
$(BIN): $(LINKOBJ)
$(DLLWRAP) --output-def $(DEFFILE) --implib $(STATICLIB) $(LINKOBJ) $(LIBS) -o $(BIN)
.objects/ilut_win32.o: ../../../src-ILUT/src/ilut_win32.c
$(CC) -c ../../../src-ILUT/src/ilut_win32.c -o .objects/ilut_win32.o $(CFLAGS)
.objects/ilut_allegro.o: ../../../src-ILUT/src/ilut_allegro.c
$(CC) -c ../../../src-ILUT/src/ilut_allegro.c -o .objects/ilut_allegro.o $(CFLAGS)
.objects/ilut_directx9.o: ../../../src-ILUT/src/ilut_directx9.c
$(CC) -c ../../../src-ILUT/src/ilut_directx9.c -o .objects/ilut_directx9.o $(CFLAGS)
.objects/ilut_directx.o: ../../../src-ILUT/src/ilut_directx.c
$(CC) -c ../../../src-ILUT/src/ilut_directx.c -o .objects/ilut_directx.o $(CFLAGS)
.objects/ilut_internal.o: ../../../src-ILUT/src/ilut_internal.c
$(CC) -c ../../../src-ILUT/src/ilut_internal.c -o .objects/ilut_internal.o $(CFLAGS)
.objects/ilut_main.o: ../../../src-ILUT/src/ilut_main.c
$(CC) -c ../../../src-ILUT/src/ilut_main.c -o .objects/ilut_main.o $(CFLAGS)
.objects/ilut_opengl.o: ../../../src-ILUT/src/ilut_opengl.c
$(CC) -c ../../../src-ILUT/src/ilut_opengl.c -o .objects/ilut_opengl.o $(CFLAGS)
.objects/ilut_sdlsurface.o: ../../../src-ILUT/src/ilut_sdlsurface.c
$(CC) -c ../../../src-ILUT/src/ilut_sdlsurface.c -o .objects/ilut_sdlsurface.o $(CFLAGS)
.objects/ilut_states.o: ../../../src-ILUT/src/ilut_states.c
$(CC) -c ../../../src-ILUT/src/ilut_states.c -o .objects/ilut_states.o $(CFLAGS)