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Add PhysFS 2.0.3.
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#region Using directives
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using System.Reflection;
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using System.Runtime.CompilerServices;
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#endregion
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("LZMA#")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Igor Pavlov")]
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[assembly: AssemblyProduct("LZMA# SDK")]
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[assembly: AssemblyCopyright("Copyright @ Igor Pavlov 1999-2004")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("4.12.*")]
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//------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Runtime Version:2.0.40607.42
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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//------------------------------------------------------------------------------
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namespace LzmaAlone.Properties
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{
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using System;
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using System.IO;
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using System.Resources;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the Strongly Typed Resource Builder
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// class via a tool like ResGen or Visual Studio.NET.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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class Resources
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{
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private static System.Resources.ResourceManager _resMgr;
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private static System.Globalization.CultureInfo _resCulture;
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/*FamANDAssem*/
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internal Resources()
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{
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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public static System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((_resMgr == null))
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{
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System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
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_resMgr = temp;
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}
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return _resMgr;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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public static System.Globalization.CultureInfo Culture
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{
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get
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{
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return _resCulture;
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}
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set
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{
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_resCulture = value;
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}
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}
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}
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}
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@@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Runtime Version:2.0.40607.42
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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//------------------------------------------------------------------------------
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namespace LzmaAlone.Properties
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{
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public partial class Settings : System.Configuration.ApplicationSettingsBase
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{
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private static Settings m_Value;
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private static object m_SyncObject = new object();
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public static Settings Value
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{
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get
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{
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if ((Settings.m_Value == null))
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{
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System.Threading.Monitor.Enter(Settings.m_SyncObject);
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if ((Settings.m_Value == null))
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{
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try
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{
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Settings.m_Value = new Settings();
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}
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finally
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{
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System.Threading.Monitor.Exit(Settings.m_SyncObject);
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}
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}
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}
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return Settings.m_Value;
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}
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}
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}
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}
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