Update OpenAL Soft to 1.18.2

This commit is contained in:
Alex Szpakowski
2017-12-10 22:34:10 -04:00
parent 75e0077566
commit b160006eb1
152 changed files with 33572 additions and 15363 deletions
+283 -106
View File
@@ -29,16 +29,19 @@
#include "alAuxEffectSlot.h"
#include "alThunk.h"
#include "alError.h"
#include "alListener.h"
#include "alSource.h"
#include "almalloc.h"
extern inline void LockEffectSlotsRead(ALCcontext *context);
extern inline void UnlockEffectSlotsRead(ALCcontext *context);
extern inline void LockEffectSlotsWrite(ALCcontext *context);
extern inline void UnlockEffectSlotsWrite(ALCcontext *context);
extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id);
extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id);
static ALenum AddEffectSlotArray(ALCcontext *Context, ALeffectslot **start, ALsizei count);
static void RemoveEffectSlotArray(ALCcontext *Context, const ALeffectslot *slot);
static UIntMap EffectStateFactoryMap;
static inline ALeffectStateFactory *getFactoryByType(ALenum type)
{
@@ -48,24 +51,32 @@ static inline ALeffectStateFactory *getFactoryByType(ALenum type)
return NULL;
}
static void ALeffectState_IncRef(ALeffectState *state);
static void ALeffectState_DecRef(ALeffectState *state);
#define DO_UPDATEPROPS() do { \
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
UpdateEffectSlotProps(slot); \
else \
ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \
} while(0)
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *context;
VECTOR(ALeffectslot*) slotvec;
ALeffectslot **tmpslots = NULL;
ALsizei cur;
ALenum err;
context = GetContextRef();
if(!context) return;
VECTOR_INIT(slotvec);
if(!(n >= 0))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
if(!VECTOR_RESERVE(slotvec, n))
SET_ERROR_AND_GOTO(context, AL_OUT_OF_MEMORY, done);
tmpslots = al_malloc(DEF_ALIGN, sizeof(ALeffectslot*)*n);
LockEffectSlotsWrite(context);
for(cur = 0;cur < n;cur++)
{
ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
@@ -73,37 +84,57 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
al_free(slot);
UnlockEffectSlotsWrite(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SET_ERROR_AND_GOTO(context, err, done);
}
err = NewThunkEntry(&slot->id);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot);
err = InsertUIntMapEntryNoLock(&context->EffectSlotMap, slot->id, slot);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(slot->id);
DELETE_OBJ(slot->EffectState);
ALeffectState_DecRef(slot->Effect.State);
if(slot->Params.EffectState)
ALeffectState_DecRef(slot->Params.EffectState);
al_free(slot);
UnlockEffectSlotsWrite(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SET_ERROR_AND_GOTO(context, err, done);
}
VECTOR_PUSH_BACK(slotvec, slot);
aluInitEffectPanning(slot);
tmpslots[cur] = slot;
effectslots[cur] = slot->id;
}
err = AddEffectSlotArray(context, VECTOR_ITER_BEGIN(slotvec), n);
if(err != AL_NO_ERROR)
if(n > 0)
{
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SET_ERROR_AND_GOTO(context, err, done);
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
struct ALeffectslotArray *newarray = NULL;
ALsizei newcount = curarray->count + n;
ALCdevice *device;
newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
newarray->count = newcount;
memcpy(newarray->slot, tmpslots, sizeof(ALeffectslot*)*n);
if(curarray)
memcpy(newarray->slot+n, curarray->slot, sizeof(ALeffectslot*)*curarray->count);
newarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray,
almemory_order_acq_rel);
device = context->Device;
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
al_free(newarray);
}
UnlockEffectSlotsWrite(context);
done:
VECTOR_DEINIT(slotvec);
al_free(tmpslots);
ALCcontext_DecRef(context);
}
@@ -116,6 +147,7 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
context = GetContextRef();
if(!context) return;
LockEffectSlotsWrite(context);
if(!(n >= 0))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
for(i = 0;i < n;i++)
@@ -127,20 +159,51 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
}
// All effectslots are valid
if(n > 0)
{
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
struct ALeffectslotArray *newarray = NULL;
ALsizei newcount = curarray->count - n;
ALCdevice *device;
ALsizei j, k;
assert(newcount >= 0);
newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
newarray->count = newcount;
for(i = j = 0;i < newarray->count;)
{
slot = curarray->slot[j++];
for(k = 0;k < n;k++)
{
if(slot->id == effectslots[k])
break;
}
if(k == n)
newarray->slot[i++] = slot;
}
newarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray,
almemory_order_acq_rel);
device = context->Device;
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
al_free(newarray);
}
for(i = 0;i < n;i++)
{
if((slot=RemoveEffectSlot(context, effectslots[i])) == NULL)
continue;
FreeThunkEntry(slot->id);
RemoveEffectSlotArray(context, slot);
DELETE_OBJ(slot->EffectState);
DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
al_free(slot);
}
done:
UnlockEffectSlotsWrite(context);
ALCcontext_DecRef(context);
}
@@ -152,7 +215,9 @@ AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
context = GetContextRef();
if(!context) return AL_FALSE;
LockEffectSlotsRead(context);
ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
@@ -170,35 +235,43 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
context = GetContextRef();
if(!context) return;
device = context->Device;
WriteLock(&context->PropLock);
LockEffectSlotsRead(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
device = context->Device;
LockEffectsRead(device);
effect = (value ? LookupEffect(device, value) : NULL);
if(!(value == 0 || effect != NULL))
{
UnlockEffectsRead(device);
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
}
err = InitializeEffect(device, slot, effect);
UnlockEffectsRead(device);
if(err != AL_NO_ERROR)
SET_ERROR_AND_GOTO(context, err, done);
ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(!(value == AL_TRUE || value == AL_FALSE))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
slot->AuxSendAuto = value;
ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
break;
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
WriteUnlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -217,6 +290,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -226,6 +300,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
@@ -237,6 +312,8 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
context = GetContextRef();
if(!context) return;
WriteLock(&context->PropLock);
LockEffectSlotsRead(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -244,16 +321,17 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
case AL_EFFECTSLOT_GAIN:
if(!(value >= 0.0f && value <= 1.0f))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
slot->Gain = value;
ATOMIC_STORE(&slot->NeedsUpdate, AL_TRUE);
break;
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
WriteUnlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -271,6 +349,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -280,6 +359,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
@@ -291,6 +371,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -304,6 +385,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
@@ -322,6 +404,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -331,6 +414,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
@@ -342,6 +426,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -355,6 +440,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
@@ -372,6 +458,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
switch(param)
@@ -381,47 +468,18 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
}
done:
UnlockEffectSlotsRead(context);
ALCcontext_DecRef(context);
}
static ALenum AddEffectSlotArray(ALCcontext *context, ALeffectslot **start, ALsizei count)
{
ALenum err = AL_NO_ERROR;
LockContext(context);
if(!VECTOR_INSERT(context->ActiveAuxSlots, VECTOR_ITER_END(context->ActiveAuxSlots), start, start+count))
err = AL_OUT_OF_MEMORY;
UnlockContext(context);
return err;
}
static void RemoveEffectSlotArray(ALCcontext *context, const ALeffectslot *slot)
{
ALeffectslot **iter;
LockContext(context);
#define MATCH_SLOT(_i) (slot == *(_i))
VECTOR_FIND_IF(iter, ALeffectslot*, context->ActiveAuxSlots, MATCH_SLOT);
if(iter != VECTOR_ITER_END(context->ActiveAuxSlots))
{
*iter = VECTOR_BACK(context->ActiveAuxSlots);
VECTOR_POP_BACK(context->ActiveAuxSlots);
}
#undef MATCH_SLOT
UnlockContext(context);
}
void InitEffectFactoryMap(void)
{
InitUIntMap(&EffectStateFactoryMap, ~0);
InitUIntMap(&EffectStateFactoryMap, INT_MAX);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_AUTOWAH, ALautowahStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory);
@@ -442,12 +500,12 @@ void DeinitEffectFactoryMap(void)
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
{
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
ALeffectStateFactory *factory;
struct ALeffectslotProps *props;
ALeffectState *State;
if(newtype != EffectSlot->EffectType)
if(newtype != EffectSlot->Effect.Type)
{
ALeffectState *State;
FPUCtl oldMode;
ALeffectStateFactory *factory;
factory = getFactoryByType(newtype);
if(!factory)
@@ -456,92 +514,211 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
return AL_INVALID_ENUM;
}
State = V0(factory,create)();
if(!State)
return AL_OUT_OF_MEMORY;
if(!State) return AL_OUT_OF_MEMORY;
SetMixerFPUMode(&oldMode);
ALCdevice_Lock(Device);
START_MIXER_MODE();
almtx_lock(&Device->BackendLock);
State->OutBuffer = Device->Dry.Buffer;
State->OutChannels = Device->Dry.NumChannels;
if(V(State,deviceUpdate)(Device) == AL_FALSE)
{
ALCdevice_Unlock(Device);
RestoreFPUMode(&oldMode);
DELETE_OBJ(State);
almtx_unlock(&Device->BackendLock);
LEAVE_MIXER_MODE();
ALeffectState_DecRef(State);
return AL_OUT_OF_MEMORY;
}
almtx_unlock(&Device->BackendLock);
END_MIXER_MODE();
State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
if(!effect)
{
memset(&EffectSlot->EffectProps, 0, sizeof(EffectSlot->EffectProps));
EffectSlot->EffectType = AL_EFFECT_NULL;
EffectSlot->Effect.Type = AL_EFFECT_NULL;
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
}
else
{
memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
EffectSlot->EffectType = effect->type;
EffectSlot->Effect.Type = effect->type;
EffectSlot->Effect.Props = effect->Props;
}
/* FIXME: This should be done asynchronously, but since the EffectState
* object was changed, it needs an update before its Process method can
* be called. */
ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_FALSE);
V(EffectSlot->EffectState,update)(Device, EffectSlot);
ALCdevice_Unlock(Device);
RestoreFPUMode(&oldMode);
DELETE_OBJ(State);
State = NULL;
ALeffectState_DecRef(EffectSlot->Effect.State);
EffectSlot->Effect.State = State;
}
else
else if(effect)
EffectSlot->Effect.Props = effect->Props;
/* Remove state references from old effect slot property updates. */
props = ATOMIC_LOAD_SEQ(&EffectSlot->FreeList);
while(props)
{
if(effect)
{
ALCdevice_Lock(Device);
memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
ALCdevice_Unlock(Device);
ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_TRUE);
}
if(props->State)
ALeffectState_DecRef(props->State);
props->State = NULL;
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
}
return AL_NO_ERROR;
}
static void ALeffectState_IncRef(ALeffectState *state)
{
uint ref;
ref = IncrementRef(&state->Ref);
TRACEREF("%p increasing refcount to %u\n", state, ref);
}
static void ALeffectState_DecRef(ALeffectState *state)
{
uint ref;
ref = DecrementRef(&state->Ref);
TRACEREF("%p decreasing refcount to %u\n", state, ref);
if(ref == 0) DELETE_OBJ(state);
}
void ALeffectState_Construct(ALeffectState *state)
{
InitRef(&state->Ref, 1);
state->OutBuffer = NULL;
state->OutChannels = 0;
}
void ALeffectState_Destruct(ALeffectState *UNUSED(state))
{
}
ALenum InitEffectSlot(ALeffectslot *slot)
{
ALeffectStateFactory *factory;
ALuint i, c;
slot->EffectType = AL_EFFECT_NULL;
slot->Effect.Type = AL_EFFECT_NULL;
factory = getFactoryByType(AL_EFFECT_NULL);
if(!(slot->EffectState=V0(factory,create)()))
if(!(slot->Effect.State=V0(factory,create)()))
return AL_OUT_OF_MEMORY;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
ATOMIC_INIT(&slot->NeedsUpdate, AL_FALSE);
for(c = 0;c < 1;c++)
{
for(i = 0;i < BUFFERSIZE;i++)
slot->WetBuffer[c][i] = 0.0f;
}
ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_relaxed);
InitRef(&slot->ref, 0);
ATOMIC_INIT(&slot->Update, NULL);
ATOMIC_INIT(&slot->FreeList, NULL);
slot->Params.Gain = 1.0f;
slot->Params.AuxSendAuto = AL_TRUE;
ALeffectState_IncRef(slot->Effect.State);
slot->Params.EffectState = slot->Effect.State;
slot->Params.RoomRolloff = 0.0f;
slot->Params.DecayTime = 0.0f;
slot->Params.DecayHFRatio = 0.0f;
slot->Params.DecayHFLimit = AL_FALSE;
slot->Params.AirAbsorptionGainHF = 1.0f;
return AL_NO_ERROR;
}
void DeinitEffectSlot(ALeffectslot *slot)
{
struct ALeffectslotProps *props;
size_t count = 0;
props = ATOMIC_LOAD_SEQ(&slot->Update);
if(props)
{
if(props->State) ALeffectState_DecRef(props->State);
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
al_free(props);
}
props = ATOMIC_LOAD(&slot->FreeList, almemory_order_relaxed);
while(props)
{
struct ALeffectslotProps *next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
if(props->State) ALeffectState_DecRef(props->State);
al_free(props);
props = next;
++count;
}
TRACE("Freed "SZFMT" AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s");
ALeffectState_DecRef(slot->Effect.State);
if(slot->Params.EffectState)
ALeffectState_DecRef(slot->Params.EffectState);
}
void UpdateEffectSlotProps(ALeffectslot *slot)
{
struct ALeffectslotProps *props;
ALeffectState *oldstate;
/* Get an unused property container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&slot->FreeList, almemory_order_relaxed);
if(!props)
props = al_calloc(16, sizeof(*props));
else
{
struct ALeffectslotProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&slot->FreeList, &props, next,
almemory_order_seq_cst, almemory_order_acquire) == 0);
}
/* Copy in current property values. */
props->Gain = slot->Gain;
props->AuxSendAuto = slot->AuxSendAuto;
props->Type = slot->Effect.Type;
props->Props = slot->Effect.Props;
/* Swap out any stale effect state object there may be in the container, to
* delete it.
*/
ALeffectState_IncRef(slot->Effect.State);
oldstate = props->State;
props->State = slot->Effect.State;
/* Set the new container for updating internal parameters. */
props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel);
if(props)
{
/* If there was an unused update container, put it back in the
* freelist.
*/
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &slot->FreeList, props);
}
if(oldstate)
ALeffectState_DecRef(oldstate);
}
void UpdateAllEffectSlotProps(ALCcontext *context)
{
struct ALeffectslotArray *auxslots;
ALsizei i;
LockEffectSlotsRead(context);
auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
for(i = 0;i < auxslots->count;i++)
{
ALeffectslot *slot = auxslots->slot[i];
if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
UpdateEffectSlotProps(slot);
}
UnlockEffectSlotsRead(context);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
ALsizei pos;
for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
{
ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
Context->EffectSlotMap.array[pos].value = NULL;
ALeffectslot *temp = Context->EffectSlotMap.values[pos];
Context->EffectSlotMap.values[pos] = NULL;
DELETE_OBJ(temp->EffectState);
DeinitEffectSlot(temp);
FreeThunkEntry(temp->id);
memset(temp, 0, sizeof(ALeffectslot));