mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 04:30:45 +02:00
Update OpenAL Soft to 1.18.2
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@@ -4,6 +4,7 @@
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#include "alMain.h"
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#include "alEffect.h"
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#include "atomic.h"
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#include "align.h"
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#ifdef __cplusplus
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@@ -14,15 +15,22 @@ struct ALeffectStateVtable;
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struct ALeffectslot;
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typedef struct ALeffectState {
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RefCount Ref;
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const struct ALeffectStateVtable *vtbl;
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ALfloat (*OutBuffer)[BUFFERSIZE];
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ALsizei OutChannels;
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} ALeffectState;
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void ALeffectState_Construct(ALeffectState *state);
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void ALeffectState_Destruct(ALeffectState *state);
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struct ALeffectStateVtable {
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void (*const Destruct)(ALeffectState *state);
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ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
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void (*const update)(ALeffectState *state, ALCdevice *device, const struct ALeffectslot *slot);
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void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE], ALuint numChannels);
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void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
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void (*const process)(ALeffectState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei numChannels);
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void (*const Delete)(void *ptr);
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};
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@@ -30,8 +38,8 @@ struct ALeffectStateVtable {
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#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
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DECLARE_THUNK(T, ALeffectState, void, Destruct) \
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DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
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DECLARE_THUNK2(T, ALeffectState, void, update, ALCdevice*, const ALeffectslot*) \
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DECLARE_THUNK4(T, ALeffectState, void, process, ALuint, const ALfloat*restrict, ALfloatBUFFERSIZE*restrict, ALuint) \
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DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
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DECLARE_THUNK4(T, ALeffectState, void, process, ALsizei, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALsizei) \
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static void T##_ALeffectState_Delete(void *ptr) \
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{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
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\
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@@ -64,36 +72,101 @@ static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable =
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}
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#define MAX_EFFECT_CHANNELS (4)
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struct ALeffectslotArray {
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ALsizei count;
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struct ALeffectslot *slot[];
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};
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struct ALeffectslotProps {
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ALfloat Gain;
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ALboolean AuxSendAuto;
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ALenum Type;
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ALeffectProps Props;
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ALeffectState *State;
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ATOMIC(struct ALeffectslotProps*) next;
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};
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typedef struct ALeffectslot {
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ALenum EffectType;
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ALeffectProps EffectProps;
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ALfloat Gain;
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ALboolean AuxSendAuto;
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volatile ALfloat Gain;
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volatile ALboolean AuxSendAuto;
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struct {
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ALenum Type;
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ALeffectProps Props;
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ATOMIC(ALenum) NeedsUpdate;
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ALeffectState *EffectState;
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ALeffectState *State;
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} Effect;
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alignas(16) ALfloat WetBuffer[1][BUFFERSIZE];
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ATOMIC_FLAG PropsClean;
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RefCount ref;
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ATOMIC(struct ALeffectslotProps*) Update;
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ATOMIC(struct ALeffectslotProps*) FreeList;
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struct {
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ALfloat Gain;
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ALboolean AuxSendAuto;
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ALenum EffectType;
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ALeffectState *EffectState;
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ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
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ALfloat DecayTime;
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ALfloat DecayHFRatio;
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ALboolean DecayHFLimit;
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ALfloat AirAbsorptionGainHF;
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} Params;
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/* Self ID */
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ALuint id;
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ALsizei NumChannels;
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BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
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/* Wet buffer configuration is ACN channel order with N3D scaling:
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* * Channel 0 is the unattenuated mono signal.
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* * Channel 1 is OpenAL -X
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* * Channel 2 is OpenAL Y
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* * Channel 3 is OpenAL -Z
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* Consequently, effects that only want to work with mono input can use
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* channel 0 by itself. Effects that want multichannel can process the
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* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
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* first-order device output (FOAOut).
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*/
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alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
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} ALeffectslot;
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inline void LockEffectSlotsRead(ALCcontext *context)
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{ LockUIntMapRead(&context->EffectSlotMap); }
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inline void UnlockEffectSlotsRead(ALCcontext *context)
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{ UnlockUIntMapRead(&context->EffectSlotMap); }
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inline void LockEffectSlotsWrite(ALCcontext *context)
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{ LockUIntMapWrite(&context->EffectSlotMap); }
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inline void UnlockEffectSlotsWrite(ALCcontext *context)
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{ UnlockUIntMapWrite(&context->EffectSlotMap); }
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inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)LookupUIntMapKey(&context->EffectSlotMap, id); }
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{ return (struct ALeffectslot*)LookupUIntMapKeyNoLock(&context->EffectSlotMap, id); }
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inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)RemoveUIntMapKey(&context->EffectSlotMap, id); }
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{ return (struct ALeffectslot*)RemoveUIntMapKeyNoLock(&context->EffectSlotMap, id); }
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ALenum InitEffectSlot(ALeffectslot *slot);
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void DeinitEffectSlot(ALeffectslot *slot);
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void UpdateEffectSlotProps(ALeffectslot *slot);
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void UpdateAllEffectSlotProps(ALCcontext *context);
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ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
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ALeffectStateFactory *ALnullStateFactory_getFactory(void);
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ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
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ALeffectStateFactory *ALautowahStateFactory_getFactory(void);
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ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
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ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
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ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
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