Update OpenAL Soft to 1.18.2

This commit is contained in:
Alex Szpakowski
2017-12-10 22:34:10 -04:00
parent 75e0077566
commit b160006eb1
152 changed files with 33572 additions and 15363 deletions
+115 -105
View File
@@ -39,9 +39,9 @@ typedef struct ALflangerState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat *SampleBuffer[2];
ALuint BufferLength;
ALuint offset;
ALuint lfo_range;
ALsizei BufferLength;
ALsizei offset;
ALsizei lfo_range;
ALfloat lfo_scale;
ALint lfo_disp;
@@ -55,27 +55,51 @@ typedef struct ALflangerState {
ALfloat feedback;
} ALflangerState;
static ALvoid ALflangerState_Destruct(ALflangerState *state)
static ALvoid ALflangerState_Destruct(ALflangerState *state);
static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device);
static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALflangerState_process(ALflangerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
static void ALflangerState_Construct(ALflangerState *state)
{
free(state->SampleBuffer[0]);
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALflangerState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = FWF_Triangle;
}
static ALvoid ALflangerState_Destruct(ALflangerState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device)
{
ALuint maxlen;
ALuint it;
ALsizei maxlen;
ALsizei it;
maxlen = fastf2u(AL_FLANGER_MAX_DELAY * 3.0f * Device->Frequency) + 1;
maxlen = fastf2i(AL_FLANGER_MAX_DELAY * 2.0f * Device->Frequency) + 1;
maxlen = NextPowerOf2(maxlen);
if(maxlen != state->BufferLength)
{
void *temp;
temp = realloc(state->SampleBuffer[0], maxlen * sizeof(ALfloat) * 2);
void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
if(!temp) return AL_FALSE;
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = temp;
state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
@@ -91,15 +115,14 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
return AL_TRUE;
}
static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
static const ALfloat left_dir[3] = { -1.0f, 0.0f, 0.0f };
static const ALfloat right_dir[3] = { 1.0f, 0.0f, 0.0f };
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
switch(Slot->EffectProps.Flanger.Waveform)
switch(props->Flanger.Waveform)
{
case AL_FLANGER_WAVEFORM_TRIANGLE:
state->waveform = FWF_Triangle;
@@ -108,16 +131,19 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
state->waveform = FWF_Sinusoid;
break;
}
state->depth = Slot->EffectProps.Flanger.Depth;
state->feedback = Slot->EffectProps.Flanger.Feedback;
state->delay = fastf2i(Slot->EffectProps.Flanger.Delay * frequency);
state->feedback = props->Flanger.Feedback;
state->delay = fastf2i(props->Flanger.Delay * frequency);
/* The LFO depth is scaled to be relative to the sample delay. */
state->depth = props->Flanger.Depth * state->delay;
/* Gains for left and right sides */
ComputeDirectionalGains(Device, left_dir, Slot->Gain, state->Gain[0]);
ComputeDirectionalGains(Device, right_dir, Slot->Gain, state->Gain[1]);
CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
phase = Slot->EffectProps.Flanger.Phase;
rate = Slot->EffectProps.Flanger.Rate;
phase = props->Flanger.Phase;
rate = props->Flanger.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
@@ -127,7 +153,7 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
else
{
/* Calculate LFO coefficient */
state->lfo_range = fastf2u(frequency/rate + 0.5f);
state->lfo_range = fastf2i(frequency/rate + 0.5f);
switch(state->waveform)
{
case FWF_Triangle:
@@ -139,115 +165,107 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
}
/* Calculate lfo phase displacement */
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
if(phase >= 0)
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
else
state->lfo_disp = fastf2i(state->lfo_range * ((360+phase)/360.0f));
}
}
static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
#define DECL_TEMPLATE(Func) \
static void Process##Func(ALflangerState *state, const ALuint SamplesToDo, \
const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
{ \
const ALuint bufmask = state->BufferLength-1; \
ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
ALuint offset = state->offset; \
const ALfloat feedback = state->feedback; \
ALuint it; \
\
for(it = 0;it < SamplesToDo;it++) \
{ \
ALint delay_left, delay_right; \
Func(&delay_left, &delay_right, offset, state); \
\
out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
\
out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
\
offset++; \
} \
state->offset = offset; \
}
DECL_TEMPLATE(Triangle)
DECL_TEMPLATE(Sinusoid)
#undef DECL_TEMPLATE
static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALflangerState_process(ALflangerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
ALfloat *restrict leftbuf = state->SampleBuffer[0];
ALfloat *restrict rightbuf = state->SampleBuffer[1];
const ALsizei bufmask = state->BufferLength-1;
const ALfloat feedback = state->feedback;
ALsizei offset = state->offset;
ALsizei i, c;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
const ALsizei todo = mini(128, SamplesToDo-base);
ALfloat temps[128][2];
ALuint td = minu(128, SamplesToDo-base);
ALint moddelays[2][128];
switch(state->waveform)
{
case FWF_Triangle:
ProcessTriangle(state, td, SamplesIn+base, temps);
GetTriangleDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetTriangleDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
case FWF_Sinusoid:
ProcessSinusoid(state, td, SamplesIn+base, temps);
GetSinusoidDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetSinusoidDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
}
for(kt = 0;kt < NumChannels;kt++)
for(i = 0;i < todo;i++)
{
ALfloat gain = state->Gain[0][kt];
leftbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][0] = leftbuf[(offset-moddelays[0][i])&bufmask] * feedback;
leftbuf[offset&bufmask] += temps[i][0];
rightbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][1] = rightbuf[(offset-moddelays[1][i])&bufmask] * feedback;
rightbuf[offset&bufmask] += temps[i][1];
offset++;
}
for(c = 0;c < NumChannels;c++)
{
ALfloat gain = state->Gain[0][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][0] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][0] * gain;
}
gain = state->Gain[1][kt];
gain = state->Gain[1][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][1] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][1] * gain;
}
}
base += td;
base += todo;
}
state->offset = offset;
}
DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
typedef struct ALflangerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -257,16 +275,8 @@ ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factor
{
ALflangerState *state;
state = ALflangerState_New(sizeof(*state));
NEW_OBJ0(state, ALflangerState)();
if(!state) return NULL;
SET_VTABLE2(ALflangerState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = FWF_Triangle;
return STATIC_CAST(ALeffectState, state);
}