mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 19:24:09 +02:00
Update OpenAL Soft to 1.18.2
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@@ -34,14 +34,14 @@ typedef struct ALechoState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat *SampleBuffer;
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ALuint BufferLength;
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ALsizei BufferLength;
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// The echo is two tap. The delay is the number of samples from before the
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// current offset
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struct {
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ALuint delay;
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ALsizei delay;
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} Tap[2];
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ALuint Offset;
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ALsizei Offset;
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/* The panning gains for the two taps */
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ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
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@@ -50,28 +50,53 @@ typedef struct ALechoState {
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ALfilterState Filter;
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} ALechoState;
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static ALvoid ALechoState_Destruct(ALechoState *state);
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALechoState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
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static void ALechoState_Construct(ALechoState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALechoState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer = NULL;
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state->Tap[0].delay = 0;
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state->Tap[1].delay = 0;
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state->Offset = 0;
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ALfilterState_clear(&state->Filter);
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}
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static ALvoid ALechoState_Destruct(ALechoState *state)
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{
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free(state->SampleBuffer);
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al_free(state->SampleBuffer);
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state->SampleBuffer = NULL;
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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{
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ALuint maxlen, i;
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ALsizei maxlen, i;
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// Use the next power of 2 for the buffer length, so the tap offsets can be
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// wrapped using a mask instead of a modulo
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maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
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maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
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maxlen = fastf2i(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
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maxlen += fastf2i(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
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maxlen = NextPowerOf2(maxlen);
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if(maxlen != state->BufferLength)
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{
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void *temp;
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temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
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void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
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if(!temp) return AL_FALSE;
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al_free(state->SampleBuffer);
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state->SampleBuffer = temp;
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state->BufferLength = maxlen;
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}
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@@ -81,50 +106,60 @@ static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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return AL_TRUE;
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}
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static ALvoid ALechoState_update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat pandir[3] = { 0.0f, 0.0f, 0.0f };
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ALuint frequency = Device->Frequency;
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ALfloat gain, lrpan;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat gain, lrpan, spread;
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state->Tap[0].delay = fastf2u(Slot->EffectProps.Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2u(Slot->EffectProps.Echo.LRDelay * frequency);
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state->Tap[0].delay = fastf2i(props->Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2i(props->Echo.LRDelay * frequency);
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state->Tap[1].delay += state->Tap[0].delay;
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lrpan = Slot->EffectProps.Echo.Spread;
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spread = props->Echo.Spread;
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if(spread < 0.0f) lrpan = -1.0f;
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else lrpan = 1.0f;
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/* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
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* spread (where 0 = point, tau = omni).
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*/
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spread = asinf(1.0f - fabsf(spread))*4.0f;
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state->FeedGain = Slot->EffectProps.Echo.Feedback;
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state->FeedGain = props->Echo.Feedback;
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gain = minf(1.0f - Slot->EffectProps.Echo.Damping, 0.01f);
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gain = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */
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ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
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gain, LOWPASSFREQREF/frequency,
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calc_rcpQ_from_slope(gain, 0.75f));
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calc_rcpQ_from_slope(gain, 1.0f));
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gain = Slot->Gain;
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gain = Slot->Params.Gain;
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/* First tap panning */
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pandir[0] = -lrpan;
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ComputeDirectionalGains(Device, pandir, gain, state->Gain[0]);
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CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[0]);
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/* Second tap panning */
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pandir[0] = +lrpan;
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ComputeDirectionalGains(Device, pandir, gain, state->Gain[1]);
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CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
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}
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static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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const ALuint mask = state->BufferLength-1;
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const ALuint tap1 = state->Tap[0].delay;
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const ALuint tap2 = state->Tap[1].delay;
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ALuint offset = state->Offset;
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ALfloat smp;
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ALuint base;
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ALuint i, k;
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const ALsizei mask = state->BufferLength-1;
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const ALsizei tap1 = state->Tap[0].delay;
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const ALsizei tap2 = state->Tap[1].delay;
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ALsizei offset = state->Offset;
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ALfloat x[2], y[2], in, out;
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ALsizei base, k;
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ALsizei i;
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x[0] = state->Filter.x[0];
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x[1] = state->Filter.x[1];
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y[0] = state->Filter.y[0];
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y[1] = state->Filter.y[1];
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[128][2];
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ALuint td = minu(128, SamplesToDo-base);
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ALsizei td = mini(128, SamplesToDo-base);
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for(i = 0;i < td;i++)
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{
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@@ -135,8 +170,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
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// Apply damping and feedback gain to the second tap, and mix in the
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// new sample
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smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i+base]);
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state->SampleBuffer[offset&mask] = smp * state->FeedGain;
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in = temps[i][1] + SamplesIn[0][i+base];
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out = in*state->Filter.b0 +
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x[0]*state->Filter.b1 + x[1]*state->Filter.b2 -
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y[0]*state->Filter.a1 - y[1]*state->Filter.a2;
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x[1] = x[0]; x[0] = in;
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y[1] = y[0]; y[0] = out;
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state->SampleBuffer[offset&mask] = out * state->FeedGain;
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offset++;
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}
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@@ -159,14 +200,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
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base += td;
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}
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state->Filter.x[0] = x[0];
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state->Filter.x[1] = x[1];
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state->Filter.y[0] = y[0];
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state->Filter.y[1] = y[1];
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state->Offset = offset;
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}
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DECLARE_DEFAULT_ALLOCATORS(ALechoState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
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typedef struct ALechoStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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@@ -176,18 +217,8 @@ ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
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{
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ALechoState *state;
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state = ALechoState_New(sizeof(*state));
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NEW_OBJ0(state, ALechoState)();
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if(!state) return NULL;
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SET_VTABLE2(ALechoState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer = NULL;
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state->Tap[0].delay = 0;
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state->Tap[1].delay = 0;
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state->Offset = 0;
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ALfilterState_clear(&state->Filter);
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return STATIC_CAST(ALeffectState, state);
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}
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