Update OpenAL Soft to 1.18.2

This commit is contained in:
Alex Szpakowski
2017-12-10 22:34:10 -04:00
parent 75e0077566
commit b160006eb1
152 changed files with 33572 additions and 15363 deletions
+49 -24
View File
@@ -35,9 +35,29 @@ typedef struct ALdedicatedState {
ALfloat gains[MAX_OUTPUT_CHANNELS];
} ALdedicatedState;
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *UNUSED(state))
DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
static void ALdedicatedState_Construct(ALdedicatedState *state)
{
ALsizei s;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALdedicatedState, ALeffectState, state);
for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
state->gains[s] = 0.0f;
}
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device))
@@ -45,7 +65,7 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
return AL_TRUE;
}
static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device, const ALeffectslot *Slot)
static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat Gain;
ALuint i;
@@ -53,47 +73,57 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device
for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
state->gains[i] = 0.0f;
Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
Gain = Slot->Params.Gain * props->Dedicated.Gain;
if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
int idx;
if((idx=GetChannelIdxByName(device, LFE)) != -1)
if((idx=GetChannelIdxByName(device->RealOut, LFE)) != -1)
{
STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
state->gains[idx] = Gain;
}
}
else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
else if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
int idx;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
if((idx=GetChannelIdxByName(device, FrontCenter)) != -1)
if((idx=GetChannelIdxByName(device->RealOut, FrontCenter)) != -1)
{
STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
state->gains[idx] = Gain;
}
else
{
static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f };
ComputeDirectionalGains(device, front_dir, Gain, state->gains);
ALfloat coeffs[MAX_AMBI_COEFFS];
CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
ComputePanningGains(device->Dry, coeffs, Gain, state->gains);
}
}
}
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALfloat *gains = state->gains;
ALuint i, c;
ALsizei i, c;
SamplesIn = ASSUME_ALIGNED(SamplesIn, 16);
SamplesOut = ASSUME_ALIGNED(SamplesOut, 16);
for(c = 0;c < NumChannels;c++)
{
if(!(fabsf(gains[c]) > GAIN_SILENCE_THRESHOLD))
const ALfloat gain = state->gains[c];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(i = 0;i < SamplesToDo;i++)
SamplesOut[c][i] += SamplesIn[i] * gains[c];
SamplesOut[c][i] += SamplesIn[0][i] * gain;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
typedef struct ALdedicatedStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -102,14 +132,9 @@ typedef struct ALdedicatedStateFactory {
ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory))
{
ALdedicatedState *state;
ALsizei s;
state = ALdedicatedState_New(sizeof(*state));
NEW_OBJ0(state, ALdedicatedState)();
if(!state) return NULL;
SET_VTABLE2(ALdedicatedState, ALeffectState, state);
for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
state->gains[s] = 0.0f;
return STATIC_CAST(ALeffectState, state);
}