Update OpenAL Soft to 1.18.2

This commit is contained in:
Alex Szpakowski
2017-12-10 22:34:10 -04:00
parent 75e0077566
commit b160006eb1
152 changed files with 33572 additions and 15363 deletions
+78 -41
View File
@@ -31,7 +31,7 @@ typedef struct ALcompressorState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MAX_OUTPUT_CHANNELS];
ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALboolean Enabled;
@@ -40,8 +40,29 @@ typedef struct ALcompressorState {
ALfloat GainCtrl;
} ALcompressorState;
static ALvoid ALcompressorState_Destruct(ALcompressorState *UNUSED(state))
static ALvoid ALcompressorState_Destruct(ALcompressorState *state);
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device);
static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
static void ALcompressorState_Construct(ALcompressorState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALcompressorState, ALeffectState, state);
state->Enabled = AL_TRUE;
state->AttackRate = 0.0f;
state->ReleaseRate = 0.0f;
state->GainCtrl = 1.0f;
}
static ALvoid ALcompressorState_Destruct(ALcompressorState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device)
@@ -55,85 +76,107 @@ static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdev
return AL_TRUE;
}
static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *device, const ALeffectslot *slot)
static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
state->Enabled = slot->EffectProps.Compressor.OnOff;
ALuint i;
ComputeAmbientGains(device, slot->Gain, state->Gain);
state->Enabled = props->Compressor.OnOff;
STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
for(i = 0;i < 4;i++)
ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Gain[i]);
}
static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
ALsizei i, j, k;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[256];
ALuint td = minu(256, SamplesToDo-base);
ALfloat temps[64][4];
ALsizei td = mini(64, SamplesToDo-base);
/* Load samples into the temp buffer first. */
for(j = 0;j < 4;j++)
{
for(i = 0;i < td;i++)
temps[i][j] = SamplesIn[j][i+base];
}
if(state->Enabled)
{
ALfloat output, smp, amplitude;
ALfloat gain = state->GainCtrl;
ALfloat output, amplitude;
for(it = 0;it < td;it++)
for(i = 0;i < td;i++)
{
smp = SamplesIn[it+base];
amplitude = fabsf(smp);
/* Roughly calculate the maximum amplitude from the 4-channel
* signal, and attack or release the gain control to reach it.
*/
amplitude = fabsf(temps[i][0]);
amplitude = maxf(amplitude + fabsf(temps[i][1]),
maxf(amplitude + fabsf(temps[i][2]),
amplitude + fabsf(temps[i][3])));
if(amplitude > gain)
gain = minf(gain+state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain-state->ReleaseRate, amplitude);
output = 1.0f / clampf(gain, 0.5f, 2.0f);
temps[it] = smp * output;
/* Apply the inverse of the gain control to normalize/compress
* the volume. */
output = 1.0f / clampf(gain, 0.5f, 2.0f);
for(j = 0;j < 4;j++)
temps[i][j] *= output;
}
state->GainCtrl = gain;
}
else
{
ALfloat output, smp, amplitude;
ALfloat gain = state->GainCtrl;
ALfloat output, amplitude;
for(it = 0;it < td;it++)
for(i = 0;i < td;i++)
{
smp = SamplesIn[it+base];
/* Same as above, except the amplitude is forced to 1. This
* helps ensure smooth gain changes when the compressor is
* turned on and off.
*/
amplitude = 1.0f;
if(amplitude > gain)
gain = minf(gain+state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain-state->ReleaseRate, amplitude);
output = 1.0f / clampf(gain, 0.5f, 2.0f);
temps[it] = smp * output;
output = 1.0f / clampf(gain, 0.5f, 2.0f);
for(j = 0;j < 4;j++)
temps[i][j] *= output;
}
state->GainCtrl = gain;
}
for(kt = 0;kt < NumChannels;kt++)
/* Now mix to the output. */
for(j = 0;j < 4;j++)
{
ALfloat gain = state->Gain[kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(k = 0;k < NumChannels;k++)
{
ALfloat gain = state->Gain[j][k];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
for(i = 0;i < td;i++)
SamplesOut[k][base+i] += gain * temps[i][j];
}
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
typedef struct ALcompressorStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -143,14 +186,8 @@ static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory *
{
ALcompressorState *state;
state = ALcompressorState_New(sizeof(*state));
NEW_OBJ0(state, ALcompressorState)();
if(!state) return NULL;
SET_VTABLE2(ALcompressorState, ALeffectState, state);
state->Enabled = AL_TRUE;
state->AttackRate = 0.0f;
state->ReleaseRate = 0.0f;
state->GainCtrl = 1.0f;
return STATIC_CAST(ALeffectState, state);
}