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Update OpenAL Soft to 1.18.2
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@@ -1,270 +0,0 @@
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2013 by Anis A. Hireche, Nasca Octavian Paul
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "alu.h"
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#include "alFilter.h"
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#include "alError.h"
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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/* Auto-wah is simply a low-pass filter with a cutoff frequency that shifts up
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* or down depending on the input signal, and a resonant peak at the cutoff.
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*
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* Currently, we assume a cutoff frequency range of 20hz (no amplitude) to
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* 20khz (peak gain). Peak gain is assumed to be in normalized scale.
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*/
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typedef struct ALautowahState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect gains for each channel */
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ALfloat Gain[MAX_OUTPUT_CHANNELS];
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/* Effect parameters */
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ALfloat AttackRate;
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ALfloat ReleaseRate;
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ALfloat Resonance;
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ALfloat PeakGain;
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ALfloat GainCtrl;
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ALfloat Frequency;
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/* Samples processing */
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ALfilterState LowPass;
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} ALautowahState;
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static ALvoid ALautowahState_Destruct(ALautowahState *UNUSED(state))
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{
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}
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static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device)
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{
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state->Frequency = (ALfloat)device->Frequency;
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return AL_TRUE;
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}
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static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, const ALeffectslot *slot)
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{
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ALfloat attackTime, releaseTime;
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attackTime = slot->EffectProps.Autowah.AttackTime * state->Frequency;
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releaseTime = slot->EffectProps.Autowah.ReleaseTime * state->Frequency;
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state->AttackRate = powf(1.0f/GAIN_SILENCE_THRESHOLD, 1.0f/attackTime);
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state->ReleaseRate = powf(GAIN_SILENCE_THRESHOLD/1.0f, 1.0f/releaseTime);
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state->PeakGain = slot->EffectProps.Autowah.PeakGain;
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state->Resonance = slot->EffectProps.Autowah.Resonance;
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ComputeAmbientGains(device, slot->Gain, state->Gain);
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}
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static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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{
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ALuint it, kt;
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ALuint base;
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[256];
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ALuint td = minu(256, SamplesToDo-base);
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ALfloat gain = state->GainCtrl;
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for(it = 0;it < td;it++)
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{
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ALfloat smp = SamplesIn[it+base];
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ALfloat a[3], b[3];
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ALfloat alpha, w0;
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ALfloat amplitude;
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ALfloat cutoff;
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/* Similar to compressor, we get the current amplitude of the
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* incoming signal, and attack or release to reach it. */
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amplitude = fabsf(smp);
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if(amplitude > gain)
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gain = minf(gain*state->AttackRate, amplitude);
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else if(amplitude < gain)
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gain = maxf(gain*state->ReleaseRate, amplitude);
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gain = maxf(gain, GAIN_SILENCE_THRESHOLD);
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/* FIXME: What range does the filter cover? */
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cutoff = lerp(20.0f, 20000.0f, minf(gain/state->PeakGain, 1.0f));
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/* The code below is like calling ALfilterState_setParams with
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* ALfilterType_LowPass. However, instead of passing a bandwidth,
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* we use the resonance property for Q. This also inlines the call.
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*/
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w0 = F_TAU * cutoff / state->Frequency;
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/* FIXME: Resonance controls the resonant peak, or Q. How? Not sure
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* that Q = resonance*0.1. */
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alpha = sinf(w0) / (2.0f * state->Resonance*0.1f);
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b[0] = (1.0f - cosf(w0)) / 2.0f;
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b[1] = 1.0f - cosf(w0);
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b[2] = (1.0f - cosf(w0)) / 2.0f;
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a[0] = 1.0f + alpha;
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a[1] = -2.0f * cosf(w0);
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a[2] = 1.0f - alpha;
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state->LowPass.a1 = a[1] / a[0];
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state->LowPass.a2 = a[2] / a[0];
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state->LowPass.b1 = b[1] / a[0];
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state->LowPass.b2 = b[2] / a[0];
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state->LowPass.input_gain = b[0] / a[0];
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temps[it] = ALfilterState_processSingle(&state->LowPass, smp);
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}
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state->GainCtrl = gain;
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for(kt = 0;kt < NumChannels;kt++)
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{
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ALfloat gain = state->Gain[kt];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(it = 0;it < td;it++)
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SamplesOut[kt][base+it] += gain * temps[it];
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}
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base += td;
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}
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}
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DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
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typedef struct ALautowahStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALautowahStateFactory;
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static ALeffectState *ALautowahStateFactory_create(ALautowahStateFactory *UNUSED(factory))
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{
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ALautowahState *state;
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state = ALautowahState_New(sizeof(*state));
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if(!state) return NULL;
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SET_VTABLE2(ALautowahState, ALeffectState, state);
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state->AttackRate = 1.0f;
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state->ReleaseRate = 1.0f;
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state->Resonance = 2.0f;
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state->PeakGain = 1.0f;
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state->GainCtrl = 1.0f;
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ALfilterState_clear(&state->LowPass);
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALautowahStateFactory);
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ALeffectStateFactory *ALautowahStateFactory_getFactory(void)
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{
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static ALautowahStateFactory AutowahFactory = { { GET_VTABLE2(ALautowahStateFactory, ALeffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &AutowahFactory);
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}
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void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALautowah_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALautowah_setParami(effect, context, param, vals[0]);
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}
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void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Autowah.AttackTime = val;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Autowah.ReleaseTime = val;
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break;
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case AL_AUTOWAH_RESONANCE:
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if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Autowah.Resonance = val;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Autowah.PeakGain = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALautowah_setParamf(effect, context, param, vals[0]);
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}
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void ALautowah_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALautowah_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{
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ALautowah_getParami(effect, context, param, vals);
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}
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void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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*val = props->Autowah.AttackTime;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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*val = props->Autowah.ReleaseTime;
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break;
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case AL_AUTOWAH_RESONANCE:
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*val = props->Autowah.Resonance;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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*val = props->Autowah.PeakGain;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALautowah_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALautowah);
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