Update OpenAL Soft to 1.18.2

This commit is contained in:
Alex Szpakowski
2017-12-10 22:34:10 -04:00
parent 75e0077566
commit b160006eb1
152 changed files with 33572 additions and 15363 deletions
-270
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@@ -1,270 +0,0 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Anis A. Hireche, Nasca Octavian Paul
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include <stdlib.h>
#include "config.h"
#include "alu.h"
#include "alFilter.h"
#include "alError.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
/* Auto-wah is simply a low-pass filter with a cutoff frequency that shifts up
* or down depending on the input signal, and a resonant peak at the cutoff.
*
* Currently, we assume a cutoff frequency range of 20hz (no amplitude) to
* 20khz (peak gain). Peak gain is assumed to be in normalized scale.
*/
typedef struct ALautowahState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALfloat AttackRate;
ALfloat ReleaseRate;
ALfloat Resonance;
ALfloat PeakGain;
ALfloat GainCtrl;
ALfloat Frequency;
/* Samples processing */
ALfilterState LowPass;
} ALautowahState;
static ALvoid ALautowahState_Destruct(ALautowahState *UNUSED(state))
{
}
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device)
{
state->Frequency = (ALfloat)device->Frequency;
return AL_TRUE;
}
static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, const ALeffectslot *slot)
{
ALfloat attackTime, releaseTime;
attackTime = slot->EffectProps.Autowah.AttackTime * state->Frequency;
releaseTime = slot->EffectProps.Autowah.ReleaseTime * state->Frequency;
state->AttackRate = powf(1.0f/GAIN_SILENCE_THRESHOLD, 1.0f/attackTime);
state->ReleaseRate = powf(GAIN_SILENCE_THRESHOLD/1.0f, 1.0f/releaseTime);
state->PeakGain = slot->EffectProps.Autowah.PeakGain;
state->Resonance = slot->EffectProps.Autowah.Resonance;
ComputeAmbientGains(device, slot->Gain, state->Gain);
}
static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
ALuint it, kt;
ALuint base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[256];
ALuint td = minu(256, SamplesToDo-base);
ALfloat gain = state->GainCtrl;
for(it = 0;it < td;it++)
{
ALfloat smp = SamplesIn[it+base];
ALfloat a[3], b[3];
ALfloat alpha, w0;
ALfloat amplitude;
ALfloat cutoff;
/* Similar to compressor, we get the current amplitude of the
* incoming signal, and attack or release to reach it. */
amplitude = fabsf(smp);
if(amplitude > gain)
gain = minf(gain*state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain*state->ReleaseRate, amplitude);
gain = maxf(gain, GAIN_SILENCE_THRESHOLD);
/* FIXME: What range does the filter cover? */
cutoff = lerp(20.0f, 20000.0f, minf(gain/state->PeakGain, 1.0f));
/* The code below is like calling ALfilterState_setParams with
* ALfilterType_LowPass. However, instead of passing a bandwidth,
* we use the resonance property for Q. This also inlines the call.
*/
w0 = F_TAU * cutoff / state->Frequency;
/* FIXME: Resonance controls the resonant peak, or Q. How? Not sure
* that Q = resonance*0.1. */
alpha = sinf(w0) / (2.0f * state->Resonance*0.1f);
b[0] = (1.0f - cosf(w0)) / 2.0f;
b[1] = 1.0f - cosf(w0);
b[2] = (1.0f - cosf(w0)) / 2.0f;
a[0] = 1.0f + alpha;
a[1] = -2.0f * cosf(w0);
a[2] = 1.0f - alpha;
state->LowPass.a1 = a[1] / a[0];
state->LowPass.a2 = a[2] / a[0];
state->LowPass.b1 = b[1] / a[0];
state->LowPass.b2 = b[2] / a[0];
state->LowPass.input_gain = b[0] / a[0];
temps[it] = ALfilterState_processSingle(&state->LowPass, smp);
}
state->GainCtrl = gain;
for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
typedef struct ALautowahStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALautowahStateFactory;
static ALeffectState *ALautowahStateFactory_create(ALautowahStateFactory *UNUSED(factory))
{
ALautowahState *state;
state = ALautowahState_New(sizeof(*state));
if(!state) return NULL;
SET_VTABLE2(ALautowahState, ALeffectState, state);
state->AttackRate = 1.0f;
state->ReleaseRate = 1.0f;
state->Resonance = 2.0f;
state->PeakGain = 1.0f;
state->GainCtrl = 1.0f;
ALfilterState_clear(&state->LowPass);
return STATIC_CAST(ALeffectState, state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALautowahStateFactory);
ALeffectStateFactory *ALautowahStateFactory_getFactory(void)
{
static ALautowahStateFactory AutowahFactory = { { GET_VTABLE2(ALautowahStateFactory, ALeffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &AutowahFactory);
}
void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALautowah_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALautowah_setParami(effect, context, param, vals[0]);
}
void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.PeakGain = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALautowah_setParamf(effect, context, param, vals[0]);
}
void ALautowah_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALautowah_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALautowah_getParami(effect, context, param, vals);
}
void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALautowah_getParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALautowah);
+115 -104
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@@ -39,9 +39,9 @@ typedef struct ALchorusState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat *SampleBuffer[2];
ALuint BufferLength;
ALuint offset;
ALuint lfo_range;
ALsizei BufferLength;
ALsizei offset;
ALsizei lfo_range;
ALfloat lfo_scale;
ALint lfo_disp;
@@ -55,27 +55,51 @@ typedef struct ALchorusState {
ALfloat feedback;
} ALchorusState;
static ALvoid ALchorusState_Destruct(ALchorusState *state)
static ALvoid ALchorusState_Destruct(ALchorusState *state);
static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
static void ALchorusState_Construct(ALchorusState *state)
{
free(state->SampleBuffer[0]);
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALchorusState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = CWF_Triangle;
}
static ALvoid ALchorusState_Destruct(ALchorusState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
{
ALuint maxlen;
ALuint it;
ALsizei maxlen;
ALsizei it;
maxlen = fastf2u(AL_CHORUS_MAX_DELAY * 3.0f * Device->Frequency) + 1;
maxlen = fastf2i(AL_CHORUS_MAX_DELAY * 2.0f * Device->Frequency) + 1;
maxlen = NextPowerOf2(maxlen);
if(maxlen != state->BufferLength)
{
void *temp;
temp = realloc(state->SampleBuffer[0], maxlen * sizeof(ALfloat) * 2);
void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
if(!temp) return AL_FALSE;
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = temp;
state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
@@ -91,15 +115,14 @@ static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Dev
return AL_TRUE;
}
static ALvoid ALchorusState_update(ALchorusState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
static const ALfloat left_dir[3] = { -1.0f, 0.0f, 0.0f };
static const ALfloat right_dir[3] = { 1.0f, 0.0f, 0.0f };
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
switch(Slot->EffectProps.Chorus.Waveform)
switch(props->Chorus.Waveform)
{
case AL_CHORUS_WAVEFORM_TRIANGLE:
state->waveform = CWF_Triangle;
@@ -108,16 +131,19 @@ static ALvoid ALchorusState_update(ALchorusState *state, ALCdevice *Device, cons
state->waveform = CWF_Sinusoid;
break;
}
state->depth = Slot->EffectProps.Chorus.Depth;
state->feedback = Slot->EffectProps.Chorus.Feedback;
state->delay = fastf2i(Slot->EffectProps.Chorus.Delay * frequency);
state->feedback = props->Chorus.Feedback;
state->delay = fastf2i(props->Chorus.Delay * frequency);
/* The LFO depth is scaled to be relative to the sample delay. */
state->depth = props->Chorus.Depth * state->delay;
/* Gains for left and right sides */
ComputeDirectionalGains(Device, left_dir, Slot->Gain, state->Gain[0]);
ComputeDirectionalGains(Device, right_dir, Slot->Gain, state->Gain[1]);
CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
phase = Slot->EffectProps.Chorus.Phase;
rate = Slot->EffectProps.Chorus.Rate;
phase = props->Chorus.Phase;
rate = props->Chorus.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
@@ -127,7 +153,7 @@ static ALvoid ALchorusState_update(ALchorusState *state, ALCdevice *Device, cons
else
{
/* Calculate LFO coefficient */
state->lfo_range = fastf2u(frequency/rate + 0.5f);
state->lfo_range = fastf2i(frequency/rate + 0.5f);
switch(state->waveform)
{
case CWF_Triangle:
@@ -139,115 +165,108 @@ static ALvoid ALchorusState_update(ALchorusState *state, ALCdevice *Device, cons
}
/* Calculate lfo phase displacement */
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
if(phase >= 0)
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
else
state->lfo_disp = fastf2i(state->lfo_range * ((360+phase)/360.0f));
}
}
static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
#define DECL_TEMPLATE(Func) \
static void Process##Func(ALchorusState *state, const ALuint SamplesToDo, \
const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
{ \
const ALuint bufmask = state->BufferLength-1; \
ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
ALuint offset = state->offset; \
const ALfloat feedback = state->feedback; \
ALuint it; \
\
for(it = 0;it < SamplesToDo;it++) \
{ \
ALint delay_left, delay_right; \
Func(&delay_left, &delay_right, offset, state); \
\
out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
\
out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
\
offset++; \
} \
state->offset = offset; \
}
DECL_TEMPLATE(Triangle)
DECL_TEMPLATE(Sinusoid)
#undef DECL_TEMPLATE
static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
ALfloat *restrict leftbuf = state->SampleBuffer[0];
ALfloat *restrict rightbuf = state->SampleBuffer[1];
const ALsizei bufmask = state->BufferLength-1;
const ALfloat feedback = state->feedback;
ALsizei offset = state->offset;
ALsizei i, c;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
const ALsizei todo = mini(128, SamplesToDo-base);
ALfloat temps[128][2];
ALuint td = minu(128, SamplesToDo-base);
ALint moddelays[2][128];
switch(state->waveform)
{
case CWF_Triangle:
ProcessTriangle(state, td, SamplesIn+base, temps);
GetTriangleDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetTriangleDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
case CWF_Sinusoid:
ProcessSinusoid(state, td, SamplesIn+base, temps);
GetSinusoidDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetSinusoidDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
}
for(kt = 0;kt < NumChannels;kt++)
for(i = 0;i < todo;i++)
{
ALfloat gain = state->Gain[0][kt];
leftbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][0] = leftbuf[(offset-moddelays[0][i])&bufmask] * feedback;
leftbuf[offset&bufmask] += temps[i][0];
rightbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][1] = rightbuf[(offset-moddelays[1][i])&bufmask] * feedback;
rightbuf[offset&bufmask] += temps[i][1];
offset++;
}
for(c = 0;c < NumChannels;c++)
{
ALfloat gain = state->Gain[0][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][0] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][0] * gain;
}
gain = state->Gain[1][kt];
gain = state->Gain[1][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][1] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][1] * gain;
}
}
base += td;
base += todo;
}
state->offset = offset;
}
DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
typedef struct ALchorusStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -257,16 +276,8 @@ static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(f
{
ALchorusState *state;
state = ALchorusState_New(sizeof(*state));
NEW_OBJ0(state, ALchorusState)();
if(!state) return NULL;
SET_VTABLE2(ALchorusState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = CWF_Triangle;
return STATIC_CAST(ALeffectState, state);
}
+78 -41
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@@ -31,7 +31,7 @@ typedef struct ALcompressorState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MAX_OUTPUT_CHANNELS];
ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALboolean Enabled;
@@ -40,8 +40,29 @@ typedef struct ALcompressorState {
ALfloat GainCtrl;
} ALcompressorState;
static ALvoid ALcompressorState_Destruct(ALcompressorState *UNUSED(state))
static ALvoid ALcompressorState_Destruct(ALcompressorState *state);
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device);
static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
static void ALcompressorState_Construct(ALcompressorState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALcompressorState, ALeffectState, state);
state->Enabled = AL_TRUE;
state->AttackRate = 0.0f;
state->ReleaseRate = 0.0f;
state->GainCtrl = 1.0f;
}
static ALvoid ALcompressorState_Destruct(ALcompressorState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device)
@@ -55,85 +76,107 @@ static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdev
return AL_TRUE;
}
static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *device, const ALeffectslot *slot)
static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
state->Enabled = slot->EffectProps.Compressor.OnOff;
ALuint i;
ComputeAmbientGains(device, slot->Gain, state->Gain);
state->Enabled = props->Compressor.OnOff;
STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
for(i = 0;i < 4;i++)
ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Gain[i]);
}
static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALcompressorState_process(ALcompressorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
ALsizei i, j, k;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[256];
ALuint td = minu(256, SamplesToDo-base);
ALfloat temps[64][4];
ALsizei td = mini(64, SamplesToDo-base);
/* Load samples into the temp buffer first. */
for(j = 0;j < 4;j++)
{
for(i = 0;i < td;i++)
temps[i][j] = SamplesIn[j][i+base];
}
if(state->Enabled)
{
ALfloat output, smp, amplitude;
ALfloat gain = state->GainCtrl;
ALfloat output, amplitude;
for(it = 0;it < td;it++)
for(i = 0;i < td;i++)
{
smp = SamplesIn[it+base];
amplitude = fabsf(smp);
/* Roughly calculate the maximum amplitude from the 4-channel
* signal, and attack or release the gain control to reach it.
*/
amplitude = fabsf(temps[i][0]);
amplitude = maxf(amplitude + fabsf(temps[i][1]),
maxf(amplitude + fabsf(temps[i][2]),
amplitude + fabsf(temps[i][3])));
if(amplitude > gain)
gain = minf(gain+state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain-state->ReleaseRate, amplitude);
output = 1.0f / clampf(gain, 0.5f, 2.0f);
temps[it] = smp * output;
/* Apply the inverse of the gain control to normalize/compress
* the volume. */
output = 1.0f / clampf(gain, 0.5f, 2.0f);
for(j = 0;j < 4;j++)
temps[i][j] *= output;
}
state->GainCtrl = gain;
}
else
{
ALfloat output, smp, amplitude;
ALfloat gain = state->GainCtrl;
ALfloat output, amplitude;
for(it = 0;it < td;it++)
for(i = 0;i < td;i++)
{
smp = SamplesIn[it+base];
/* Same as above, except the amplitude is forced to 1. This
* helps ensure smooth gain changes when the compressor is
* turned on and off.
*/
amplitude = 1.0f;
if(amplitude > gain)
gain = minf(gain+state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain-state->ReleaseRate, amplitude);
output = 1.0f / clampf(gain, 0.5f, 2.0f);
temps[it] = smp * output;
output = 1.0f / clampf(gain, 0.5f, 2.0f);
for(j = 0;j < 4;j++)
temps[i][j] *= output;
}
state->GainCtrl = gain;
}
for(kt = 0;kt < NumChannels;kt++)
/* Now mix to the output. */
for(j = 0;j < 4;j++)
{
ALfloat gain = state->Gain[kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(k = 0;k < NumChannels;k++)
{
ALfloat gain = state->Gain[j][k];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
for(i = 0;i < td;i++)
SamplesOut[k][base+i] += gain * temps[i][j];
}
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
typedef struct ALcompressorStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -143,14 +186,8 @@ static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory *
{
ALcompressorState *state;
state = ALcompressorState_New(sizeof(*state));
NEW_OBJ0(state, ALcompressorState)();
if(!state) return NULL;
SET_VTABLE2(ALcompressorState, ALeffectState, state);
state->Enabled = AL_TRUE;
state->AttackRate = 0.0f;
state->ReleaseRate = 0.0f;
state->GainCtrl = 1.0f;
return STATIC_CAST(ALeffectState, state);
}
+49 -24
View File
@@ -35,9 +35,29 @@ typedef struct ALdedicatedState {
ALfloat gains[MAX_OUTPUT_CHANNELS];
} ALdedicatedState;
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *UNUSED(state))
DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
static void ALdedicatedState_Construct(ALdedicatedState *state)
{
ALsizei s;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALdedicatedState, ALeffectState, state);
for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
state->gains[s] = 0.0f;
}
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device))
@@ -45,7 +65,7 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
return AL_TRUE;
}
static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device, const ALeffectslot *Slot)
static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat Gain;
ALuint i;
@@ -53,47 +73,57 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device
for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
state->gains[i] = 0.0f;
Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
Gain = Slot->Params.Gain * props->Dedicated.Gain;
if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
int idx;
if((idx=GetChannelIdxByName(device, LFE)) != -1)
if((idx=GetChannelIdxByName(device->RealOut, LFE)) != -1)
{
STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
state->gains[idx] = Gain;
}
}
else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
else if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
int idx;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
if((idx=GetChannelIdxByName(device, FrontCenter)) != -1)
if((idx=GetChannelIdxByName(device->RealOut, FrontCenter)) != -1)
{
STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
state->gains[idx] = Gain;
}
else
{
static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f };
ComputeDirectionalGains(device, front_dir, Gain, state->gains);
ALfloat coeffs[MAX_AMBI_COEFFS];
CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
ComputePanningGains(device->Dry, coeffs, Gain, state->gains);
}
}
}
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALfloat *gains = state->gains;
ALuint i, c;
ALsizei i, c;
SamplesIn = ASSUME_ALIGNED(SamplesIn, 16);
SamplesOut = ASSUME_ALIGNED(SamplesOut, 16);
for(c = 0;c < NumChannels;c++)
{
if(!(fabsf(gains[c]) > GAIN_SILENCE_THRESHOLD))
const ALfloat gain = state->gains[c];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(i = 0;i < SamplesToDo;i++)
SamplesOut[c][i] += SamplesIn[i] * gains[c];
SamplesOut[c][i] += SamplesIn[0][i] * gain;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
typedef struct ALdedicatedStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -102,14 +132,9 @@ typedef struct ALdedicatedStateFactory {
ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory))
{
ALdedicatedState *state;
ALsizei s;
state = ALdedicatedState_New(sizeof(*state));
NEW_OBJ0(state, ALdedicatedState)();
if(!state) return NULL;
SET_VTABLE2(ALdedicatedState, ALeffectState, state);
for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
state->gains[s] = 0.0f;
return STATIC_CAST(ALeffectState, state);
}
+75 -73
View File
@@ -43,8 +43,27 @@ typedef struct ALdistortionState {
ALfloat edge_coeff;
} ALdistortionState;
static ALvoid ALdistortionState_Destruct(ALdistortionState *UNUSED(state))
static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
static void ALdistortionState_Construct(ALdistortionState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALdistortionState, ALeffectState, state);
ALfilterState_clear(&state->lowpass);
ALfilterState_clear(&state->bandpass);
}
static ALvoid ALdistortionState_Destruct(ALdistortionState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state), ALCdevice *UNUSED(device))
@@ -52,104 +71,95 @@ static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state)
return AL_TRUE;
}
static ALvoid ALdistortionState_update(ALdistortionState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat bandwidth;
ALfloat cutoff;
ALfloat edge;
/* Store distorted signal attenuation settings */
state->attenuation = Slot->EffectProps.Distortion.Gain;
/* Store distorted signal attenuation settings. */
state->attenuation = props->Distortion.Gain;
/* Store waveshaper edge settings */
edge = sinf(Slot->EffectProps.Distortion.Edge * (F_PI_2));
/* Store waveshaper edge settings. */
edge = sinf(props->Distortion.Edge * (F_PI_2));
edge = minf(edge, 0.99f);
state->edge_coeff = 2.0f * edge / (1.0f-edge);
/* Lowpass filter */
cutoff = Slot->EffectProps.Distortion.LowpassCutoff;
/* Bandwidth value is constant in octaves */
cutoff = props->Distortion.LowpassCutoff;
/* Bandwidth value is constant in octaves. */
bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
/* Multiply sampling frequency by the amount of oversampling done during
* processing.
*/
ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f,
cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
);
/* Bandpass filter */
cutoff = Slot->EffectProps.Distortion.EQCenter;
/* Convert bandwidth in Hz to octaves */
bandwidth = Slot->EffectProps.Distortion.EQBandwidth / (cutoff * 0.67f);
cutoff = props->Distortion.EQCenter;
/* Convert bandwidth in Hz to octaves. */
bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
);
ComputeAmbientGains(Device, Slot->Gain, state->Gain);
ComputeAmbientGains(Device->Dry, Slot->Params.Gain, state->Gain);
}
static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALfloat fc = state->edge_coeff;
ALuint base;
ALuint it;
ALuint ot;
ALuint kt;
ALsizei it, kt;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
float oversample_buffer[64][4];
ALuint td = minu(64, SamplesToDo-base);
float buffer[2][64 * 4];
ALsizei td = mini(64, SamplesToDo-base);
/* Perform 4x oversampling to avoid aliasing. */
/* Oversampling greatly improves distortion */
/* quality and allows to implement lowpass and */
/* bandpass filters using high frequencies, at */
/* which classic IIR filters became unstable. */
/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
* improves distortion quality and allows to implement lowpass and
* bandpass filters using high frequencies, at which classic IIR
* filters became unstable.
*/
/* Fill oversample buffer using zero stuffing */
/* Fill oversample buffer using zero stuffing. */
for(it = 0;it < td;it++)
{
oversample_buffer[it][0] = SamplesIn[it+base];
oversample_buffer[it][1] = 0.0f;
oversample_buffer[it][2] = 0.0f;
oversample_buffer[it][3] = 0.0f;
/* Multiply the sample by the amount of oversampling to maintain
* the signal's power.
*/
buffer[0][it*4 + 0] = SamplesIn[0][it+base] * 4.0f;
buffer[0][it*4 + 1] = 0.0f;
buffer[0][it*4 + 2] = 0.0f;
buffer[0][it*4 + 3] = 0.0f;
}
/* First step, do lowpass filtering of original signal, */
/* additionally perform buffer interpolation and lowpass */
/* cutoff for oversampling (which is fortunately first */
/* step of distortion). So combine three operations into */
/* the one. */
for(it = 0;it < td;it++)
/* First step, do lowpass filtering of original signal. Additionally
* perform buffer interpolation and lowpass cutoff for oversampling
* (which is fortunately first step of distortion). So combine three
* operations into the one.
*/
ALfilterState_process(&state->lowpass, buffer[1], buffer[0], td*4);
/* Second step, do distortion using waveshaper function to emulate
* signal processing during tube overdriving. Three steps of
* waveshaping are intended to modify waveform without boost/clipping/
* attenuation process.
*/
for(it = 0;it < td*4;it++)
{
for(ot = 0;ot < 4;ot++)
{
ALfloat smp;
smp = ALfilterState_processSingle(&state->lowpass, oversample_buffer[it][ot]);
ALfloat smp = buffer[1][it];
/* Restore signal power by multiplying sample by amount of oversampling */
oversample_buffer[it][ot] = smp * 4.0f;
}
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
buffer[0][it] = smp;
}
for(it = 0;it < td;it++)
{
/* Second step, do distortion using waveshaper function */
/* to emulate signal processing during tube overdriving. */
/* Three steps of waveshaping are intended to modify */
/* waveform without boost/clipping/attenuation process. */
for(ot = 0;ot < 4;ot++)
{
ALfloat smp = oversample_buffer[it][ot];
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
/* Third step, do bandpass filtering of distorted signal */
smp = ALfilterState_processSingle(&state->bandpass, smp);
oversample_buffer[it][ot] = smp;
}
}
/* Third step, do bandpass filtering of distorted signal. */
ALfilterState_process(&state->bandpass, buffer[1], buffer[0], td*4);
for(kt = 0;kt < NumChannels;kt++)
{
@@ -161,17 +171,13 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * oversample_buffer[it][0];
SamplesOut[kt][base+it] += gain * buffer[1][it*4];
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
typedef struct ALdistortionStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -181,12 +187,8 @@ static ALeffectState *ALdistortionStateFactory_create(ALdistortionStateFactory *
{
ALdistortionState *state;
state = ALdistortionState_New(sizeof(*state));
NEW_OBJ0(state, ALdistortionState)();
if(!state) return NULL;
SET_VTABLE2(ALdistortionState, ALeffectState, state);
ALfilterState_clear(&state->lowpass);
ALfilterState_clear(&state->bandpass);
return STATIC_CAST(ALeffectState, state);
}
+81 -50
View File
@@ -34,14 +34,14 @@ typedef struct ALechoState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat *SampleBuffer;
ALuint BufferLength;
ALsizei BufferLength;
// The echo is two tap. The delay is the number of samples from before the
// current offset
struct {
ALuint delay;
ALsizei delay;
} Tap[2];
ALuint Offset;
ALsizei Offset;
/* The panning gains for the two taps */
ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
@@ -50,28 +50,53 @@ typedef struct ALechoState {
ALfilterState Filter;
} ALechoState;
static ALvoid ALechoState_Destruct(ALechoState *state);
static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALechoState)
DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
static void ALechoState_Construct(ALechoState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALechoState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer = NULL;
state->Tap[0].delay = 0;
state->Tap[1].delay = 0;
state->Offset = 0;
ALfilterState_clear(&state->Filter);
}
static ALvoid ALechoState_Destruct(ALechoState *state)
{
free(state->SampleBuffer);
al_free(state->SampleBuffer);
state->SampleBuffer = NULL;
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
{
ALuint maxlen, i;
ALsizei maxlen, i;
// Use the next power of 2 for the buffer length, so the tap offsets can be
// wrapped using a mask instead of a modulo
maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
maxlen = fastf2i(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
maxlen += fastf2i(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
maxlen = NextPowerOf2(maxlen);
if(maxlen != state->BufferLength)
{
void *temp;
temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
if(!temp) return AL_FALSE;
al_free(state->SampleBuffer);
state->SampleBuffer = temp;
state->BufferLength = maxlen;
}
@@ -81,50 +106,60 @@ static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
return AL_TRUE;
}
static ALvoid ALechoState_update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat pandir[3] = { 0.0f, 0.0f, 0.0f };
ALuint frequency = Device->Frequency;
ALfloat gain, lrpan;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat gain, lrpan, spread;
state->Tap[0].delay = fastf2u(Slot->EffectProps.Echo.Delay * frequency) + 1;
state->Tap[1].delay = fastf2u(Slot->EffectProps.Echo.LRDelay * frequency);
state->Tap[0].delay = fastf2i(props->Echo.Delay * frequency) + 1;
state->Tap[1].delay = fastf2i(props->Echo.LRDelay * frequency);
state->Tap[1].delay += state->Tap[0].delay;
lrpan = Slot->EffectProps.Echo.Spread;
spread = props->Echo.Spread;
if(spread < 0.0f) lrpan = -1.0f;
else lrpan = 1.0f;
/* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
* spread (where 0 = point, tau = omni).
*/
spread = asinf(1.0f - fabsf(spread))*4.0f;
state->FeedGain = Slot->EffectProps.Echo.Feedback;
state->FeedGain = props->Echo.Feedback;
gain = minf(1.0f - Slot->EffectProps.Echo.Damping, 0.01f);
gain = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */
ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
gain, LOWPASSFREQREF/frequency,
calc_rcpQ_from_slope(gain, 0.75f));
calc_rcpQ_from_slope(gain, 1.0f));
gain = Slot->Gain;
gain = Slot->Params.Gain;
/* First tap panning */
pandir[0] = -lrpan;
ComputeDirectionalGains(Device, pandir, gain, state->Gain[0]);
CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs);
ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[0]);
/* Second tap panning */
pandir[0] = +lrpan;
ComputeDirectionalGains(Device, pandir, gain, state->Gain[1]);
CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs);
ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
}
static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALuint mask = state->BufferLength-1;
const ALuint tap1 = state->Tap[0].delay;
const ALuint tap2 = state->Tap[1].delay;
ALuint offset = state->Offset;
ALfloat smp;
ALuint base;
ALuint i, k;
const ALsizei mask = state->BufferLength-1;
const ALsizei tap1 = state->Tap[0].delay;
const ALsizei tap2 = state->Tap[1].delay;
ALsizei offset = state->Offset;
ALfloat x[2], y[2], in, out;
ALsizei base, k;
ALsizei i;
x[0] = state->Filter.x[0];
x[1] = state->Filter.x[1];
y[0] = state->Filter.y[0];
y[1] = state->Filter.y[1];
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[128][2];
ALuint td = minu(128, SamplesToDo-base);
ALsizei td = mini(128, SamplesToDo-base);
for(i = 0;i < td;i++)
{
@@ -135,8 +170,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
// Apply damping and feedback gain to the second tap, and mix in the
// new sample
smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i+base]);
state->SampleBuffer[offset&mask] = smp * state->FeedGain;
in = temps[i][1] + SamplesIn[0][i+base];
out = in*state->Filter.b0 +
x[0]*state->Filter.b1 + x[1]*state->Filter.b2 -
y[0]*state->Filter.a1 - y[1]*state->Filter.a2;
x[1] = x[0]; x[0] = in;
y[1] = y[0]; y[0] = out;
state->SampleBuffer[offset&mask] = out * state->FeedGain;
offset++;
}
@@ -159,14 +200,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
base += td;
}
state->Filter.x[0] = x[0];
state->Filter.x[1] = x[1];
state->Filter.y[0] = y[0];
state->Filter.y[1] = y[1];
state->Offset = offset;
}
DECLARE_DEFAULT_ALLOCATORS(ALechoState)
DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
typedef struct ALechoStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -176,18 +217,8 @@ ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
{
ALechoState *state;
state = ALechoState_New(sizeof(*state));
NEW_OBJ0(state, ALechoState)();
if(!state) return NULL;
SET_VTABLE2(ALechoState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer = NULL;
state->Tap[0].delay = 0;
state->Tap[1].delay = 0;
state->Offset = 0;
ALfilterState_clear(&state->Filter);
return STATIC_CAST(ALeffectState, state);
}
+93 -54
View File
@@ -71,18 +71,50 @@
* filter coefficients" by Robert Bristow-Johnson *
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
/* The maximum number of sample frames per update. */
#define MAX_UPDATE_SAMPLES 256
typedef struct ALequalizerState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MAX_OUTPUT_CHANNELS];
ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALfilterState filter[4];
ALfilterState filter[4][MAX_EFFECT_CHANNELS];
ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
} ALequalizerState;
static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
static void ALequalizerState_Construct(ALequalizerState *state)
{
int it, ft;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALequalizerState, ALeffectState, state);
/* Initialize sample history only on filter creation to avoid */
/* sound clicks if filter settings were changed in runtime. */
for(it = 0; it < 4; it++)
{
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_clear(&state->filter[it][ft]);
}
}
static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
@@ -90,82 +122,96 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
return AL_TRUE;
}
static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat gain, freq_mult;
ALuint i;
ComputeAmbientGains(device, slot->Gain, state->Gain);
STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Gain[i]);
/* Calculate coefficients for the each type of filter. Note that the shelf
* filters' gain is for the reference frequency, which is the centerpoint
* of the transition band.
*/
gain = sqrtf(slot->EffectProps.Equalizer.LowGain);
freq_mult = slot->EffectProps.Equalizer.LowCutoff/frequency;
ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
freq_mult = props->Equalizer.LowCutoff/frequency;
ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
);
/* Copy the filter coefficients for the other input channels. */
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
ALfilterState_copyParams(&state->filter[0][i], &state->filter[0][0]);
gain = slot->EffectProps.Equalizer.Mid1Gain;
freq_mult = slot->EffectProps.Equalizer.Mid1Center/frequency;
ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid1Width)
gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
freq_mult = props->Equalizer.Mid1Center/frequency;
ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
freq_mult, props->Equalizer.Mid1Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
ALfilterState_copyParams(&state->filter[1][i], &state->filter[1][0]);
gain = slot->EffectProps.Equalizer.Mid2Gain;
freq_mult = slot->EffectProps.Equalizer.Mid2Center/frequency;
ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid2Width)
gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
freq_mult = props->Equalizer.Mid2Center/frequency;
ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
freq_mult, props->Equalizer.Mid2Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
ALfilterState_copyParams(&state->filter[2][i], &state->filter[2][0]);
gain = sqrtf(slot->EffectProps.Equalizer.HighGain);
freq_mult = slot->EffectProps.Equalizer.HighCutoff/frequency;
ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
freq_mult = props->Equalizer.HighCutoff/frequency;
ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
ALfilterState_copyParams(&state->filter[3][i], &state->filter[3][0]);
}
static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint base;
ALuint it;
ALuint kt;
ALuint ft;
ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
ALsizei it, kt, ft;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[256];
ALuint td = minu(256, SamplesToDo-base);
ALsizei td = mini(MAX_UPDATE_SAMPLES, SamplesToDo-base);
for(it = 0;it < td;it++)
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
{
ALfloat smp = SamplesIn[base+it];
for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[ft][kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(ft = 0;ft < 4;ft++)
smp = ALfilterState_processSingle(&state->filter[ft], smp);
temps[it] = smp;
}
for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
}
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
typedef struct ALequalizerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -174,16 +220,9 @@ typedef struct ALequalizerStateFactory {
ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
{
ALequalizerState *state;
int it;
state = ALequalizerState_New(sizeof(*state));
NEW_OBJ0(state, ALequalizerState)();
if(!state) return NULL;
SET_VTABLE2(ALequalizerState, ALeffectState, state);
/* Initialize sample history only on filter creation to avoid */
/* sound clicks if filter settings were changed in runtime. */
for(it = 0; it < 4; it++)
ALfilterState_clear(&state->filter[it]);
return STATIC_CAST(ALeffectState, state);
}
+115 -105
View File
@@ -39,9 +39,9 @@ typedef struct ALflangerState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat *SampleBuffer[2];
ALuint BufferLength;
ALuint offset;
ALuint lfo_range;
ALsizei BufferLength;
ALsizei offset;
ALsizei lfo_range;
ALfloat lfo_scale;
ALint lfo_disp;
@@ -55,27 +55,51 @@ typedef struct ALflangerState {
ALfloat feedback;
} ALflangerState;
static ALvoid ALflangerState_Destruct(ALflangerState *state)
static ALvoid ALflangerState_Destruct(ALflangerState *state);
static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device);
static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALflangerState_process(ALflangerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
static void ALflangerState_Construct(ALflangerState *state)
{
free(state->SampleBuffer[0]);
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALflangerState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = FWF_Triangle;
}
static ALvoid ALflangerState_Destruct(ALflangerState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device)
{
ALuint maxlen;
ALuint it;
ALsizei maxlen;
ALsizei it;
maxlen = fastf2u(AL_FLANGER_MAX_DELAY * 3.0f * Device->Frequency) + 1;
maxlen = fastf2i(AL_FLANGER_MAX_DELAY * 2.0f * Device->Frequency) + 1;
maxlen = NextPowerOf2(maxlen);
if(maxlen != state->BufferLength)
{
void *temp;
temp = realloc(state->SampleBuffer[0], maxlen * sizeof(ALfloat) * 2);
void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
if(!temp) return AL_FALSE;
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = temp;
state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
@@ -91,15 +115,14 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
return AL_TRUE;
}
static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
static const ALfloat left_dir[3] = { -1.0f, 0.0f, 0.0f };
static const ALfloat right_dir[3] = { 1.0f, 0.0f, 0.0f };
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
switch(Slot->EffectProps.Flanger.Waveform)
switch(props->Flanger.Waveform)
{
case AL_FLANGER_WAVEFORM_TRIANGLE:
state->waveform = FWF_Triangle;
@@ -108,16 +131,19 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
state->waveform = FWF_Sinusoid;
break;
}
state->depth = Slot->EffectProps.Flanger.Depth;
state->feedback = Slot->EffectProps.Flanger.Feedback;
state->delay = fastf2i(Slot->EffectProps.Flanger.Delay * frequency);
state->feedback = props->Flanger.Feedback;
state->delay = fastf2i(props->Flanger.Delay * frequency);
/* The LFO depth is scaled to be relative to the sample delay. */
state->depth = props->Flanger.Depth * state->delay;
/* Gains for left and right sides */
ComputeDirectionalGains(Device, left_dir, Slot->Gain, state->Gain[0]);
ComputeDirectionalGains(Device, right_dir, Slot->Gain, state->Gain[1]);
CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
phase = Slot->EffectProps.Flanger.Phase;
rate = Slot->EffectProps.Flanger.Rate;
phase = props->Flanger.Phase;
rate = props->Flanger.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
@@ -127,7 +153,7 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
else
{
/* Calculate LFO coefficient */
state->lfo_range = fastf2u(frequency/rate + 0.5f);
state->lfo_range = fastf2i(frequency/rate + 0.5f);
switch(state->waveform)
{
case FWF_Triangle:
@@ -139,115 +165,107 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
}
/* Calculate lfo phase displacement */
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
if(phase >= 0)
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
else
state->lfo_disp = fastf2i(state->lfo_range * ((360+phase)/360.0f));
}
}
static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
#define DECL_TEMPLATE(Func) \
static void Process##Func(ALflangerState *state, const ALuint SamplesToDo, \
const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
{ \
const ALuint bufmask = state->BufferLength-1; \
ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
ALuint offset = state->offset; \
const ALfloat feedback = state->feedback; \
ALuint it; \
\
for(it = 0;it < SamplesToDo;it++) \
{ \
ALint delay_left, delay_right; \
Func(&delay_left, &delay_right, offset, state); \
\
out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
\
out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
\
offset++; \
} \
state->offset = offset; \
}
DECL_TEMPLATE(Triangle)
DECL_TEMPLATE(Sinusoid)
#undef DECL_TEMPLATE
static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALflangerState_process(ALflangerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
ALfloat *restrict leftbuf = state->SampleBuffer[0];
ALfloat *restrict rightbuf = state->SampleBuffer[1];
const ALsizei bufmask = state->BufferLength-1;
const ALfloat feedback = state->feedback;
ALsizei offset = state->offset;
ALsizei i, c;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
const ALsizei todo = mini(128, SamplesToDo-base);
ALfloat temps[128][2];
ALuint td = minu(128, SamplesToDo-base);
ALint moddelays[2][128];
switch(state->waveform)
{
case FWF_Triangle:
ProcessTriangle(state, td, SamplesIn+base, temps);
GetTriangleDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetTriangleDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
case FWF_Sinusoid:
ProcessSinusoid(state, td, SamplesIn+base, temps);
GetSinusoidDelays(moddelays[0], offset%state->lfo_range, state->lfo_range,
state->lfo_scale, state->depth, state->delay, todo);
GetSinusoidDelays(moddelays[1], (offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
break;
}
for(kt = 0;kt < NumChannels;kt++)
for(i = 0;i < todo;i++)
{
ALfloat gain = state->Gain[0][kt];
leftbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][0] = leftbuf[(offset-moddelays[0][i])&bufmask] * feedback;
leftbuf[offset&bufmask] += temps[i][0];
rightbuf[offset&bufmask] = SamplesIn[0][base+i];
temps[i][1] = rightbuf[(offset-moddelays[1][i])&bufmask] * feedback;
rightbuf[offset&bufmask] += temps[i][1];
offset++;
}
for(c = 0;c < NumChannels;c++)
{
ALfloat gain = state->Gain[0][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][0] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][0] * gain;
}
gain = state->Gain[1][kt];
gain = state->Gain[1][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][1] * gain;
for(i = 0;i < todo;i++)
SamplesOut[c][i+base] += temps[i][1] * gain;
}
}
base += td;
base += todo;
}
state->offset = offset;
}
DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
typedef struct ALflangerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -257,16 +275,8 @@ ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factor
{
ALflangerState *state;
state = ALflangerState_New(sizeof(*state));
NEW_OBJ0(state, ALflangerState)();
if(!state) return NULL;
SET_VTABLE2(ALflangerState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->offset = 0;
state->lfo_range = 1;
state->waveform = FWF_Triangle;
return STATIC_CAST(ALeffectState, state);
}
+99 -89
View File
@@ -33,78 +33,55 @@
typedef struct ALmodulatorState {
DERIVE_FROM_TYPE(ALeffectState);
enum {
SINUSOID,
SAWTOOTH,
SQUARE
} Waveform;
void (*Process)(ALfloat*, const ALfloat*, ALsizei, const ALsizei, ALsizei);
ALuint index;
ALuint step;
ALsizei index;
ALsizei step;
ALfloat Gain[MAX_OUTPUT_CHANNELS];
ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
ALfilterState Filter;
ALfilterState Filter[MAX_EFFECT_CHANNELS];
} ALmodulatorState;
static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state);
static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *state, ALCdevice *device);
static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState)
DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState);
#define WAVEFORM_FRACBITS 24
#define WAVEFORM_FRACONE (1<<WAVEFORM_FRACBITS)
#define WAVEFORM_FRACMASK (WAVEFORM_FRACONE-1)
static inline ALfloat Sin(ALuint index)
static inline ALfloat Sin(ALsizei index)
{
return sinf(index*(F_TAU/WAVEFORM_FRACONE) - F_PI)*0.5f + 0.5f;
}
static inline ALfloat Saw(ALuint index)
static inline ALfloat Saw(ALsizei index)
{
return (ALfloat)index / WAVEFORM_FRACONE;
}
static inline ALfloat Square(ALuint index)
static inline ALfloat Square(ALsizei index)
{
return (ALfloat)((index >> (WAVEFORM_FRACBITS - 1)) & 1);
}
#define DECL_TEMPLATE(func) \
static void Process##func(ALmodulatorState *state, ALuint SamplesToDo, \
const ALfloat *restrict SamplesIn, \
ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) \
static void Modulate##func(ALfloat *restrict dst, const ALfloat *restrict src,\
ALsizei index, const ALsizei step, ALsizei todo) \
{ \
const ALuint step = state->step; \
ALuint index = state->index; \
ALuint base; \
\
for(base = 0;base < SamplesToDo;) \
ALsizei i; \
for(i = 0;i < todo;i++) \
{ \
ALfloat temps[256]; \
ALuint td = minu(256, SamplesToDo-base); \
ALuint i, k; \
\
for(i = 0;i < td;i++) \
{ \
ALfloat samp; \
samp = SamplesIn[base+i]; \
samp = ALfilterState_processSingle(&state->Filter, samp); \
\
index += step; \
index &= WAVEFORM_FRACMASK; \
temps[i] = samp * func(index); \
} \
\
for(k = 0;k < NumChannels;k++) \
{ \
ALfloat gain = state->Gain[k]; \
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD)) \
continue; \
\
for(i = 0;i < td;i++) \
SamplesOut[k][base+i] += gain * temps[i]; \
} \
\
base += td; \
index += step; \
index &= WAVEFORM_FRACMASK; \
dst[i] = src[i] * func(index); \
} \
state->index = index; \
}
DECL_TEMPLATE(Sin)
@@ -114,8 +91,23 @@ DECL_TEMPLATE(Square)
#undef DECL_TEMPLATE
static ALvoid ALmodulatorState_Destruct(ALmodulatorState *UNUSED(state))
static void ALmodulatorState_Construct(ALmodulatorState *state)
{
ALuint i;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALmodulatorState, ALeffectState, state);
state->index = 0;
state->step = 1;
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
ALfilterState_clear(&state->Filter[i]);
}
static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state), ALCdevice *UNUSED(device))
@@ -123,55 +115,79 @@ static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state),
return AL_TRUE;
}
static ALvoid ALmodulatorState_update(ALmodulatorState *state, ALCdevice *Device, const ALeffectslot *Slot)
static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat cw, a;
ALsizei i;
if(Slot->EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
state->Waveform = SINUSOID;
else if(Slot->EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
state->Waveform = SAWTOOTH;
else if(Slot->EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SQUARE)
state->Waveform = SQUARE;
if(props->Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
state->Process = ModulateSin;
else if(props->Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
state->Process = ModulateSaw;
else /*if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SQUARE)*/
state->Process = ModulateSquare;
state->step = fastf2u(Slot->EffectProps.Modulator.Frequency*WAVEFORM_FRACONE /
state->step = fastf2i(props->Modulator.Frequency*WAVEFORM_FRACONE /
Device->Frequency);
if(state->step == 0) state->step = 1;
/* Custom filter coeffs, which match the old version instead of a low-shelf. */
cw = cosf(F_TAU * Slot->EffectProps.Modulator.HighPassCutoff / Device->Frequency);
cw = cosf(F_TAU * props->Modulator.HighPassCutoff / Device->Frequency);
a = (2.0f-cw) - sqrtf(powf(2.0f-cw, 2.0f) - 1.0f);
state->Filter.a1 = -a;
state->Filter.a2 = 0.0f;
state->Filter.b1 = -a;
state->Filter.b2 = 0.0f;
state->Filter.input_gain = a;
ComputeAmbientGains(Device, Slot->Gain, state->Gain);
}
static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
switch(state->Waveform)
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
{
case SINUSOID:
ProcessSin(state, SamplesToDo, SamplesIn, SamplesOut, NumChannels);
break;
case SAWTOOTH:
ProcessSaw(state, SamplesToDo, SamplesIn, SamplesOut, NumChannels);
break;
case SQUARE:
ProcessSquare(state, SamplesToDo, SamplesIn, SamplesOut, NumChannels);
break;
state->Filter[i].b0 = a;
state->Filter[i].b1 = -a;
state->Filter[i].b2 = 0.0f;
state->Filter[i].a1 = -a;
state->Filter[i].a2 = 0.0f;
}
STATIC_CAST(ALeffectState,state)->OutBuffer = Device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = Device->FOAOut.NumChannels;
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
ComputeFirstOrderGains(Device->FOAOut, IdentityMatrixf.m[i],
Slot->Params.Gain, state->Gain[i]);
}
DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState)
static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALsizei step = state->step;
ALsizei index = state->index;
ALsizei base;
DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState);
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[2][128];
ALsizei td = mini(128, SamplesToDo-base);
ALsizei i, j, k;
for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
{
ALfilterState_process(&state->Filter[j], temps[0], &SamplesIn[j][base], td);
state->Process(temps[1], temps[0], index, step, td);
for(k = 0;k < NumChannels;k++)
{
ALfloat gain = state->Gain[j][k];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(i = 0;i < td;i++)
SamplesOut[k][base+i] += gain * temps[1][i];
}
}
for(i = 0;i < td;i++)
{
index += step;
index &= WAVEFORM_FRACMASK;
}
base += td;
}
state->index = index;
}
typedef struct ALmodulatorStateFactory {
@@ -182,14 +198,8 @@ static ALeffectState *ALmodulatorStateFactory_create(ALmodulatorStateFactory *UN
{
ALmodulatorState *state;
state = ALmodulatorState_New(sizeof(*state));
NEW_OBJ0(state, ALmodulatorState)();
if(!state) return NULL;
SET_VTABLE2(ALmodulatorState, ALeffectState, state);
state->index = 0;
state->step = 1;
ALfilterState_clear(&state->Filter);
return STATIC_CAST(ALeffectState, state);
}
+32 -15
View File
@@ -13,12 +13,35 @@ typedef struct ALnullState {
DERIVE_FROM_TYPE(ALeffectState);
} ALnullState;
/* Forward-declare "virtual" functions to define the vtable with. */
static ALvoid ALnullState_Destruct(ALnullState *state);
static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device);
static ALvoid ALnullState_update(ALnullState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALnullState_process(ALnullState *state, ALsizei samplesToDo, const ALfloatBUFFERSIZE*restrict samplesIn, ALfloatBUFFERSIZE*restrict samplesOut, ALsizei NumChannels);
static void *ALnullState_New(size_t size);
static void ALnullState_Delete(void *ptr);
/* Define the ALeffectState vtable for this type. */
DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
/* This constructs the effect state. It's called when the object is first
* created. Make sure to call the parent Construct function first, and set the
* vtable!
*/
static void ALnullState_Construct(ALnullState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALnullState, ALeffectState, state);
}
/* This destructs (not free!) the effect state. It's called only when the
* effect slot is no longer used.
* effect slot is no longer used. Make sure to call the parent Destruct
* function before returning!
*/
static ALvoid ALnullState_Destruct(ALnullState* UNUSED(state))
static ALvoid ALnullState_Destruct(ALnullState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
/* This updates the device-dependant effect state. This is called on
@@ -33,7 +56,7 @@ static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice*
/* This updates the effect state. This is called any time the effect is
* (re)loaded into a slot.
*/
static ALvoid ALnullState_update(ALnullState* UNUSED(state), ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot))
static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
{
}
@@ -41,29 +64,26 @@ static ALvoid ALnullState_update(ALnullState* UNUSED(state), ALCdevice* UNUSED(d
* input to the output buffer. The result should be added to the output buffer,
* not replace it.
*/
static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALuint UNUSED(samplesToDo), const ALfloat *restrict UNUSED(samplesIn), ALfloatBUFFERSIZE*restrict UNUSED(samplesOut), ALuint UNUSED(NumChannels))
static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALsizei UNUSED(samplesToDo), const ALfloatBUFFERSIZE*restrict UNUSED(samplesIn), ALfloatBUFFERSIZE*restrict UNUSED(samplesOut), ALsizei UNUSED(NumChannels))
{
}
/* This allocates memory to store the object, before it gets constructed.
* DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method.
* DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
*/
static void *ALnullState_New(size_t size)
{
return malloc(size);
return al_malloc(16, size);
}
/* This frees the memory used by the object, after it has been destructed.
* DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method.
* DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
*/
static void ALnullState_Delete(void *ptr)
{
free(ptr);
al_free(ptr);
}
/* Define the forwards and the ALeffectState vtable for this type. */
DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
typedef struct ALnullStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -74,10 +94,8 @@ ALeffectState *ALnullStateFactory_create(ALnullStateFactory *UNUSED(factory))
{
ALnullState *state;
state = ALnullState_New(sizeof(*state));
NEW_OBJ0(state, ALnullState)();
if(!state) return NULL;
/* Set vtables for inherited types. */
SET_VTABLE2(ALnullState, ALeffectState, state);
return STATIC_CAST(ALeffectState, state);
}
@@ -88,7 +106,6 @@ DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory);
ALeffectStateFactory *ALnullStateFactory_getFactory(void)
{
static ALnullStateFactory NullFactory = { { GET_VTABLE2(ALnullStateFactory, ALeffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &NullFactory);
}
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