Re-apply megasource-specific changes to SDL's CMakeLists.

- Enable SDL_SHARED and disable SDL_STATIC.

- Set SDL_LINK_DIR in parent scope.

- Use custom install() directive.

- Add target_include_directories.
This commit is contained in:
Alex Szpakowski
2018-03-31 21:12:48 -03:00
parent 768e2a7810
commit ac70ec9f6f
+16 -6
View File
@@ -336,8 +336,8 @@ dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSD
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
# The options below are for compatibility to configure's default behaviour.
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
@@ -1146,6 +1146,8 @@ elseif(WINDOWS)
endif()
endif()
set(SDL_LINK_DIR ${PARENT_SCOPE})
# Check for DirectX
if(DIRECTX)
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
@@ -1190,13 +1192,15 @@ elseif(WINDOWS)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH} ${SDL_LINK_DIR})
include_directories($ENV{DXSDK_DIR}\\Include)
endif()
endif()
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
link_directories(${SDL_LINK_DIR})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
@@ -1695,7 +1699,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2main PUBLIC include)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
@@ -1703,6 +1707,7 @@ endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
if(APPLE)
set_target_properties(SDL2 PROPERTIES MACOSX_RPATH 1)
elseif(UNIX AND NOT ANDROID)
@@ -1724,7 +1729,7 @@ if(SDL_SHARED)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2 PUBLIC include)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
@@ -1750,7 +1755,7 @@ if(SDL_STATIC)
# libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2-static PUBLIC include)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
@@ -1766,6 +1771,11 @@ if(SDL_TEST)
endif()
##### Installation targets #####
if(MEGA)
return()
endif()
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"