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update SDL3 to libsdl-org/SDL@038a380 (3.3 development)
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@@ -132,6 +132,23 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
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/* Set an explicit mapping with legacy GameCube style buttons */
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SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,");
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{
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo GameCube") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo GameCube");
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}
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SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_EAST) == SDL_GAMEPAD_BUTTON_LABEL_X, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_EAST) == SDL_GAMEPAD_BUTTON_LABEL_X");
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/* Set the east button and verify that the gamepad responds, mapping "B" to the west button */
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_EAST, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_EAST, true)");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == true");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_EAST, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_EAST, false)");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == false");
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/* Set an explicit mapping with legacy Nintendo style buttons */
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SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
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{
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