mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 19:24:09 +02:00
update SDL3 to libsdl-org/SDL@038a380 (3.3 development)
This commit is contained in:
@@ -367,8 +367,10 @@
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -422,6 +424,16 @@
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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@@ -541,7 +553,12 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@@ -573,13 +590,23 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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@@ -595,6 +622,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -720,7 +748,12 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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@@ -82,6 +82,9 @@
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<Filter Include="haptic\windows">
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<UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
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</Filter>
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<Filter Include="haptic\hidapi">
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<UniqueIdentifier>{06DB01C0-65B5-4DE7-8ADC-C0B0CA3A1E69}</UniqueIdentifier>
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</Filter>
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<Filter Include="haptic\dummy">
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<UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
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</Filter>
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@@ -534,9 +537,6 @@
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<ClInclude Include="..\..\src\events\SDL_events_c.h">
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<Filter>events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\events\SDL_eventfilter_c.h">
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<Filter>events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
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<Filter>events</Filter>
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</ClInclude>
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@@ -564,6 +564,9 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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@@ -621,6 +624,9 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
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<Filter>haptic\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h">
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<Filter>haptic\hidapi</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
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<Filter>joystick\hidapi</Filter>
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</ClInclude>
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@@ -953,6 +959,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
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<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@@ -1040,7 +1047,7 @@
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c">
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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@@ -1079,9 +1086,6 @@
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<ClCompile Include="..\..\src\events\SDL_events.c">
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<Filter>events</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\events\SDL_eventfilter.c">
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<Filter>events</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\events\SDL_keyboard.c">
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<Filter>events</Filter>
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</ClCompile>
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@@ -1163,21 +1167,36 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>haptic\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c">
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<Filter>haptic\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
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<Filter>haptic\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
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<Filter>haptic\dummy</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
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<Filter>joystick\dummy</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c">
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
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<Filter>joystick\gdk</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -1223,6 +1242,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -1346,7 +1368,7 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c">
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<Filter>video\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c">
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
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<Filter>video\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c">
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@@ -1585,11 +1607,12 @@
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<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
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<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
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<ClCompile Include="..\..\src\storage\SDL_storage.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
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<Filter>core\windows</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\..\src\stdlib\SDL_mslibc_x64.masm" />
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</ItemGroup>
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</Project>
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