update SDL3 to libsdl-org/SDL@038a380 (3.3 development)

This commit is contained in:
Sasha Szpakowski
2025-06-22 16:51:22 -03:00
parent 8830ab01fe
commit ab332aa6ef
537 changed files with 50325 additions and 23727 deletions
+73 -1
View File
@@ -69,7 +69,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "camera", "camera", "{AAEC83
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-read-and-draw", "examples\camera\01-read-and-draw\01-read-and-draw.vcxproj", "{510ACF0C-4012-4216-98EF-E4F155DE33CE}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "game", "game", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "demo", "demo", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-snake", "examples\demo\01-snake\01-snake.vcxproj", "{7820969A-5B7B-4046-BB0A-82905D457FC5}"
EndProject
@@ -115,6 +115,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-woodeneye-008", "example
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03-infinite-monkeys", "examples\demo\03-infinite-monkeys\03-infinite-monkeys.vcxproj", "{75AEE75A-C016-4497-960B-D767B822237D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19-affine-textures", "examples\renderer\19-affine-textures\19-affine-textures.vcxproj", "{E21C50BF-54B4-434C-AA24-9A6469553987}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04-multiple-streams", "examples\audio\04-multiple-streams\04-multiple-streams.vcxproj", "{7117A55C-BE4E-41DB-A4FC-4070E35A8B28}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "asyncio", "asyncio", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "input", "input", "{8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-load-bitmaps", "examples\asyncio\01-load-bitmaps\01-load-bitmaps.vcxproj", "{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04-bytepusher", "examples\demo\04-bytepusher\04-bytepusher.vcxproj", "{3DB9B219-769E-43AC-8B8B-319DB6045DCF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-joystick-polling", "examples\input\01-joystick-polling\01-joystick-polling.vcxproj", "{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-joystick-events", "examples\input\02-joystick-events\02-joystick-events.vcxproj", "{FCBDF2B2-1129-49AE-9406-3F219E65CA89}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -515,6 +531,54 @@ Global
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{B3852DB7-E925-4026-8B9D-D2272EFEFF3C}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -572,6 +636,14 @@ Global
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{A3F601E0-B54C-4DD8-8A97-FDEF7624EE60} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
{75AEE75A-C016-4497-960B-D767B822237D} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
{E21C50BF-54B4-434C-AA24-9A6469553987} = {F91DDAF0-B74F-4516-A1A9-42ED8DFCBF6A}
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
{02EA681E-C7D8-13C7-8484-4AC65E1B71E8} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
{8DEAE483-FDE7-463F-9FD5-F597BBAED1F9} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0} = {02EA681E-C7D8-13C7-8484-4AC65E1B71E8}
{3DB9B219-769E-43AC-8B8B-319DB6045DCF} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
{FCBDF2B2-1129-49AE-9406-3F219E65CA89} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
+36 -3
View File
@@ -367,8 +367,10 @@
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />
@@ -422,6 +424,16 @@
<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
@@ -541,7 +553,12 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -573,13 +590,23 @@
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
@@ -595,6 +622,7 @@
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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@@ -720,7 +748,12 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
+35 -12
View File
@@ -82,6 +82,9 @@
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@@ -534,9 +537,6 @@
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@@ -564,6 +564,9 @@
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@@ -621,6 +624,9 @@
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@@ -953,6 +959,7 @@
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@@ -1040,7 +1047,7 @@
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@@ -1079,9 +1086,6 @@
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@@ -1163,21 +1167,36 @@
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@@ -1223,6 +1242,9 @@
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@@ -1346,7 +1368,7 @@
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</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c">
@@ -1585,11 +1607,12 @@
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
<ClCompile Include="..\..\src\storage\SDL_storage.c" />
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<Filter>core\windows</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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<ItemGroup>
<MASM Include="..\..\src\stdlib\SDL_mslibc_x64.masm" />
</ItemGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<ClCompile Include="$(SolutionDir)\..\examples\asyncio\01-load-bitmaps\load-bitmaps.c" />
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+2 -1
View File
@@ -47,7 +47,8 @@ def main():
for category in path.iterdir():
if category.is_dir():
for example in category.iterdir():
generate(category.name, example.name, get_c_source_filename(example))
if example.is_dir():
generate(category.name, example.name, get_c_source_filename(example))
if __name__ == "__main__":
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<ClCompile Include="$(SolutionDir)\..\examples\input\01-joystick-polling\joystick-polling.c" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\19-affine-textures\affine-textures.c" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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