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https://github.com/love2d/megasource.git
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Update SDL2 to version 2.28.1.
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -22,10 +22,10 @@
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#include "SDL.h"
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#include "testutils.h"
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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static SDL_Texture *sprite;
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static SDL_Rect positions[NUM_SPRITES];
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@@ -43,8 +43,7 @@ quit(int rc)
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exit(rc);
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}
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void
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MoveSprites()
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void MoveSprites()
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{
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int i;
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int window_w = WINDOW_WIDTH;
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@@ -96,13 +95,11 @@ void loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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int i;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@@ -117,7 +114,7 @@ main(int argc, char *argv[])
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}
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/* Initialize the sprite positions */
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srand(time(NULL));
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srand((unsigned int)time(NULL));
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for (i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = rand() % (WINDOW_WIDTH - sprite_w);
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positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h);
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