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Update SDL2 to version 2.28.1.
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@@ -34,7 +34,7 @@ from a recent Chrome/Chromium install for Windows. The files you need are:
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- libGLESv2.dll
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- d3dcompiler_46.dll (supports Windows Vista or later, better shader
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compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
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If you compile ANGLE from source, you can configure it so it does not need the
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d3dcompiler_* DLL at all (for details on this, see their documentation).
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However, by default SDL will try to preload the d3dcompiler_46.dll to
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@@ -48,7 +48,7 @@ Known Bugs:
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- SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
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that there's a bug in the library which prevents the window contents from
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refreshing if this is set to anything other than the default value.
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## Vulkan Surface Support
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Support for creating Vulkan surfaces is configured on by default. To disable
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