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Update SDL2 to version 2.28.1.
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@@ -207,9 +207,9 @@ playSound(struct sound *s)
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break;
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}
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/* if this channel's sound is older than the oldest so far, set it to oldest */
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if (mixer.channels[i].timestamp <
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mixer.channels[oldest_channel].timestamp)
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if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
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oldest_channel = i;
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}
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}
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/* no empty channels, take the oldest one */
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