mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 11:11:35 +02:00
Update SDL2 to version 2.28.1.
This commit is contained in:
@@ -137,6 +137,7 @@
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -305,6 +306,7 @@
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<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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@@ -431,7 +433,6 @@
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<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
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@@ -456,6 +457,7 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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@@ -481,13 +483,18 @@
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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@@ -554,15 +561,16 @@
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_utils.c" />
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<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
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<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
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<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_memcpy.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_memset.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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@@ -621,4 +629,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -432,6 +432,9 @@
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@@ -492,9 +495,6 @@
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi.h">
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<Filter>hidapi</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
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<Filter>joystick</Filter>
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</ClInclude>
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@@ -672,9 +672,6 @@
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<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
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<Filter>video\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
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<Filter>video\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
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<Filter>timer</Filter>
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</ClInclude>
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@@ -832,6 +829,7 @@
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
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<Filter>render\direct3d12</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@@ -842,6 +840,7 @@
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_utils.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c">
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<Filter>audio</Filter>
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</ClCompile>
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@@ -869,6 +868,9 @@
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@@ -1040,7 +1042,7 @@
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
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<Filter>joystick\dummy</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
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@@ -1049,6 +1051,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -1058,18 +1063,30 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -1232,6 +1249,9 @@
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
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<Filter>thread\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
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<Filter>stdlib</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_crc32.c">
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<Filter>stdlib</Filter>
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</ClCompile>
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@@ -1335,8 +1355,9 @@
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
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<Filter>render\direct3d12</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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</ItemGroup>
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</Project>
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</Project>
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